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Subject: Choosing Factions? rss

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John Curtis
United States
Andrews
Texas
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What method do different groups use for selecting player factions. There are four different methods that we are batting around and toying with.

1) Completely random. Deal out two factions to each player. That player plays those two factions.

2) Completely non-random. Each player picks one factions. Then each player picks another faction (basically the method in the rules).

3) Semi-Random 1. Each player gets one faction at random. Then each player picks another faction.

4) Semi-Random 2. Each player is dealt three factions and chooses two of them to play.

What method do other groups use (and why)?
 
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Shaminder Dhillon
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Las Cruces
New Mexico
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My group tends to use #4. This is so each player gets the opportunity to try new factions but is never stuck with a pair they're completely unhappy with. Plus, it increases the chances to try a group they haven't tried before and want to try.
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Travis Vandenberg
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We mostly use #1 and #2 but we use another method as well that I think is endorsed in the rules book.

You randomly choose 8 factions out of the base and expansion factions and from those you take turns picking which ones you want, reversing the order for the second faction pick like stated in the rules.
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Jake Fernandez
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WhatAChamp wrote:
You randomly choose 8 factions out of the base and expansion factions and from those you take turns picking which ones you want, reversing the order for the second faction pick like stated in the rules.


This. That way all factions have a chance to get picked.
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Chris Smith
United Kingdom
Solihull
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#4, with a one-pass draft. Each player is given 3 factions, they choose 1 and pass the other 2 round to the next player. Each player then chooses their second and discards the last.

Tends to result in all factions being played and gives the opportunity to block the next player round from specific factions.
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Simon Roadhouse
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Rotherham
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Roll a dice or choose a number between 1 and however many decks you have and that's one of your decks. That's how we do it; and you normally don't get the same decks as they always go back in a random order
 
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John Curtis
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Andrews
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Smoothsmith wrote:
#4, with a one-pass draft. Each player is given 3 factions, they choose 1 and pass the other 2 round to the next player. Each player then chooses their second and discards the last.

Tends to result in all factions being played and gives the opportunity to block the next player round from specific factions.


Ah. I like this option!

Thanks guys for all the feedback!
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Mike Beiter
United States
Tonawanda
New York
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We stick with option 2. The way it is set up in the rules.
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N R
United States
Michigan
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Completely random.
 
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Ryan Post
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Covington
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2 and 3

We hate getting set up with a faction pair we don't like, so we get one random and then pick the other.

we are all good about mixing up our choices, so there is no need to force ourselves to pick something else.
 
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Donny Behne
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Fate
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Lay them out, pick one in order then pick another in reverse order.

1 2 3 4 4 3 2 1

The first picker gets first and last but the last picker gets back to back.
 
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John X
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With lots of expansions and most of my games only 2 player, we got a little creative. Deal half to each player, then depending on what makes sense for the number of factions we'd do a pick/ban system, almost like what you'd see in a MOBA. Kill some cards, pass the pile to your opponent, then pick a card from that new pile and kill some cards, passing again, and then pick.

With 12 factions that would be something like: Kill 1, Pass, Pick 1 and Kill 1, Pass, Pick 1.

We also play multiple games in a row and like seeing a lot of factions, so we just remove every played faction from the pool (being divisible by 4 is nice) for the new round.
 
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Nick E
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South Carolina
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My coworker and I pretty much do number one. We take one card of each faction, shuffle them up, spread them out face-down, and each draw two cards. Since the AL9K expansion came in, we have been drawing a random expansion deck and then one from the base game randomly, so that way we are guaranteed some experience with the expansion. When I get back up north with the Double Feature box, we'll probably mix the AL9K choices in with the base game and then draw one random Double Feature deck.

We know it says to choose in the actual instructions, but both of us prefer doing it randomly. Sure there are lots of different combos that work well together and can defeat OP combos, but we would rather try to make a random combo work every time rather than keep rolling the same OP combos. I know I would pick Dinos almost every time.
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