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Subject: First game with a friend, solo or co-op rss

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Thomas
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I am teaching a friend how to play MK, which scenario should we do? He's not a casual gamer and I know the game rather well. Should I pick a co-op scenario? I've only played solo.
 
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Michael Bishop
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Why not play First Reconnaissance? Barring that, I would vote for the Blitz Conquest. You can play a "friendly" competitive variant; no PvP and friendly source usage. It's not too slow and lets you help your friend with strategy. The only "competition" is the higher score at the end; i.e., you're not actively trying to screw each other.
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Thomas
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Cush1978 wrote:
Why not play First Reconnaissance? Barring that, I would vote for the Blitz Conquest. You can play a "friendly" competitive variant; no PvP and friendly source usage. It's not too slow and lets you help your friend with strategy. The only "competition" is the higher score at the end; i.e., you're not actively trying to screw each other.


Well It has been a while since I played so it would be a good refresher
 
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Travis Hill
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Agreed. Intro scenario (even for a seasoned gamer) is good as it gets the brain wrapped around all of the fiddly bits of MK.
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Paul Grogan
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Always, always use First reconnaissance. And not just use it - go through the walkthrough, step by step, as you go.

MK is best learnt like this, rather than all the rules up front IMO.
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Thomas
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PaulGrogan wrote:
Always, always use First reconnaissance. And not just use it - go through the walkthrough, step by step, as you go.

MK is best learnt like this, rather than all the rules up front IMO.


Can the walkthrough be done co-op with two? Any alternations needed?
 
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Sam Carroll
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I've had great success having the new player play a solo conquest (with the cities turned down 1 and 2 clicks) while I act as a game-master, teaching the rules as I go.
 
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Thomas
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spartax wrote:
I've had great success having the new player play a solo conquest (with the cities turned down 1 and 2 clicks) while I act as a game-master, teaching the rules as I go.


Can we both play together?
 
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Jim Hansen
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You can play co-op. Just use the dummy player like you would for solo.
 
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Thomas
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Teamjimby wrote:
You can play co-op. Just use the dummy player like you would for solo.


Any other changes? I think there see more mana dice in the pool right?
 
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Jim Hansen
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Right, for every additional player there is an extra mana die and one more unit available every round. The skill leveling gets a little more complicated with multiple players, so I'd recommend reading over that part again before playing.
 
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Adam Brocker
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I'd recommend doing the First Reconnaissance then immediately another co-op scenario if possible. First Reconnaissance gives you a handle on the rules an and idea of gameplay. This really pays off in the 2nd game if you enjoy the first.
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Michael Bishop
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I wouldn't even use the Dummy player. It's just a timer that stops you from dragging your feet, looking for the ideal hand. If it's a teaching game, move at whatever pace you like. Learn how to play the game, then learn how fast you have to play the game. Just my opinion though. I would make the first game all about the player mechanics and not worry about time constraints, active competition, etc.
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Georg D.
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I agree on playing the walkthrogh as a coop scenario without a dummy.

When I played the walkthrough the first time I was a bit disappointed because I leveled up and everything and was ready to fight and then someome revealed the city and it was over - very anticlimatic.
So I usually play until the city is conquered. I give the city level 2 or 3 - whatever is the lowest level where you are guaranteed to have 2 defenders. So I can teach combat against mutiple enemies or cooperative assault depending on how strong the newbie is.
 
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