So I was goofing around with Hannibal RvC and had the idea to use GBoH as a battle resolution system, versus the card based system. Seemed like a cool way to generate some 'fun battle'. The image above is my best guess at TQ ratings over time and the likely mix of forces for each side, all based upon a sampling of force mixes from 2nd Punic War battles.
I need to put some thought into losses back onto the game board of H;RvC and deal with the different theatres effectively. I saw some chaps playing out a version of this with minis and command & colors Ancients that lead me to be thinking about how to do this with GBoH.
I guess I could as one poster on my blog mentioned: "you could keep track on paper and have newly raised Legions be green, award regular and elite status based on the results of the battles themselves. You could even keep track of the age of units and ‘muster out’ aged legions and replace them with greener ones. Another way to dilute them is to use losses – if an elite unit loses lots of men, it merges with a lesser unit and loses its eliteness."
I don't need a 'full bore solution', just an approximation, any thoughts from resident experts is welcome!
I like the idea very much! One of the missed opportunities of tactical wargaming in general is the opportunity to follow up on battles if they had gone the other way. The GBoH army creator matrix needs to be updated. It gives a point system for balance. It is a good starting point if you are trying to create a certain situation but want to place limits on forces available: http://patriot.net/~townsend/cgi-bin/ArmyForm.pl
I want to do the same thing but for The Ancient World series. The dead patriot.net website had a good army cost calculator. If those games ever get released, I will implement a way of translating strength points into armies.