When you move or are moved here, discard a card.
Any character at another location may evade an encounter and move here, discarding 2 cards instead of the normal 1 then reset their hand and end their turn.
It has effectively, 2 powers:
1.If you move to the Temple as part of the Move part of your turn or via a move spell, or as Amiri's power or any other normal move action, you have to discard 1 card.
2. If you use its second power to evade an encounter somewhere else and move there, you have to discard 2 cards. So its instead of the normal one that you would have discarded to move to the Temple.