Joshua Simone [The Quasi Geek Dad]
I would say that it is overpowered for its cost. With a peace treaty and a civilised planet in play, taking the warfare role is an idiot move.
A card that cheap and available which makes 1 of the 5 role choices much worse than the other roles as an ongoing effect is very hard to counter without completely avoiding warfare.
I feel it was added to counter the warfare strategy but it goes a little too far. Give it a two planet minimum at least. Works thematically too, what's the point of a peace treaty that only concerns one planet?
My thoughts exactly. Too easy to get early. Better fix by making it a two planet tech. There are ways to go around the tech but it isn't til later in game after you have taken a couple of warfares.