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Subject: Blazes rss

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Confusion Under Fire
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The first time I came across blazes in a tactical game was in Combat Commander. At first I found it a bit out of place even though fires and blazes did occur it still felt excessive. I could maybe see a place for them in a Stalingrad or a night scenario. If you ever get to play CC you will realise that blazes don't actually occur that often and do add a different dimension to the game. I am guessing that ASL has blazes but I was wondering how many tactical, and non tactical, games have blazes? How do they work within the system and what are your thoughts about them?
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Russ Williams
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The first tactical game I remember having some kind of blazes was The Creature That Ate Sheboygan... Hey, it's an SPI game and arguably a wargame!

It's been a long time since I played it, but looking at the counter sheet, I think the blazes burn out after 3 or 4 turns, unlike the permanent blazes of CC.
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mochara
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Yeah, ASL and ATS can have blazes, if you're lucky devil

I feel as though one of the Musket & Pike Battle Series games, or maybe Prussia's Glory, have a map in which a town is already on fire. No need to set any fires...already done.

This was perhaps the case with one of the Royalist & Roundheads games, too, although I don't have any of these games around to verify this notion.

EDIT: One was Lutzen from Gustav Adolf the Great: With God and Victorious Arms.
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Eric Brosius
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I think La Bataille des Quatre Bras has blazes. The Battle of Quatre Bras (two days before the Battle of Waterloo) was fought in summer weather, and the wadding that came out of the musket barrels along with the shot landed in the tall grass or crops and often set it on fire.
 
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Confusion Under Fire
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Eric Brosius wrote:
I think La Bataille des Quatre Bras has blazes. The Battle of Quatre Bras (two days before the Battle of Waterloo) was fought in summer weather, and the wadding that came out of the musket barrels along with the shot landed in the tall grass or crops and often set it on fire.


I have heard stories of HMG fire during WW2 setting crops on fire on an already hot day.
 
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Andy Daglish
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whatambush wrote:
and what are your thoughts about them?


Fire always breaks out everywhere in urban combat, at least in temperate zones, because of the effects of bullets and tracer especially hitting wood.

In Iraq for example there are no forests close to the river cities, so they don't use as much wood in construction.
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Pete Martyn
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Blazes are present in Squad Leader (especially once you add Cross of Iron, where tanks often catch fire when they're killed.) More often than not the smoke and its accompanying disruption of LoS is the most important factor, but I do remember one game of SL where a fire grew into a conflagration that used every one of my fire counters and then some...
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Leo Zappa
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Tactical games where MGs are being used in wooded areas in hot, dry weather should definitely have blazes. I can attest to the fact that tracer rounds from M-60 machine guns can start forest fires, because I was in command of an M-60 range in Virginia years ago when we did just that. I think we had around a dozen M-60's firing on the line. After about 30 minutes we noticed smoke downrange. The flames were over a hundred feet high by the time we packed up and left. The Ft. Pickett base officer explained that there was nothing they could do but let the fire burn itself out, because of the fear of unexploded ordinance from previous range operations. I'd suppose a combat zone would be similar, with the added bonus of guys on the other side shooting back.
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Ground Pounder
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I am pretty sure that the Germans could set fires in Storm over Arnhem. It either reduced British defense or increased German firepower against the area, though I'm probably not remembering correctly.
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I love the blazes in Combat Commander. Some games they just peter out. Other games the map becomes consumed. It's insane and though wildly improbable...still fun.
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Joe J. Rushanan
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medlinke wrote:
I love the blazes in Combat Commander. Some games they just peter out. Other games the map becomes consumed. It's insane and though wildly improbable...still fun.


Agreed. You also gets occasionally perfectly timed blazes, such as in a recent game where the first time the Russians fired their strategically placed MG against my Finns, a blaze sprang up in an intervening hex. The Russians quickly had to go to plan B.
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K G
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In "Zorndorf" the city is purposely set ablaze.

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Ryan
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The newly released Nuklear Winter '68: Heart Of Darkness introduces fire to the Nuklear Winter '68 game environment.
 
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Max Coffey
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gromitspaw wrote:
I am pretty sure that the Germans could set fires in Storm over Arnhem. It either reduced British defense or increased German firepower against the area, though I'm probably not remembering correctly.


Setting fires is an optional rule in Storm over Arnhem. It makes a vulgar brawl ever so much more brutal. I usually don't teach setting fire on my first run-throughs with n00bs. Particular pyromaniacs would enjoy them.
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Enrico Viglino
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The game I'm playing now (Blenheim scenario from A Famous Victory)
has them. The French set fire to nearby villages, causing some real battlefield
obstacles (probably not their intent - they just wanted to deprive the
defensive terrain). They work fine - and can remain an issue for hours
(smoke is the big problem).

I've seen them in a few other battles, and never remember them
being particularly important. Here, the smoke will disorder a formation
moving through it, so it really channels the enemy advance.

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Brian Train
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A neat feature of the map for the operational-level urban combat game Berlin '85: The Enemy at the Gates was the location of POL hexes - areas where there was a lot of fuel or gas stored. Bombarding these areas accidentally or deliberately would cause firestorms!

Brian
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Over 50 Gamer
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One of my most entertaining games of CC involved a spreading fire. I cant remember the map number or the scenario but my opponent had several squads with lmgs and an hmg on top of a level 3 hill, looking down over a small village I just captured. To his backside was a cliff, his left flank, the map edge. To his front and right flank was the slope down to the village. He was terrorizing me with the hmg when flames were seen on his right flank. It was an unusually windy day and the flames rapidly went upslope towards him. He was quickly trapped between flames, a map edge, a cliff and me. He had to leave his foxholes and either go down the slope towards me or over the cliff. Not wanting to lose his hmg, he came towards me. Big mistake. I started breaking his units then was able to rout several of his men off the cliff. Youve never heard so much moaning and hooting and hollering. It was fantastic.
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Magister Ludi
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Cityfight: Modern Combat in the Urban Environment, has a set of extensive rules for spreading blazes and conflagrations...given each game turn represents a small amount of time, it can take a while for fires to spread. I believe that advice was sought fro an actual blaze specialist in constructing the rules.

Advanced squad leader has a simplified version of this IMHO, but designed more for the feel of spreading fires than a simulation...who can forget fire after playing the 'fighting withdrawal' scenario?
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Matthew Jones
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Smokejumpers is a whole game about blazes. While not really a wargame, it's got lots of wargame trappings. And like some other games mentioned here, if you don't do a good job, much of the map will be ablaze by the end of the game.


Wait, you didn't mean literally?
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Enrico Viglino
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Michael Dorosh wrote:
Torching a VC location just to deny it to the enemy is usually unrealistic.


Depends on what it is no? If we're talking a building with
some tactical value, a burned out wreck would have less.

I don't know if you can just light up any old terrain - because
obviously setting a hilltop on fire might give a short term advantage,
but eventually that hill would be available.
 
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Michael Sommers
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Michael Dorosh wrote:
Torching a VC location just to deny it to the enemy is usually unrealistic.

They often used flamethrowers on VC positions, especially tunnels.
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Michael Sommers
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Michael Dorosh wrote:
tms2 wrote:
Michael Dorosh wrote:
Torching a VC location just to deny it to the enemy is usually unrealistic.

They often used flamethrowers on VC positions, especially tunnels.

We're talking about different things.

I was punning.
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James Lowry
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Michael Sommers
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Michael Dorosh wrote:
tms2 wrote:
Michael Dorosh wrote:
tms2 wrote:
Michael Dorosh wrote:
Torching a VC location just to deny it to the enemy is usually unrealistic.

They often used flamethrowers on VC positions, especially tunnels.

We're talking about different things.

I was punning.

Bettany's Stephen Maturin would not sit next to you on a bus, for just that reason.

Good. I like having the seat to myself. Time to come up with many more puns.
 
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Pete Belli
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tms2 wrote:
Good. I like having the seat to myself. Time to come up with many more puns.


This thread will certainly be on the Hot List.
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