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Subject: Combat Commander: Europe : iPad version finally available on iTunes ! rss

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Roger Hobden
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Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.

A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.

Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.

After many years of development, GMT and Apple are proud to announce that
Combat Commander: Europe will finally be available for the iPad platform.
The CC:E application will be ready for download on iTunes as of March 31st 2014 at 23:59.
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Phil Lewis
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“Whatever you do, He will make good of it. But not the good He had prepared for you if you had obeyed Him.” Perelandra, C.S. Lewis
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"He died not for men, but for each man. If each man had been the only man made, He would have done no less.” Perelandra, C.S. Lewis
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Mallet wrote:
After many years of development, GMT and Apple are proud to announce that Combat Commander: Europe will finally be available for the iPad platform. The CC:E application will be ready for download on iTunes as of March 31st 2014 at 23:59.


Ah, if only it were true, I'd buy an iPad tonight.
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Ahmed Hadzi
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Rockhopper01 wrote:
kenosha_kid wrote:
Dang! And here I just spent my last $5.99 on Case Blue for iPad!


No worries, that app will be worth $250 after it's sold out.


Once the design team of OCS decides to pull all of their titles from the app store due to inability to cope with overwhelming popularity and fame, you should be able to buy a phone with the preloaded game for about $6,000.
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Andrew Kluck
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I don't get the joke.
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David Janik-Jones
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Up Front fan, Cats were once worshipped as gods and they haven't forgotten this, Combat Commander series fan, The Raven King (game publisher) ... that's me!, Fields of Fire fan
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Slywester Janik, awarded the Krzyż Walecznych (Polish Cross of Valour), August 1944
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Mallet wrote:

After many years of development, GMT and Apple are proud to announce that
Combat Commander: Europe will finally be available for the iPad platform.
The CC:E application will be ready for download on iTunes as of March 31st 2014 at 23:59.

In. My. Freaking. Dreams.
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