Woo! I won a thing!
This just ended a bit ago. Cross posted from SomethingAwful:
Lists and commentary:
6 players: 5 local veterans, 1 new guy.
GRNDL SuperModernism (49 cards)
GRNDL: Power Unleashed
2 False Lead
3 Geothermal Fracking
1 Government Contracts
3 Hostile Takeover
3 Project Atlas
2 Anonymous Tip
3 Beanstalk Royalties
3 Hedge Fund
2 Power Shutdown
3 Scorched Earth
1 SEA Source
3 Ice Wall
3 Wall of Static
Code Gate (3)
Textbook GRNDL Supermodernism. This deck savages people, and then rifles through their pockets for loose change.
Game 1: Won, SEA+Scorch+Scorch
Game 2: Won Turn 2, Scorched Earth. New guy floated tags with 3 cards in hand.
Game 3: Won, SEA+Scorch+Scorch
Copy of gabe crush (45 cards)
Gabriel Santiago: Consummate Professional
3 Account Siphon
3 Dirty Laundry
2 Emergency Shutdown
2 Inside Job
3 Special Order
3 Sure Gamble
3 Plascrete Carapace
2 Armitage Codebusting
1 Kati Jones
1 Professional Contacts
3 Same Old Thing
1 The Source
1 Femme Fatale
2 Sneakdoor Beta
This is a good deck I am very bad at playing.
Game 1: Lost to Turbo NBN. Source helped, but kept me from stealing an NAPD.
Game 2: Won, new guy, savaged his EtF economy early on.
Game 3: Replicating Jinteki w/Nisei. Got 2 3pt pulls early, then lost on a mis-judged trap that turned out to be a Priority Req.
End record: 3-0 Corp, 2-1 Runner. Won narrowly by Strength of Schedule tiebreaker.
Thank you to Troy from Sci-Fi City for handling the event.
A decklist is fine and dandy, but telling a little bit of the strategy behind it would be oh so much more useful.
Congratz! Was that a Store Championship?
- Last edited Sun Mar 30, 2014 2:11 am (Total Number of Edits: 1)
- Posted Sun Mar 30, 2014 2:11 am
Congratz! :) Was that a Store Championship?
The GRNDL deck is a rush deck, basically.
Turn 1: Ice a remote, Play a money card, Ice R&D or HQ if you expect siphon/indexing, otherwise draw a card.
Turn 2: 2nd ice on the remote, play a money card, draw a card
Turn 3: Install, Advance, Advance any Agenda.
Once you have a +2 Atlas, or a False Lead, the game becomes yours to define the terms of, and the runner has to act around your board state.
And of course, if they fuck up, you always have the option to blow them up.
- Last edited Mon Mar 31, 2014 5:09 pm (Total Number of Edits: 1)
- Posted Mon Mar 31, 2014 5:08 pm