Chema
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Under this topic I'll include the reports of the entire campaign played solitaire. Just the streamlined reports (no photos or description of the mission, but statistical parameters).

Rules for the Genstealer AI:

- Blips get randomly chosen entry points. They never lurk, unless forced by Terminators.

- Blips are revealed only when their movement is going to cross visible squares. All Genestealers can be placed, even if a long chain is formed (but they cannont be placed on visible squares).

- Blips and Genestealers will run towards the nearest Terminator. A Genestealer will not perform its last move if that implies to be revealed.


Just one thought: it's been a long time since I last played a Space Hulk board game, since these years I've playing the FREE videogame conversion that can be found here:
http://www.teardown.se/


Anyway, time to enter the Hulk...

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MISSION I: SUICIDE MISSION

OBJECTIVE: Accomplished

CASUALTIES: 0

DIFFICULTY: 4 blips/turn

COMMENTS:
- Some nervousness due to long time gameboard inactivity
- The entire squad has proved to be ready for action
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MISSION II: EXTERMINATE

OBJECTIVE: Accomplished

CASUALTIES: 2 (Sergeant included)

DIFFICULTY: 4 blips/turn + "2" blips included

COMMENTS:
- First mistake: securing both the two long corridors (risky and unnecessary action, although successful)
- Second mistake: advancing on the opposite flank, instead of adopting a strong defensive position
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Next reports will suffer a huge delay due to the fact that I've decided to paint my set.

Signal has been lost. No more reports until regaining contact.

MAY THE EMPEROR PROTECT HIS CHILDREN, WHEREVER THEY MIGHT BE...
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Signal recovered!!

The Emperor protects!!
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MISSION III: RESCUE

OBJECTIVE: Accomplished

CASUALTIES: 3 (one Sergeant included)

DIFFICULTY: 4 blips/turn

COMMENTS:
- Mission started with a rapid advance, halted in the middle of the map because of some dangerous bends and fatal dice rolls.
- C.A.T. was never in danger.
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