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Subject: MERCS vs. MERCS Recon: what's the difference? rss

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Hot Rod
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This is a repost of some questions I posted on the MERCS: Recon page.

So, I'm fairly certain I'm backing this at the $200. As a result, I've become interested in the table top game. I have some questions.

Should I invest in the table top game now, or wait until Recon releases? I'm curious if the recon minis are essentially the current faction minis for the TT game, just in plastic, which I prefer. Seems like all I would need is the cards and I could use these minis to run the TT game.

That's my next question. The $200 level throws in the updated rule book. Again, invest in the current game, or wait?

Finally, if there is a reason to invest in the current table top game now, which factions would you recommend? I'd likely be buying two sets, and looking for two that compliment each other (read: fun to play against each other and fairly balanced against each other). Personally, I love the them for USCR and Texico, but they may not be my best starting point if they're the only sets I buy. Along this train of though, if I invest in two starters, is it worth picking up the current rules book, or waiting. I don't mind it being obsolete in a few months, if I'm playing, I'm just wondering if I can get by with the quickstart rules, and if the advanced rules are included in the quickstart rules (I'm guessing not).

Thanks in advance for any advice!
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I would probably hold off on the tabletop game for a few reasons. First, the new rules will be published this August or September. As part of the $200 support, you'll get a copy. You'll also get all the cards you would need to play the TT version (2.0 versions) if you already own the metal minis.

I don't know what the rule changes will be like, but the quick start rules are great. Very basic and you can play rather easily without the advanced movement options. We also found that starting off with only 3v3 helped tremendously.

At ~$65 a box for a squad, you'd still need to assemble and paint them. Not sure where your skills are with that, but as someone that is casual (at best) with miniatures and painting, I found the metal figures very frustrating to work with.

We started with the KemVar and CCC figures when we started playing MERCS last year. I believe they're recommended for beginners as they're rather straight forward with powers and tactics. Someone with more experience can guide you on the factions you're eying up.

Sorry...this is a bit of a ramble. As someone that started playing MERCS last year, this Kickstarter is an amazing opportunity to get more factions, updated rules and plastic miniatures. I also think it's an unbelievable opportunity for new players to get introduced.

While the $65 cost for metal minis is cheap in comparison to a number of other games, the fact that you can play with just the figures included in that box is a big sell. The idea that they're bundling all this stuff up and making the figures usable across two games is fantastic.
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Donny Behne
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Definitely wait for the new rulebook and plastic minis. Most of the minis so far are plastic versions of the ones that come with the MERCS starter sets. Some are the same archetype (monkeywrench for example) but a different sculpt. As awesome as MERCS is, I much prefer plastic to metal. One other, larger issue, and I hate to mention it in light of everything flying around right now regarding the Myth ruleset, the MERCS rulebook isn't much better. Its made better by the more free-form nature of TT wargames but not by much. Its a BEAUTIFUL rulebook but there's a lot of FAQ content out there to comb over and the new rulebook will incorporate all of that with a complete MegaCon listing. Hopefully the experience with the Myth rulebook will also lead to the hiring of a professional editor for MERCS 2.0 and Recon.

Definitely keep your $200 pledge but hold off on the TT game for now.
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Christina G.

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My husband and I got into Mercs last year. We bought USCR and Texico for our first sets. Later we bought Sefadu and House 4. Personally, I would suggest you invest in Mercs but go with factions that aren't available on Kickstarter. The mission packs give you extra figures for factions but not the same figures you get in the starter boxes. So they add on to factions. Right now, EU, Kemvar, Keizai Waza, and CCC are in the board games and you have enough minis from that to have an army for each of those factions. The 1st edition book isn't really all that bad either. They give you lots of examples and a lot of fluff so you can learn more about the world that Mercs takes place in. We have pledged for the 2nd edition book and I'm certain that it will go over the basic rules again with some more clarity but if you are itching to play now then why wait till August/September?
 
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Thanks for all the helpful insight. Pretty much confirmed what I already thought.

I think I'll be picking up a first edition book, a few faction game decks, and just use minis from my vast collection instead of buying new ones. The main reason, is that I'm looking to play some minis, but I'm tired of games like 40K and Malifaux, where power-creep has become an issue for me. Those games started feeling more like collectible card games, where if you have the rarest/most expensive minis, you win, tactics be damned. Seems like MERCS found a way to sidestep this (no vehicle/cav/special (resin) units, etc). For about $50 I can can indulge now, and be happy when everything else comes later.

Thanks again!!
 
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