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Eminent Domain: Escalation» Forums » General

Subject: Peace treaty OP? rss

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Joshua Simone [The Quasi Geek Dad]
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Played a couple games. If you get peace treaty tech early against a warfare player you are guaranteed at least 8 points. Ridiculous...
 
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Aditya C
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DeadMoney wrote:
Played a couple games. If you get peace treaty tech early against a warfare player you are guaranteed at least 8 points. Ridiculous...
you have to outplay the peace treaty or you will get burned. All you have to do is research the warfare techs that let you play around the peace treaty.
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Ben O'Steen
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I would say that it is overpowered for its cost. With a peace treaty and a civilised planet in play, taking the warfare role is an idiot move.

A card that cheap and available which makes 1 of the 5 role choices much worse than the other roles as an ongoing effect is very hard to counter without completely avoiding warfare.

I feel it was added to counter the warfare strategy but it goes a little too far. Give it a two planet minimum at least. Works thematically too, what's the point of a peace treaty that only concerns one planet?
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Joshua Simone [The Quasi Geek Dad]
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benosteen wrote:
I would say that it is overpowered for its cost. With a peace treaty and a civilised planet in play, taking the warfare role is an idiot move.

A card that cheap and available which makes 1 of the 5 role choices much worse than the other roles as an ongoing effect is very hard to counter without completely avoiding warfare.

I feel it was added to counter the warfare strategy but it goes a little too far. Give it a two planet minimum at least. Works thematically too, what's the point of a peace treaty that only concerns one planet?


My thoughts exactly. Too easy to get early. Better fix by making it a two planet tech. There are ways to go around the tech but it isn't til later in game after you have taken a couple of warfares.
 
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Jason Walker
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Here's Seth's official response, posted before people started asking the question.

Is Peace Treaty overpowered? Why Peace Treaties don't break Eminent Domain...
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Joshua Simone [The Quasi Geek Dad]
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Thanks, I took my comments over there.
 
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As a counterexample, in a 5 player game with scenarios I got a peace treaty on my first turn. Two of the players had warfare-heavy starting decks and I only got 5 points from it over the entire game. One of those players ended up winning.
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Joshua Simone [The Quasi Geek Dad]
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See 5 VPs from a one planet tech!?
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Brad vanVugt
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DeadMoney wrote:
See 5 VPs from a one planet tech!?


By that same rationale, Biosphere is also OP because with a P/T strategy you can farm that for serious points.

I've played in a 4 player game where I had 3 Peace Treaties in play and lost. The guy who suffered most from my dominance of Treaty cards shifted strategy and won the game. Its not OP. It just might force you to adjust your strategy.
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