Recommend
18 
 Thumb up
 Hide
22 Posts

Zombicide» Forums » Variants

Subject: Gangs and Looters - Introducing a New Enemy into Zombicide rss

Your Tags: Add tags
Popular Tags: Zombicide [+] [View All]
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb


"Gangs and Looters" has been designed from the ground up to add a new dimension to your gameplay while playing Zombicide.

Using core characters this ruleset adds NPC rivals in the form of gangs that you fight as well as Zombies and possibly Dogz if you have that expansion.

The new rules state that "The humans that appear as gangs and looters follow the same basic rules as the human player" which means they perform actions, they can be attacked by Zombies and they also want to kill you!!!

How is this possible ?

To make this work a Behaviour Logic Flow Chart has been created for control of the gangs. This is following a basic Yes / No question format that decides what the next action will be for the NPC. This is included on page four of the rulebook.

The NPC's have dashboard like ours, but these are known as Micro Dashboards. They will need to be printing, but are all available on this site, link below. This includes Season 1, Season 2 - Toxic Mall and Season 2 - Prison.

Below is an example...



The rules are hosted here on this site as well as a PSD for making your own custom Micro Dashboard. This can be used to vary the skills if required or add your own custom characters.

The rules and the PSD file are here:

www.boardgamegeek.com/filepage/101688/

Below is the printed dashboard at 100% scale to show how it fits in perfectly with current game components.

For the purpose of rivial gangs, the character photo has been darkened to indicate that they are not on your side. As the PSD is available, if that does not suit, you can make your own if required and adjust as you see fit.



The logic flow may seem a little complicated, but after a couple of goes it is natural.

This adds a whole new version of NPC that is automated and designed to cause as much trouble for the player as possible, if they were not in enough trouble as it is...



Remember, these people are no longer your friends...

17 
 Thumb up
0.05
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
Re: Gangs And Looters - Season 01
Reserved post for coming soon downloads and comments:

Update 05

New version of rules ( V3 ) to prevent standoff scenerios.

Update 04

Final version of Rule Book uploaded to this site, only difference is again the logic flow diagram from the main post above which has been updated, otherwise no change.

Update 03

Updated logic flow below with some additional info boxes following a couple of PMs.

Update 02

Created a logic flow diagram for assistance if you get stuck playing the gangs on their turns. This is simply a yes / no set of questions that helps guide you to the best suggested action for them!

Obviously it's up to you - but can be used to help make the right choice based on the gangs mechanics. Remember, they are looters and they want to avoid combat where possible leaving you with the problems to deal with while also killing you if they can.

Update 01

Season 2 - Toxic Mall and Season 2 - Prison
Toxic Mall Micro Dashboards are completed, Prison ones coming tomorrow.
All now completed and at www.boardofthedead.com.

PSD File
The PSD file is now live of this site to make your own Micro Dashboards.

www.boardgamegeek.com/filepage/101688

This is very quick and easy to use. For example, when Mercs is released you could have this miniature card that it created in about 30 seconds if you get the miniature from their Kickstarter which is now running. ( Notice the matching background with the current ones ).



PSD contains ability to change all languages including "Card in Hand" and "Card in Reserve" as well as base starting skills.

The polaroid image is darkened by default, I detail why in the rules. Obviously this can be changed when the PSD is released.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
Just as an update, the rulebook has been updated and uploaded here to the area at BGG in the main post. It contains the final Behaviour Logic Flow Chart.

All Micro Dashboards are available as detailed above.

PSD is available from this site as detailed above to create your own.

Please enjoy this new ruleset and feel free to suggest changes or incorporate it into your own.

Any micro dashboards you make or modify, please consider sharing.

It's all about sharing... cool
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dan Malarkey
United Kingdom
Southampton
flag msg tools
mbmb
Great job! This looks great - definitely going to give it a go once we've finished our current 300 session!

Thanks for sharing!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
The War Chief
United States
Parkville
Maryland
flag msg tools
designer
BRING ME THE HEAD OF SETH NEMEC AND RIK FALCH!!!!!!
badge
In Memorial: Moose, my dog. B:? D:01/13/16. He died peacefully surrounded by those who loved him. You will be missed.
Avatar
mbmbmbmbmb
Is there a PDF for the micro dashboards?

This looks great. Looking forward to trying it out.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
Thanks for your comments, I do hope you enjoy it.

It goes down well when I use it so wanted to share.

No PDF for the dashboards, but they are all at www.boardofthedead.com or you can make your own as he rule book and Photoshop PSD are on this site in the files section.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
The War Chief
United States
Parkville
Maryland
flag msg tools
designer
BRING ME THE HEAD OF SETH NEMEC AND RIK FALCH!!!!!!
badge
In Memorial: Moose, my dog. B:? D:01/13/16. He died peacefully surrounded by those who loved him. You will be missed.
Avatar
mbmbmbmbmb
Sorry, but I don't own Photoshop and have never used it. Any chance you can convert the files into PDFs?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
Sure, no problem. I will have a link sorted in 20 mins or so.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
Here you go, two links.

If it tries to give you a download manager exe, uncheck "Use our download manager and get recommended downloads" and you get the file.

1. PDF File as requested.
http://www.datafilehost.com/d/e5932099


2. Image files in JPG format.
http://www.datafilehost.com/d/c284df77


All now hosted on this site www.boardgamegeek.com/filepage/101688.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
The War Chief
United States
Parkville
Maryland
flag msg tools
designer
BRING ME THE HEAD OF SETH NEMEC AND RIK FALCH!!!!!!
badge
In Memorial: Moose, my dog. B:? D:01/13/16. He died peacefully surrounded by those who loved him. You will be missed.
Avatar
mbmbmbmbmb
Hate to ask, but can you submit the file to BGG. I can't seem to download it from the link.

Thanks.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
All available here now for you...


www.boardgamegeek.com/filepage/101688
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
Gangs and Looters - Rules V3- AKA - No More Standoffs

Hello!!!

Just a note to say that the rules have been updated to version 3 to prevent a problem that happened during a session last night.

They are at http://www.datafilehost.com/d/dc1dfa93 until authorised by BGG and then they will be in the area mentioned in the posts above.

What happened ?

Last night while playing, we had somebody "new" to the game. Not a problem you would have thought, but something interesting happened.

They played differently to what was expected and actually off their own backs, mimicked the behaviour of the gangs and tried to avoid fighting. The gangs will actually try to avoid fighting Zombies if they can move away, well this player was trying to avoid everything!

So when the 12 came along and they happened to be nearby, we ended up in a standoff situation!

The gangs did not want to attack the player and the player did not want to attack the gangs!

Here is what happened on the map… ( the map was much bigger than this, but this is to highlight the problem )



- The three zombies are gang members for this example.
- The blue area is the zone nobody would enter.
- The player token is the new player on their own.

During play, the player would not step into the blue zone because of three gang members around the corner, he did not want to be attacked. He also did not want to open the door due to spawns. All he would do was wait!

The gang members following their logic would not move into the blue zone as it was next to a zombie zone as the logic is, players are classed as zombies in terms of movement control. This means that the gang members do not want to die so they will not purposely end up next to a zombie.

The gang members were also busy fighting spawns coming from their left as well, leaving then in a dead end from their choices although the road was technically going to the right. This was caused by the player not wanting to move.

The fix is as follows and detailed in the rulebook with the logic flow and also a written example.

Basically the first check for the gang member ( as they want to kill the players ) is to see if they have a clear path to the player. This check is only done if there is no zombies in the same zone as the player and no zombies in any adjacent zones on the path towards the player. If it’s a positive the gang member moves forward and the process starts again.

On its next turn ( assuming that was turn one above ) it can then attack the player and play will continue as expected. This stops the standoff scenario between a player who does not want to fight ( or has bad weapons ) and a gang who are not willing to move towards the target.

Rulebook Changes in V3

Section 2 – Heading Change.

Section 4 – Expanded to show the example in written form of the gangs moving next to a player to avoid a standoff. This also adds an example of an invalid turn that was touched on in the previous version but not written out. It shows how you can’t go from A -> B -> A when limited movement options. Makes gameplay flow easier.

Section 6 – New section that bumped other sections downwards. This talks about the goals of the gangs and looters and what to do in terms of gang goals if you are stuck.

Section 7 – Which was the old section 6, the behaviour logic flow chart has been updated. This is actually just two new boxes after the second question which is “Zombies in the same zone ?” if you follow the “no” fork.

Finally…

I apologise for this update, previous testing and playing had not encountered a player do what our new person did. So, the rules needed to be updated to reflect this.

As ever, thank you all and happy hunting!

Oh and on a side note, if you've not tried this. One moment of gameplay that I will always remember with this was this.

As you have seen I do make custom cards for proxies, we need shit loads of people for the way we play but thats another post.

Anyway, the way it works is we have a small map and in order to use the new characters we have with the new dashboards, we need to rescue them from a location and escort them to the exit. At that point, they're valid team members for future missions that we can pick and use.

These new players have proxies ( four counters ) and can only move from zone to zone being escorted by the last player to leave the zone.

Anyways, one session gangs turned up and there was four of them. They all drew crap from the deck so had a basic pistol. A couple of turns after them arriving they arrived next to the room so they had line of sight into it. We were on the other side so moved in en masse to get the new people and pretty much completely missed killing any gang member via line of sight from our shots.

They had their turn and in the space of one phase, 10 of the 12 shots with a pistol all connected! Now what are the odds if as a player you were against a hoarde - probably never! laugh
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
Who is this! Thanks to MERCS: Recon for that image off their Kickstater...

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Hermann Steer
msg tools
mbmbmbmbmb
Hi guys,

did anyone already try the 'Gangs and Looters' custom rules and how do they play? Great fun or not? Just looking for some first hand information.
Thank you for any insight.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
Well I think it's great fun, but I am very biased!

The thing about this, is even when playing they can be fairly rare for them to appear due to the roll on the spawn needs to be a 12.

What might be worth doing to test the mechanics to see if it suits you is automatically spawing a gang for the first spawn of the game. When that gang is wiped out, then automatically spawn one again for the next available spawn. ( ie assume 12 came in )

The flow chart although may look like ah "oh lord" moment when you look at it, is simply a series of yes / no questions. After using it a few times you actually end up knowing what to do.

The only real problem we have had with it was detailed above with a standoff that was fixed in version 3 of the rules.

When we play - we always have this rule in - there have been zero complaints apart from one person suggested that the gangs be replaced by milatry people. Well I have none of them but when the Mercs: Recon kickstater completes, then I do and it will simply be a case of making the right type of cards for them!

Anyway, best way to discover will be give it a go. Any questions feel free to ask or drop me a PM ( for you or anyone else that is reading it ).
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mads Møller Jensen
Denmark
flag msg tools
have you thought of giving different gangmembers differen skills? it could be loads of fun and mix up their moves a bit
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tommy Rayburn
United States
Virginia
flag msg tools
mbmbmb
I wonder, could you replace the place cards with the Team Building Deck and the Skills cards that are on here.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
A. M.
msg tools
mbmb
Any chance you could make some micro dashboards of Special Guest Boxes? Uncle Honk,Mitch,Kevin, Peach, etc...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
atailton wrote:
Any chance you could make some micro dashboards of Special Guest Boxes? Uncle Honk,Mitch,Kevin, Peach, etc...


Sure, I've replied to your PM.

Drop me a list of what ones you want and I'll make a pack up.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zombie Fifty-Seven
msg tools
designer
Avatar
mbmbmb
atailton wrote:
Any chance you could make some micro dashboards of Special Guest Boxes? Uncle Honk,Mitch,Kevin, Peach, etc...


All dashboards as promised...

https://www.dropbox.com/sh/tpkll1biusuwajz/AAAu1YZ43Hsi-LwNr...
2 
 Thumb up
0.02
 tip
 Hide
  • [+] Dice rolls
A. M.
msg tools
mbmb
zombie57 wrote:
atailton wrote:
Any chance you could make some micro dashboards of Special Guest Boxes? Uncle Honk,Mitch,Kevin, Peach, etc...


All dashboards as promised...

https://www.dropbox.com/sh/tpkll1biusuwajz/AAAu1YZ43Hsi-LwNr...



Wonderful!
Thank you very much!!!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.