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Subject: How do you resccue the fighter? How does a fighter die? Quest question rss

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Johnny Truant
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So, one quest spawns a fighter on each tile and he is surrounded by 4 minions. You have (I think) 2 HCs to "rescue" him.

How does one do that? What constitutes a "rescue"?
How would the Fighter die? Does he have stats?
Does he auto-die after 2 HCs? If so, again, what = "rescue"?

Thanks.
 
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Naomi Nabbit
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johnnytruant wrote:
So, one quest spawns a fighter on each tile and he is surrounded by 4 minions. You have (I think) 2 HCs to "rescue" him.

How does one do that? What constitutes a "rescue"?
How would the Fighter die? Does he have stats?
Does he auto-die after 2 HCs? If so, again, what = "rescue"?

Thanks.

I would think that's a non-combat action which costs 1MP and requires adjacency to the fighter. But, they might mean you have to kill all the minions surrounding him instead. I think playing either way would be fine, but an officialish answer would be great.
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Remi Bureau
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nyren wrote:
johnnytruant wrote:
So, one quest spawns a fighter on each tile and he is surrounded by 4 minions. You have (I think) 2 HCs to "rescue" him.

How does one do that? What constitutes a "rescue"?
How would the Fighter die? Does he have stats?
Does he auto-die after 2 HCs? If so, again, what = "rescue"?

Thanks.

I would think that's a non-combat action which costs 1MP and requires adjacency to the fighter. But, they might mean you have to kill all the minions surrounding him instead. I think playing either way would be fine, but an officialish answer would be great.


While this leaves room to interpretation, I think to rescue the soldiers youonly need to spend one MP while adjacent to perform a non-combat action, within the first 2 HC. If you fail to do so, he dies. The monsters won't attack him.
 
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Johnny Truant
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Thanks to you both. I love this game, but the rulebook is inexcusably awful. What the hell were they thinking? Apparently, they weren't...

Seriously though, great game!
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Adam
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We’ve been playing it as you have to spend an MP (non-combat action) to rescue him. Our first game we played we had to kill the fighters around him because we didn’t know.

My other question is when does the HC timer start?

Last night we finished our first tile and then spent the next hero cycle (with double movement points) moving to the next tile. After we moved in and setup the tile that HC was basically over (we used all our movement to get into the new tile). If the HC timer for the fighter starts the same hero cycle you enter the tile, and it took you most of the HC to get to that tile, there are going to be a lot of dead fighters.

For the fighter on the first tile, the heroes begin on the tile with empty action slots and two complete HC. Not the case when heroes are transitioning.
 
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Remi Bureau
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Bucketeyo wrote:
We’ve been playing it as you have to spend an MP (non-combat action) to rescue him. Our first game we played we had to kill the fighters around him because we didn’t know.

My other question is when does the HC timer start?

Last night we finished our first tile and then spent the next hero cycle (with double movement points) moving to the next tile. After we moved in and setup the tile that HC was basically over (we used all our movement to get into the new tile). If the HC timer for the fighter starts the same hero cycle you enter the tile, and it took you most of the HC to get to that tile, there are going to be a lot of dead fighters.

For the fighter on the first tile, the heroes begin on the tile with empty action slots and two complete HC. Not the case when heroes are transitioning.


You'd get 2 HC from the moment you populate the tile, which happens when one hero steps in it. since the timer decreases in the refresh phase, you could consider not going in the new tile at the end of a HC, everybody gets as close as they can to the edge of the old tile, and next HC, you all go in.
 
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J Larkin
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May have been answered somewhere but I haven't seen it, for melee monsters, do the soldiers count as a threat? What I mean is, do melee monsters abide by the rule that they don't leave melee when they are adjacent to the soldier tokens?
 
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Jarad Bond
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I would just treat them like furniture if the card doesn't state otherwise.

Another quest has you defending a camp for 4 waves; you place 2 fighter tokens next to the fire on setup. Of course, they weren't explained at all - no stats, etc...

Brian said they were stationary, don't attack, have 1 vitality and 0 threat. I assume the monsters would ignore them. He said the only way you (or the monsters) could kill them is with an AoE.
 
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Wallace MacBix
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logris wrote:
I would just treat them like furniture if the card doesn't state otherwise.

Another quest has you defending a camp for 4 waves; you place 2 fighter tokens next to the fire on setup. Of course, they weren't explained at all - no stats, etc...

Brian said they were stationary, don't attack, have 1 vitality and 0 threat. I assume the monsters would ignore them. He said the only way you (or the monsters) could kill them is with an AoE.


What about proximity? I'm pretty sure Crawlers attack whatever is closest, does that mean they would go after the Fighter tokens or ignore them and go onto heroes?

I haven't looked at all the quests yet, just from reading here it seems that there are several different quests with Fighter Tokens and in each they have different roles and apparently different stats, but none are fully explained.
 
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Jarad Bond
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FALCN120 wrote:
logris wrote:
I would just treat them like furniture if the card doesn't state otherwise.

Another quest has you defending a camp for 4 waves; you place 2 fighter tokens next to the fire on setup. Of course, they weren't explained at all - no stats, etc...

Brian said they were stationary, don't attack, have 1 vitality and 0 threat. I assume the monsters would ignore them. He said the only way you (or the monsters) could kill them is with an AoE.


What about proximity? I'm pretty sure Crawlers attack whatever is closest, does that mean they would go after the Fighter tokens or ignore them and go onto heroes?

I haven't looked at all the quests yet, just from reading here it seems that there are several different quests with Fighter Tokens and in each they have different roles and apparently different stats, but none are fully explained.


They aren't treated like heroes in the "Get Tactical" quest I was talking about. They're just obstacles. Here's a post that implies the official answer can be found on the Megacon forums. I was trying to find the reference here on BGG and was unsuccessful, so I must have read it there.

http://boardgamegeek.com/article/15273005#15273005
 
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