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Subject: Number 1 trains rss

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Rob Williams
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The last 2 games have been won by using the industry track, number 1 engines and lots of engineers. In one game 84 points were scored by using both industry workers to move over the number 1 train/factory in a single round.
In the second game 4 number 1 factories were played and again both industry markers were continually moved over to score around 75 points for a number of turns.

The rest of us were lapped even though we felt like we were playing a strong game.

Getting engineers is always a good thing, but now our thoughts are on holding back the number 1 trains so that they cannot be scooped up for some serious amount of points.

Anyone else had played this strategy?

Thanks
Rob
 
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Eric Brosius
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My favorite 18xx game for six players is two games of 1846 with three players each.
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What score did the winner achieve?
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Kai Teo
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yup we do that as well... as in hold on to Train 1 as long as we can... however this requires everyone to be aware of what Train / Factory 1 can do....
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Chris Johnson
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count-zero wrote:
we we were playing a strong game.


Are you sure?

Quote:
Getting engineers is always a good thing


Are you sure?

Groupthink is a real thing.

 
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Jeff W
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I agree with Eric, we need to know what scores the winner achieved before we can really comment. In a four player game, someone executing a Trans-Siberian strategy without a lot of opposition can score ~450 points. If the winner scored more than that then it is a seriously good strategy and people need to spend some time countering it.

There have been many reports of people like you saying that they've been beaten badly by this strategy. But most have failed to note how many points the winner had scored.
 
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Danny Wu
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Besides what you guys said about holding on to #1 trains as long as possible and that Engineers are NOT all its HYPE to be, I don't think just by scores, you can assume a certain strategy is strong. The quality of opponents are very important. If it's a four player game and players are aware of each other's strategy and competes in the same route or for the action spaces, the scores will be lower.
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Jeff W
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iamdannywu wrote:
I don't think just by scores, you can assume a certain strategy is strong. The quality of opponents are very important.


I agree. But an absolute score is better than a relative score. "I got beat 500 to 400" is much more useful information than "I got lapped".
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Rob Williams
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Winner won with around 450 points, the rest of us were trailing at around 380. The fact that he scored 200+ points in the last 2 rounds was impressive yet soul destroying.

We played another game where only one person used the industry track. It really restricted the number of build train/factory actions that took place. I think the game ended with us only on level 6 trains. That was a harsh lesson.

 
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