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Subject: Death Wears White ... Please don't follow along if you have the desire to play later rss

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Ron
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Who killed the Doctor?

In Detroit's Brighton Hospital, a well-known and well-liked doctor has just been found dead. The staff and visitors present at the time of the murder gather, and the inevitable begins - find out who committed the evil deed before they can escape!

Welcome to the world of Murder Mysteries. You like dark affairs, somewhat twisted plots, mystery, uncertain motives and bulletproof alibis? Stop being nothing more than a spectator - this time, you're the one leading the investigation! Put aside an evening, call up a bunch of friends, hand out the roles and the action can begin. A bloody crime was committed, and the assassin is among the guests present tonight... unless you're the killer!

----

Okay, so that was the commercial from the publisher. This is a game that was released in 2001 by Asmodee Games. It is designed to be one of those How To Host A Mystery games.

What does that mean to you? First off, if you don't like role-playing, then you probably shouldn't sign up. Second, there won't be a voting / lynch system persay. There is an "endpoint" to the game, but it is not necessarily the identification of the killer. But third, that means that you get one go-round with this particular game. This is not a twistaplot that you can read seventeen times and have different stories every time.

I will be retyping all of the required documents over the course of this next week and scanning in any of the "evidence" that is not already on BGG's website.

You will be encouraged to roleplay and interact with each other. There will be "Action Points" (AP) that can be used for certain actions - for example, to inspect the victim's corpse, search an area, read a medical file, etc. You may trade these AP away in order to ask for help from other players.

The game recommends the following casting:
Four men
One woman
Four either

I'll skip the part where the game recommends you provide a small fee, but that's because I am also skipping the part where it says "consider feeding the group". You're on your own for chow.

So what do you get?
When the game is full, I will hand over information booklets to each character. Certain characters will be given a copy of the prologue. Every character has a sheet that helps identify them.

There is no set time limit, and there are no "night actions". If you choose to spend an AP, make sure that I am aware and I will respond appropriately. This can happen at any time.

At the end of the game, there will be a list of questions geekmailed to each participant. Those players that do the best on the questionnaire will be considered the "winners".

More story to follow. More character development to follow. More game to follow.
... if it fills.

Good luck, ask questions if you have them.
Wanna give this a try?


TWO IMPORTANT NOTES:
1. Yes, this game has a BGG entry. If you want to play, I urge you not to get too into the weeds.
2. Role-playing is not mandated, persay, but it is as encouraged as I can make it. You will be given LOTS of details and background, but it is up to you to make it work.
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Ron
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Re: Death Wears White ... an RPG Murder Mystery for Nine
A Murder Mystery? Whazzat?

Congratulations! You’ve chosen to take part in a Murder Mystery! We know you’re very happy to hear that, but that you’re also wondering, “What, exactly, IS a Murder Mystery?” It’s all very simple – during a Murder Mystery, you take on the role of a character who is neck-deep in an unfolding, twisted plot … A Murder Mystery could be described as a mix between Clue and a play. You will take on a role and you will take part of an investigation which intends to, among other things, unmask a killer. Tonight, the character you will play will be involved in a story with doctors, surgeons, brotherhood, and hostage situations…

It’s up to you, as well as the other players (with the help of the organizer), to breathe life into the scenario which we offer you and which we dearly hope you will enjoy.

A Character to Portray

The character which you will have to portray is described in another document inside this box. We gave you a synopsis of his background, the broad strokes of his personality, and fleshed out everything you need to know to make him or her believable. Read that document carefully – the better you know your character, the better you will bring him or her to life, and the better the evening will be (especially if everyone puts a bit of time and effort into it). Nothing is more disappointing than a “wallflower” player who doesn’t say a word all night. But there may be one worse kind of player: the chatterbox, who drowns out the other players beneath a flood of words which have nothing to do with the evening (great to wreck the ambiance and an evening which took hours to prepare). All the same, if you are an old salt at Murder Mysteries, don’t steal the spotlight by spewing brilliant monologues; rather, put your experience to good use by getting the shyer players to join in the fun and partake in the evening. They’ll only enjoy the evening all the more, and at the same time, you will be able to glean some useful information from them …

Your character has his or her own goals. These goals are detailed on the character sheet the organizer will hand to you. There is no winner, per se, in a Murder Mystery (the important part is to have fun, and if the evening was successful on that level, everyone has won), but we can still say you’ve succeeded in your mission if you’ve managed to fulfill those goals. However, these goals must not distract you from the main mystery of the night – the murder which took place at the emergency ward tonight – and even that should never distract you from your utmost goal during the evening: to portray your character as best you can.

Respect your role as best you can: no matter what you do or say during the evening, do it and say it as your character for the night. If your character is a scumbag of the worst sort, if he’s vile, cowardly, and stupid, play him or her as such. The more players that play their role to the hilt, the better the evening will go – it’s a very important factor.

You will quickly realize that you have various relationships with the other characters. These relationships are very important and bring credibility to the story. Don’t hold a grudge against a character who is supposed to be your best friend, and don’t sympathize from the get-go with your arch-enemy. Make sure that your actions are based on what your character knows, and not what you know of the other players in daily life. In the same line of thought, when you get the descriptive sheet for your character, don’t start making hare-brained theories on who could be the killer. First off, you might be right (oops!) and this would ruin the fun of discovering it, and second, you might blunder and let it slip in front of other players. We aren’t forbidding you to meet the other players before the game, but we strongly suggest you avoid the topic of the evening to be sure that you don’t let slip something which, to you, could seem simple, but which could be a revelation to another character.

All the information you possess is made to be shared throughout the game, as time goes on. An adventure where everyone stands in their corner without saying a thing would be horribly boring, so don’t keep all the information secret (but don’t come out and admit that you’re the one who killed the butler in the kitchen with the candlestick, either). The evening’s entertainment will come from the dialog which is going to take shape between the players. It will often be exchanges. If you don’t let a minimum of information flow, no one will come back to you to confide in you. Of course, nothing keeps you from spreading false rumors, manipulating and lying – that’d only add spice to the evening. However, don’t overuse these vile tricks (especially if your character has the pure soul of a lost lamb).

The Flow of the Evening

From the start of the evening, you will be playing your role and be in the heat of the action. You will find introductory text included, which will briefly present to you the circumstances of the Murder Mystery and the events preceding it. Read this document attentively in order to grasp as best you can the evening’s ambiance: location, people there, what you’re doing there … If a few things aren’t clear to you, don’t hesitate to ask the organizer for details and explanations. Do it before the start of the evening, in order to prepare your character interpretation as best you can.

When the evening begins, a murder has just taken place, but the hostage situation which just started is even more spectacular. Although those responsible for the hostage situation are known, the identity of the murderer is not – did the killer leave the hospital already? Or is he or she still among you? You will have to investigate in order to find the culprit. Unless you’re the assassin … in that case, you’ll have to do all you can to avoid any suspicions which could be bearing down on you. If you really are the assassin, this will be written on your character sheet.

Between the characters, suspicions will be felt, alliances will be forged and broken, hatred born or passions die, and all these situations will give life to the evening. Don’t hesitate to create secondary plots – however, these will need to be at least somewhat credible (please, no alien brain-sucking vampires in a police and medical story) and must not ever take more importance than the main plot.

No matter what happens during the evening, don’t mistake the antagonism of a player towards you as a real dislike – good players can really make you believe that their temper is about to blow by doing nothing more than playing their role in a realistic way. Don’t forget that you will no longer be in front of Mark, your old high-school buddy, but in front of the famous Reverend Tom.

How to Investigate:

Having fun during a Murder Mystery isn’t proportional to your talents as an investigator, but it does help. The following advice should allow you to integrate yourself into the game without much trouble.

Information:

Your main occupation during the night will doubtlessly be to talk to the other players. It is through conversation that you will be able to get the most bits of information. However, don’t forget to spread your own information as well – the flow of information must not be in one direction. These conversations will certainly be the easiest and least costly (see the AP system) method to get information which may help you unravel the evening’s plots. Know that your APs alone will not suffice to discover the causes and effects of the scenario.

You will also see that there is a section titled “what you must disclose” on your character sheet. These are elements about you which you MUST pass along to other characters at some point during the evening. This section is aimed at players who like to hoard information. You will only have to disclose these bits of information if a player walks up to you and talks about the subject in question. We do not suggest you declare outright at the beginning of the evening that you are an alien brain-sucking vampire. All the same, we suggest you disclose these data in a discreet manner by placing them in the middle of a conversation, as if nothing was out of the ordinary.

The Clues:

Aside from the information that other players give you, you will have other ways of getting clues which will help you progress in your investigation. Some of these clues are to be found in one of the rooms which can be reached from the hospital’s ground floor, other are hidden in more subtle ways. To find these clues, you will have to use the AP system described below.

Realism and Simulation:

For the whole night, you will be barred in (held hostage) at the emergency ward of Detroit’s Brighton Hospital (one of the best emergency wards in the country). Of course, you can read this whole scenario as being serious (and believe me, the authors intended it to be played in a serious manner), but you could just as readily turn this into a parody of a soap opera, if you prefer. There’s nothing keeping you from turning the intensity up to 11 and letting the players give off deep, intense glares to one another. The only thing that matters is that everyone agrees on the tone of the evening and that everyone has fun. We can’t stress it enough – the important thing is for everyone to have fun.

The Action Point System:

As the evening starts, you have a pool of 10 Action Points. You must use them as best you can, and decide which actions are vital to the progress of your investigation. You can only use Action Points to simulate the actions described below. When you want to spend Action Points, discreetly move closer to the organizer and wait for him / her to meet you in an adjacent room [or use Modchat – Ron]. You must never use the term “Action Point” where the other people can hear you during the game – it would really wreck the ambiance and realism. Jot your request on a slip of paper and hand it to the organizer, if need be.

Common Actions:

Search an Area:
Cost: 1 or 2 AP


This is an action all players have in common and is a good way to find clues. Even though the evening takes place in one room, the story’s action is supposed to take place in a much larger area, in this case, the emergency ward of a large hospital. Many of the rooms present there are not physically represented, but are simply simulated, yet you still have access to these rooms in order to search them and find possible clues. To search one of these areas (or a specific post in one of these areas), you must discreetly let the organizer know. You will then tell him/her where you want to search – the organizer has a list of places you can search. Most of the time, these places have something to do with another player present during the evening (example: a particular doctor’s locker), but it can also happen that it is a place which has nothing to do with anyone specific (example: the corridor leading to emergency).

When you will have chosen an area or a specific spot you would like to search, the organizer will let you know how many AP you will need to spend to accomplish your action (generally 1 or 2 AP). If you still want to search that room (and if you still have enough Aps), the organizer will ask you to follow him / her to an adjacent room which he will have pointed out before the game. This room represents all virtual areas. This is where the organizer will keep all the clues – it is therefore forbidden for you to enter that room without having been invited by the organizer. Once inside that adjacent room, the organizer will hand you one of the clues found where you are searching. In exchange, you will give him/her the required APs.

When you discover a clue, you can of course take it with you if possible (there’s no way you could fit a 600 pound safe in your pockets, you know). Of course, as all players have that option, it is obvious that if you search an area without finding anything, it doesn’t necessarily mean that there was never anything there – perhaps someone just beat you to it. Please note that you do not get back APs spent for searching an empty area.

Also know that, in many places, many clues are hidden, but you will never find more than one each time you search. Only one player at a time can search a single area, which is why the organizer may sometimes ask you to wait a bit before allowing you to search.

Inspect the Victim’s Corpse:
Cost: 1 AP


One doesn’t need ten years of medical school to see that the two bullets that hit him were the cause of his death … However, a closer look at the body or certain parts of the body might reveal more.

Read a Medical File:
Cost: 1 AP


During the evening, you will most certainly hear about patients having something to do with the various plots (main or minor) contained in the scenario. With the help of the hospital’s computers, it will be easy to get your hands on these patients’ medical files. You will then have to ask the organizer for “[Patient’s name]’s medical file.” If that patient truly has a file at Brighton hospital, the organizer will give you the file in exchange for an AP.

Only medical personnel have access to these medical files. Actually, that’s not quite true: whether you’re part of the medical staff or not, you can use the computer at the reception desk to get the medical file you are looking for. But the fact is, only people who have had proper medical training will be able to turn the medical jargon contained in those files into plain English.

Thus, only members of the medical staff can receive an intelligible “medical file” from the organizer. The other players can still spend 1 AP to get a medical file, but they won’t understand anything within. To get to the information contained within, they will have to ask a player able to read the file. If this is the case, the organizer will get the “non-doctor” player’s AP, but will hand the medical file clue to the “doctor” player, who will then be free to lie to the player who asked him to read the file. Indeed, he doesn’t even have to show the clue to the “non-doctor”. To try and be realistic during the game, we even suggest that the “non-doctor” players never get to see the “medical file” clues. The reason is simple – showing the clue to the “non-doctor” would prove whether the doctor was honest when rendering the medical jargon of the file into plain English, yet in daily life, a typical “non-doctor” would have no way of knowing that.

However, just to be safe, the “non-doctor” can ask another “doctor” player for a second opinion. If this is the case, he/she does not have to pay a second AP: the organizer will hand the clue to the second “doctor” who will then be free to lie as well (wouldn’t THAT make the asking player paranoid?).

Moreover, a doctor who is asked to turn a medical file into plain English has the right to ask for APs in exchange for his help. It’s up to the players to come to an agreement …

In any case, if you are part of the medical staff, things will be easier for you – the organizer will hand you any medical file you request (in plain English).

Barter Form:

Action Points are also a form of barter currency. You can help another player and ask for APs in return (this can be the case for a doctor who is asked to turn a medical file into plain English). There are no strict rules for this kind of trade and it is up to the players to agree between themselves.

Finally, it’s possible for the organizer to hand out APs to players who have brilliantly performed their roles or who have found something remarkable … in other words, it’s now up to you to do your best!

The Hostage Situation:

The situation in which you will find yourself this evening will most likely be hard on your nerves: it will be a hostage situation. This is certainly the hardest thing to control during the night, both on the organizer’s side as well as the players’. We therefore ask you to pay attention to the following points, as the few following rules are essential to the game unfolding properly, and everyone must follow them to the letter.

Of course, no one is really accustomed to an experience like a hostage situation, and everyone could react differently to this hard trial. However, one thing ties you to all of the other characters tonight, and that’s the fear of dying.

Indeed, the hostage taker has a gun in his hand and could very well kill someone tonight besides, hasn’t he done so already?). When faced with a firearm, everyone is afraid.

So, if the hostage taker threatens you with his gun and forces you to do something, you will be forced to obey.

However, if you feel that the hostage taker is abusing his position, you must let the organizer know. He/she will then decide if that was the case. If he/she agrees, he/she may ask for the hostage taker to “forget” the order that was just made, or to pay one or more APs for his order to be carried out. The organizer will judge any such disagreement on a case-by-case basis. You will have to submit to the organizer’s final decisions in order to not hold up the game. Finally, as you are afraid of a stray bullet (and tonight’s murder proves how terrible the wounds from a gun can be), you will attempt no heroic action against the hostage taker. Thus, you are NOT allowed to jump him to try and disarm him. This is to avoid turning the evening into a massive brawl.

On the other hand, if you are the hostage taker, limit your orders to actions which are not too restricting and don’t act like a tyrant, as that would definitely ruin an evening which has so much going for it.

The End:

An event or signal from the organizer will determine when the Murder Mystery ends. You will then stop playing your role and return to your usual self. The organizer will hand you a questionnaire in which you will be asked to write the results of your investigation (Who is the assassin? What is the motive for the crime? Etc.). You will also be asked to choose another player whose presentation you’ve particularly enjoyed. All of these questions will be used to determine who was the best investigator and who was the best actor.
 
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Ron
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Re: Death Wears White ... an RPG Murder Mystery for Nine
linguistfromhell wrote:
Saved.

Again.
 
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Ron
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Re: Death Wears White ... an RPG Murder Mystery for Nine
linguistfromhell wrote:
linguistfromhell wrote:
Saved.

Again.


Just in case.
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Re: Death Wears White ... an RPG Murder Mystery for Nine
Player List According to Cassandra:
britrock88
CrimsonFox
DeMorcerf
eddie_drood
greek2me
irwin1138
Laladien
mmesich
tykbry

9 players are signed up.

To sign up for this game go to
http://www.thecassandraproject.org/jeremy/werewolf/game/1142...
 
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A Girl Has No Name
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Re: Death Wears White ... an RPG Murder Mystery for Nine
I'm not sure Brighton hospital can be in Detroit. . . .
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David Morcerf
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Re: Death Wears White ... an RPG Murder Mystery for Nine
linguistfromhell wrote:
I'll skip the part where the game recommends you provide a small fee, but that's because I am also skipping the part where it says "consider feeding the group". You're on your own for chow.

Wait, I only came to this hospital's mystery dinner fundraiser because I heard there would be food! Grr... well, I'm already here. whistle
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Ron
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Re: Death Wears White ... an RPG Murder Mystery for Nine
miraria wrote:
I'm not sure Brighton hospital can be in Detroit. . . .


o.O If you say so. I literally copy/pasted that from the publisher's site. At least, according to the BGG entry.

From what I've seen, the name of the hospital is just flavor anyhoo.
 
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Michael Mesich
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Re: Death Wears White ... an RPG Murder Mystery for Nine
I saw Cassandra engaged in a fiery phone call with someone the morning of the murder. I couldn't tell who she was yelling at, but the voice on the other end sounded male.
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Re: Death Wears White ... an RPG Murder Mystery for Nine
linguistfromhell wrote:
miraria wrote:
I'm not sure Brighton hospital can be in Detroit. . . .


o.O If you say so. I literally copy/pasted that from the publisher's site. At least, according to the BGG entry.

From what I've seen, the name of the hospital is just flavor anyhoo.


I know this is all flavor, but it's cool anyway because Brighton is really close to where I live. It's a city in my county, 60-90 minutes away from Detroit.

There is not actually a hospital in Brighton. My children's pediatrician is in Brighton and there are other medical facilities, but no true hospital.
 
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Michael Mesich
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Re: Death Wears White ... an RPG Murder Mystery for Nine
All this chatter about hospital locations and no sign-ups.

Come on, people!
 
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David Morcerf
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Re: Death Wears White ... an RPG Murder Mystery for Nine
mmesich wrote:
Come on, people!

I need 200 mL of diazepam stat!
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Michael Mesich
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Re: Death Wears White ... an RPG Murder Mystery for Nine
I AM NOT GOING TO LOSE THIS ONE!!!!
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David Morcerf
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Re: Death Wears White ... an RPG Murder Mystery for Nine
DAMNIT! STAY WITH ME!

beeeeeeeeeeeeeeeeeeeeeeeeee....

Call it. Time of death. 12:29 am.
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Re: Death Wears White ... an RPG Murder Mystery for Nine
DeMorcerf wrote:
mmesich wrote:
Come on, people!

I need 200 mL of diazepam stat!
Is that StatSig's cousin?
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Pete Sellers
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Re: Death Wears White ... an RPG Murder Mystery for Nine
I'm in.

AND THE CROWD GOES WILD!

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Re: Death Wears White ... an RPG Murder Mystery for Nine
I just signed up on Cassandra, after being recruited with tax incentives to do *anything* in the Detroit area. So, here I am.
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Ron
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Re: Death Wears White ... an RPG Murder Mystery for Nine
Bumping for visibility.

Need more folks who want to roleplay. Or practice roleplaying. Or just try out roleplaying. Or maybe an organized game of "let's pretend."

There isn't a set lynch on this game. There isn't any lynching or voting or most of the standard WW actions. There are simply action points that you can use by geekmailing / chatting at the moderator. And the game ends on our schedule, not in a specific number of days.

And as the OP states, it would be beneficial (well, at least easier to deal with) if at least one woman signs up to play. Not saying that men can't play women, it'll just be easier for some folks to keep things straight.
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Re: Death Wears White ... an RPG Murder Mystery for Nine
linguistfromhell wrote:
Bumping for visibility.

Need more folks who want to roleplay. Or practice roleplaying. Or just try out roleplaying. Or maybe an organized game of "let's pretend."

There isn't a set lynch on this game. There isn't any lynching or voting or most of the standard WW actions. There are simply action points that you can use by geekmailing / chatting at the moderator. And the game ends on our schedule, not in a specific number of days.

And as the OP states, it would be beneficial (well, at least easier to deal with) if at least one woman signs up to play. Not saying that men can't play women, it'll just be easier for some folks to keep things straight.
So, you need a woman... kiss Well, here I am, dahling!
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Ron
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Re: Death Wears White ... an RPG Murder Mystery for Nine
irwin1138 wrote:
linguistfromhell wrote:
Bumping for visibility.

Need more folks who want to roleplay. Or practice roleplaying. Or just try out roleplaying. Or maybe an organized game of "let's pretend."

There isn't a set lynch on this game. There isn't any lynching or voting or most of the standard WW actions. There are simply action points that you can use by geekmailing / chatting at the moderator. And the game ends on our schedule, not in a specific number of days.

And as the OP states, it would be beneficial (well, at least easier to deal with) if at least one woman signs up to play. Not saying that men can't play women, it'll just be easier for some folks to keep things straight.
So, you need a woman... kiss Well, here I am, dahling!

blushNot that you're wrong, but in what context are you speaking? whistle
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David Morcerf
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Re: Death Wears White ... an RPG Murder Mystery for Nine
irwin1138 wrote:
linguistfromhell wrote:
Bumping for visibility.

Need more folks who want to roleplay. Or practice roleplaying. Or just try out roleplaying. Or maybe an organized game of "let's pretend."

There isn't a set lynch on this game. There isn't any lynching or voting or most of the standard WW actions. There are simply action points that you can use by geekmailing / chatting at the moderator. And the game ends on our schedule, not in a specific number of days.

And as the OP states, it would be beneficial (well, at least easier to deal with) if at least one woman signs up to play. Not saying that men can't play women, it'll just be easier for some folks to keep things straight.
So, you need a woman... kiss Well, here I am, dahling!


SUCCESS! Doctor, I've done it!
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Re: Death Wears White ... an RPG Murder Mystery for Nine
linguistfromhell wrote:
irwin1138 wrote:
linguistfromhell wrote:
Bumping for visibility.

Need more folks who want to roleplay. Or practice roleplaying. Or just try out roleplaying. Or maybe an organized game of "let's pretend."

There isn't a set lynch on this game. There isn't any lynching or voting or most of the standard WW actions. There are simply action points that you can use by geekmailing / chatting at the moderator. And the game ends on our schedule, not in a specific number of days.

And as the OP states, it would be beneficial (well, at least easier to deal with) if at least one woman signs up to play. Not saying that men can't play women, it'll just be easier for some folks to keep things straight.
So, you need a woman... kiss Well, here I am, dahling!

blushNot that you're wrong, but in what context are you speaking? whistle
Oh, I definitely meant it... textually.
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David Morcerf
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It is an art -- the growing of the moustache! I have sympathy for all who attempt it.
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Re: Death Wears White ... an RPG Murder Mystery for Nine
Linguist: For reference, I've RPed as a female character multiple times before, so it'd be fine with me.
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Ron
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Re: Death Wears White ... an RPG Murder Mystery for Nine
DeMorcerf wrote:
Linguist: For reference, I've RPed as a female character multiple times before, so it'd be fine with me.

Not trying to dismiss anyone's ability to roleplay gender swaps. The difficulty tends to be in the viewer's head as much as the roleplayer.

If I can get a female in the "should be a female" part, it is just easier. But it is not required. Shrug.
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Re: Death Wears White ... an RPG Murder Mystery for Nine
DeMorcerf wrote:
Linguist: For reference, I've RPed as a female character multiple times before, so it'd be fine with me.
Yeah, I was thinking it would be more fun to RP the opposite gender.
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