A GAME FOR 19 Courtesy of The Great and Powerful Ohg
3 Werewolves: Share a chat and select the Night Kill. One wolf will be Tough to one kill (lynch or brutal). One wolf will be Brutal (retaliates a kill upon death, mandatory). Counts for parity. Reveals as "Werewolf" on death.
1 Wolf Cub: Promotes to werewolf upon the death of the first wolf. Prior to the game starting, will choose one player to be a werewolf. Counts for parity. Reveals as "Wolf Cub" on death.
1 Sorcerer: Each night views a player to check for Seer. Receives result of SEER if viewing the Seer, Aux Seer or Tinker. On N0, receives a random negative view. The Sorcerer does not know the identity of the wolves. Does not count for parity.
1 Mimic: Each night views a player for their role. When killed, may choose to reveal as any role that he has previously viewed. The mimic is Tough to one kill (lynch, NK, brutal). This Tough is optional. If the mimic views a wolf, the mimic will count for parity as long as there is at least one wolf alive AND will lose their tough. If the Mimic views a wolf after losing his tough, the Mimic will die. If the mimic views the Tinker, the mimic will gain the Tinker attribute if the mimic’s current order is to reveal as the Tinker WHEN the views are processed (Tinker will reveal as Villager at death). The mimic receives no views on N0.
1 Seer: Each night views a player to check for Wolf. Receives result of WOLF if viewing a Werewolf, Wolf Cub, or Tinker. On N0, receives a random negative view.
1 Aux Seer: Each night views a player to check for Aux Evil. Receives result of AUX EVIL if viewing a Sorcerer, Mimic, or Tinker. On N0, receives a random negative view.
1 Priest: As long as the priest is alive, roles will be revealed on death. The priest is Tough to one kill (lynch, NK, brutal). 1 Hunter: If the final two players are Hunter and werewolf, the Hunter will defy parity and Good will win. The Hunter has a mandatory Brutal on death.
1 Bodyguard: The bodyguard may choose to protect a player each night from the NK. If the bodyguard is protecting the target of the NK, the NK will fail. The bodyguard may not protect the same person on consecutive nights nor may they protect themselves. The bodyguard IS NOT informed of a successful protection.
8 Villagers: Villagers have no special powers however, 1 villager will be an unaware Tinker (Views as Wolf to Seer, Aux Evil to Aux Seer, Seer to Sorcerer, Tinker to Mimic), 1 villager will have an unaware Tough attribute and 1 villager will be an unaware mandatory Brutal. Therefore, all villagers will have a Brutal order (not guaranteed to work of course).
ORDER OF OPERATIONS 1. Bodyguard Protections 2. Views 3. Nightkill
LYNCH Dusk will be called at 2:01 PM. The person with the most votes at that time will be lynched. Ties will be decided by Longest Held Last Vote (LHLV).
NIGHT ORDERS Night orders are due at 3:00. Dawn will be called at 3:01. Missing orders will result in missing actions with the exception of the brutal order. If a brutal order is missing, the brutal will be random and probably detrimental to your team. As such, conditional orders are acceptable and encouraged. There is NO POSTING between 2:45 and the announcement of the Night Kill (timestamp of 2:46 is bad). Posting in this window will be punished harshly. I reserve the right to determine how damaging the illegal post was and react accordingly.
ETIQUETTE Please participate Please refrain from posting between dusk and lynch results as best you can. Have fun. Only use the Replace button if you mean it.