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Subject: Any word on when Factory Fever might appear? rss

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Jonathan Franklin
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Just checking in.

Before Essen 2014?
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Corné van Moorsel
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I got 3 times an artist for this game. Each one canceled it shortly or much later. With the 30-40 games in the past I never had any such cancelation. While the amount of graphics is reletively limited and the budget reletively high. I must show the whole project to other artists again. Others showed interest in it. Should not be a problem, but the energy to start it up again ...
The positive side is that during passed year I added interesting variant rules/materials.

Other projects consumed much time lately, one just started as crowdfund at https://www.spiele-offensive.de/Spieleschmiede/Typo-2D . For Factory Fever a crowdfund campaign I want to start on Kickstarter.
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Corné van Moorsel
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Still not planned a date.
Compared to the pictures here the boards have some (5) more spaces. There are 8 different "normal" products in the game now, to store together, eventually connected by conveyors. There are 8, 7, 6, 5, 4, 3, 2 and 1 tile per type now. The only 1 of one type is of course always "grouped together", so that stores well everywhere. But that one plays an important role too.
With these "8" different product types it's harder to store everything or almost everything right. I like it the best this way, very hard to reach zero errors but it succeeded me a few times. But for newbees it may feel at first like it's impossible to do well.
A tiny problem in this game is that some players play it very quick. Especially players for who a puzzle game doesn't "fit". With Factory Fun these players had trouble to make moves which are legal. With Factory Fever each move is legal as long as you connect your new tiles. Without thinking ahead some people place their new tiles in a few seconds and then ask if everyone is ready for the next round. While it is an extremely deep game if you try to build the best options to keep all/most product types grouped together until the end. You need some time to make good decisions.


I currently have the feeling that I should make *Factory ....* (I can't tell a name yet) first, which is a hex version of Factory Fun. I made solutions to transmit the squares to hexagons and will get material later to try out things better. That could become very cool. After that the storage game on hexes would be a logical third step.
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Joe Casadonte
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In case you need encouragement, a hex-based version of Factory Fun sounds amazingly exciting (and Factory Fever sounds good, too). I can't wait for both of them!
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Corné van Moorsel
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Joe Casadonte wrote:
In case you need encouragement, a hex-based version of Factory Fun sounds amazingly exciting (and Factory Fever sounds good, too). I can't wait for both of them!

Thanks! I currently feel very encouraged to make these games. In 1 or 2 days I hope to get the better tiles (hex and other shapes) to try out better. My plans changed often last times, so I shouldn't tell too much now, disconnect internet and just only work at it.
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Nathan Morse
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Go, Corné, go!
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Jonathan Franklin
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So glad to hear it.
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EGG Head
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Can't wait to play!
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Corné van Moorsel
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Here a picture of a kind of random try with 10 machines.
You see these 10 machines, with the income number in the middle. The income number is higher because I add 5,-/4,-/3,-/2,-/2,- purchase costs tiles to the game. The sooner you pick a new machine, the more you pay for it. See that rule written at Machine Costs!. (That rule replaces penalty costs too.) And because I add about 1 point extra per machine and 1 point less per connected volume (so 4,-/8,-/12,- instead of 5,-/10,-/15,-).
One end product reservoir you see over the edge of the hall. And 1 blue input is not connected. (I added the visible pipelines later and then saw my mistake.)
The pipelines are from the squares version, but you can see the idea. You can build all possible pipelines through the hexagons as long as you don't build any parallel on top of another.
In the second round you think it will be extremely complex. In the third round you already get used to the "hex logics". At least I do.
The hex spaces and the 1-space machines make it "easier" to connect machines. Maybe that makes the gameplay more rewarding for all players. Finding the best solutions is a cool and deep challenge.
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Nathan Morse
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Yes, I must have this, Corné.
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Corné van Moorsel
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zefquaavius wrote:
Yes, I must have this, Corné.

So do I.
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Corné van Moorsel
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I made parts for a complete game now. Extreme work with cutting all, but the right pipelines look very cool in the game. I must adjust and color a bit more and can probably upload a picture on Sunday.
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Corné van Moorsel
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Better prototype made. Watch (and thumb) this example picture:
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EGG Head
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Any news? A chance for Essen 2014?
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Corné van Moorsel
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lorna wrote:
Any news? A chance for Essen 2014?

Factory Fun with hexes will not be for sale in Essen.
Factory Fever (other game) will not be for sale in Essen too.
I think I will bring the prototypes to play there.
Typo 2D will be for sale in Essen.
 
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EGG Head
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cwali wrote:
lorna wrote:
Any news? A chance for Essen 2014?

Factory Fun with hexes will not be for sale in Essen.
Factory Fever (other game) will not be for sale in Essen too.
I think I will bring the prototypes to play there.
Typo 2D will be for sale in Essen.
ah well, hopefully I can try the protoype
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Corné van Moorsel
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Good news is that both the Factory Fever as the Factory Fun hex prototypes still improved passed year. Other old and new prototypes too. Probably this "worker time track" game is the first ready to publish:
(old photo, changed much)
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Corné van Moorsel
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The worker-timetrack game from the photo or the Factory Fever game??
Factory Fever is still under construction, I really hope to make that game too.
But I now prepare the worker-timetrack game for crowdfund, hopefully very soon.
The artist is fast and fabulous. Here some under-construction-pictures:

Some of the buildings. Icons and so not yet on these tiles.

Some of the special tiles. The Boat, Sculpture, Vase and Scientist. icons and so not yet on these tiles.

gameboard
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Sander Bol
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Thanks to the Bordspelmania Tour du France poule!
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Is this from the working title *gold diggers* Corné?
 
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Corné van Moorsel
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Yes, that was a prototype version. It will play in Samara now, centuries ago. Samara will be the name of the game too. I will make an entry at bgg soon. Several of the tiles show excisting historic buildings in Samara. And the artist lives in Samara. How accidental.
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Corné van Moorsel
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How did you know the Gold Diggers prototype, I think we didn't play it?
 
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Sander Bol
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No didn't play it. But there is a topic on the dutch forum Bordspelmania. Seems a very interesting game!
 
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Rob Bakker
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Factory Funner is now live on Kickstarter!

Get ready for the hex version of Factory Fun
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Nathan Morse
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That is to say, for lazy link-clickers like me, that Factory Funner is on Kickstarter! (Of course I already pledged!)
 
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EGG Head
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Pledged!
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