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Subject: Auto-mod: I've told you a thousand times... rss

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Basic 9-Player Ruleset

Good Roles:

Seer - Each night receives a vision of a target player as 'wolf' or 'not wolf.' The seer receives a vision on Night 0 of one randomly chosen player that is 'not wolf.' Thereafter, the seer chooses which player to view.

Priest - Each night receives a vision of a target deceased player. The vision tells the priest that deceased player's exact role. The priest does not receive any vision on Night 0. Thereafter, the priest chooses one deceased player to view.

Hunter - If only two players remain in the game and the hunter is one of those players, then the good team wins even if the other player is a werewolf.

3 Villagers - Ordinary villagers with no special powers.


Evil Roles:

2 Werewolves - The werewolves know each other's identity, and may private message/chat without restriction. Each night the wolves choose one target player to kill. There is no kill on Night 0.

Sorcerer - Each night receives a vision of a target player as 'seer' or 'not seer.' The sorcerer receives a vision on Night 0 of one randomly chosen player that is 'not seer.' Thereafter, the sorcerer chooses which player to view. The sorcerer wins if the wolves win, but does not count as a werewolf for parity purposes (see below).


Victory Conditions:

Good - All good players win if all werewolves are eliminated, or if the last two players remaining are the hunter and one werewolf. The sorcerer does not have to be eliminated in order for Good to win.

Evil - All evil players win if the wolves achieve parity: if at any time the number of wolves remaining equals the number of non-wolves remaining (including the sorcerer), evil wins. Howver, if one wolf is left with the hunter, then good wins. The sorcerer counts as a 'non-wolf' for these purposes.


Lynch Rules:

Each day players vote for one player to be lynched. The player receiving the most votes is killed. If there is a tie between two or more players, the tied player with the longest held last vote is killed.

Lynch time is 12:00:00pm BGG time. Votes cast with this time-stamp are counted. Votes cast after this time are invalid. Votes made during the night phase are invalid.

All votes must conform to the Cassandra Vote Tally System rules. (Will be
posted once the game starts). If all living players vote night fall it will
speed up the dusk.

Neither the player's role or team is revealed upon lynch.


Night Orders:

Wolves, Seer, Sorcerer, and Priest must all submit their night orders by 1:00pm BGG time. They do this by using the Cassandra Game Order system in the Cassandra Chat System.

The wolves' night kill choice is revealed with the DAWN post. The players' role and team are not revealed.

If all living players (including those with out night actions) click on the
'Lock Game Actions' button it will speed up Dawn.


Do not post the content of your Mod Chat room to the game thread. You may summarize, but direct copying is not allowed. Consider that like showing your card to the group in a face-to-face game


Please limit posts made after you have been killed, since there is no
moderator on duty to police such things, it would be better to refrain


Notice:
The Automod system is in Beta Testing. There may be unexpected or strange errors or results or things may change from game to game, so make sure you always read the rules. Please direct any concerns, questions, or improvment suggestions to Melsana or Jmilum.


Important Information:
Tiebreaker: longest held last vote
Lynch time: 12:00:00pm
Night Action Deadline: 1:00pm
Weekend Policy: This game will not run over the weekend.


This game will start when full.
 
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Player List According to Cassandra:
Dake
Gelatinous Goo
PeteVasi
pilotbob
Robb
SaiSaysPlayGo
Snaak
Urza47
Whirlinghurly

9 players are signed up.

To sign up for this game go to
http://www.thecassandraproject.org/jeremy/werewolf/game/1145...
 
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I just signed up on Cassandra.
 
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Goo
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I just up and signed Cassandra.
 
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Paul Smith
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I love that these only go to D3
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Paul Smith
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My goal this game is to lynch Snaak
whistle
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Robb Effinger
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..I want to sign up so bad...

Must have redemption...
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Goo
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linguistfromhell wrote:
For a quick derailing, may I ask why you guys run auto-mod games when there are so many games in signup? Is it because you prefer the 9 player sets more? Or is there something else?

I'm not trying to criticize your actions, just understand them.

Thanks.


I really enjoy automod. The trains run on time and there is no flubbing ever. There is something comforting in the faceless, soulless precision of the mod.
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Goo
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Gelatinous Goo wrote:
linguistfromhell wrote:
For a quick derailing, may I ask why you guys run auto-mod games when there are so many games in signup? Is it because you prefer the 9 player sets more? Or is there something else?

I'm not trying to criticize your actions, just understand them.

Thanks.


I really enjoy automod. The trains run on time and there is no flubbing ever. There is something comforting in the faceless, soulless precision of the mod.


One of the things I really like is no red text. No one asking the mod pedantic questions.

I also like simple games like this. No theme, no trick roles, no physics, no nothing clever. Just straight forward Werewolf.
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Paul Smith
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I join for the players currently signed up, the roleset, and the brevity of the game.
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Gelatinous Goo wrote:
linguistfromhell wrote:
For a quick derailing, may I ask why you guys run auto-mod games when there are so many games in signup? Is it because you prefer the 9 player sets more? Or is there something else?

I'm not trying to criticize your actions, just understand them.

Thanks.


I really enjoy automod. The trains run on time and there is no flubbing ever. There is something comforting in the faceless, soulless precision of the mod.


What he said. Also, really enjoy this role set. It's all about reads/deception and usually only goes 3 days.
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Robb Effinger
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linguistfromhell wrote:
For a quick derailing, may I ask why you guys run auto-mod games when there are so many games in signup? Is it because you prefer the 9 player sets more? Or is there something else?

I'm not trying to criticize your actions, just understand them.

Thanks.


For me, it's that I really like running the same roleset over and over again. Like with a boardgame, if you play it once, you kinda stumble around and learn the rules and maybe figure out what you're doing by the time final scoring rolls around. If you play it a couple more times, you'll probably hit on a couple things resembling reasonable strategies. But most games, well, at least the good ones, really hit their stride around 20+ playthroughs, when everyone is comfortable with all the rules and phases of the game, the main lines of play are known, and people feel comfortable deviating from the main lines of play because this specific situation calls for it.

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Gelatinous Goo wrote:
Gelatinous Goo wrote:
linguistfromhell wrote:
For a quick derailing, may I ask why you guys run auto-mod games when there are so many games in signup? Is it because you prefer the 9 player sets more? Or is there something else?

I'm not trying to criticize your actions, just understand them.

Thanks.


I really enjoy automod. The trains run on time and there is no flubbing ever. There is something comforting in the faceless, soulless precision of the mod.


One of the things I really like is no red text. No one asking the mod pedantic questions.

I also like simple games like this. No theme, no trick roles, no physics, no nothing clever. Just straight forward Werewolf.


This is part of it as well. I like the occasional clever set-ups - but I want to be able to play them enough so that they're understood and well known, so that the game is decided by people making great plays, not by people misunderstanding the rules. I really like the Oh My series, and the Foreshadowing series, and part of that is because they have history. Also, the changes to the game of WW are minor - I still feel like I'm playing WW when playing those games.
 
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Robb wrote:
For me, it's that I really like running the same roleset over and over again. Like with a boardgame, if you play it once, you kinda stumble around and learn the rules and maybe figure out what you're doing by the time final scoring rolls around. If you play it a couple more times, you'll probably hit on a couple things resembling reasonable strategies. But most games, well, at least the good ones, really hit their stride around 20+ playthroughs, when everyone is comfortable with all the rules and phases of the game, the main lines of play are known, and people feel comfortable deviating from the main lines of play because this specific situation calls for it.

Well said.

I used to hate these no-reveal games. But now I think they're tops. I'm sure it has a lot to do with all the experience I've gained from Resistance and One Night.

Playing deep games with experienced players is one of my favorite things.
 
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Goo
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I've always thought of this 9er set as Werewolf exercise. It's like Werewolf's gym. This is where you hone your core.
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Dr. Urza, PhD of Dungeon Crawl
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I just signed up on Cassandra.
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in.
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Urza47 wrote:
I just signed up on Cassandra.


no, i did.
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well said, everyone.
 
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there's so much werewolf crammed into such a little package here, it's really hard to beat it.
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Robb Effinger
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Eh, screw it, mistakes are being made, I'm in.
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and a sneaky signup from whirly!
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and GO!
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The Cassandra Automatic Vote Tally System

Your Moderator has enabled the Cassandra Automatic Vote Tally system
for this game. In order for it to function correctly, your votes will
need to be formatted correctly. The following rules will explain what
you will need to do:

Players
1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in brackets:
[vote jmilum]

3. If your game allows, and you [vote nightfall] your vote will
be locked. Your moderator may have disabled nightfall votes.

4. Vote tallies will be automatically posted to the game thread
regularly if the tally has changed. The Tally and Vote Logs (for each
game day) are also available on the Cassandra game page.

5. If your vote is not counted be sure to check the Vote Log page and
see if it was marked invalid and why.

6. Case does not matter and simple typos will not cause the vote to fail.

7. You may [vote no lynch] if your game allows it.

8. Non voting players will be listed in the tallies. This will only be
correct if the Moderator notes which players have been killed (see below)

9. Editing a vote post will invalidate the vote and it will not be counted.


Moderators
1. The moderator will need to post [Dawn] when the day begins
(after the night results are posted) and [Dusk] when the lynch
deadline has passed and the day is over. Votes will not be counted
after [Dusk] has been posted. They will be registered again
after [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post for
informational purposes, but it will not be used by the system.
Cassandra will increment an internal counter each time it sees
[Dawn] no matter what day is shown in a dawn post (i.e.
[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game page
on Cassandra to request a Final Tally to be posted before the normal
scan period has elapsed (i.e. Game Y gets scanned at 45 min. after the
hour, if it lynches at 7pm the moderator may request a tally to be
posted from the game page before 7:45pm. it will also be posted
regardless of whether or not it has been changed since the last
posting) - Do this by clicking on the 'Force Vote Tally' link.

4. You will need to note which players were killed via the lynch or at night by
either posting [killed jmilum] in the thread, or by going to the game
page and editing the player list. When posting in the thread, be sure to post
[dusk] before posting the lynch kill, and post [dawn] before
posting the night kill.
Example:
A. lynch time has passed so post [dusk]
B. goto the game page and select a final tally to be posted
C. check the final tally and post [killed melsana]
D. after the night deadline has passed post [dawn]
E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Vote Log Page: http://www.thecassandraproject.org/jeremy/werewolf/game/1145...
Vote Tally Page: http://www.thecassandraproject.org/jeremy/werewolf/game/1145...
 
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[Dawn]
Lynch will be at Thu. Mar 27, 2014 at 12:01 PM.
 
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