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I am looking for games that have similar mechanic to the Betrayal at House on the Hill. By this I mean there is a traitor element, but the traitor is not known at the beginning of the game. I know of Shadows over Camelot, Deep Space Disaster, Panic Station and Battlestar Galactica. Do you know of any other games with similar mechanic?
 
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Lars Wagner Hansen
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Shadow over Camelot has the traitor right from the beginning, so I wouldn't think it was what you asked for. Otherwise you could include games like The Resistance, and The Resistance: Avalon. In the last one there is a variant where players can/do switch side depending on the outcome of the game.

 
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When I said the traitor is not known at the beginning of the game, I thought also about games where the traitor knows he/she is a traitor at the beginning of the game, but other players do not know that. In other words, games where one player plays a revealed enemy from the beginning of the game (e.g. Last Night on Earth) do not count. You are right, The Resistance has a traitor element, but I thought about the games more complex than The Resistance, Bang! and Saboteur, but less complex than Battlestar Galactica. Sorry for not being very accurate in my original question.
 
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Joe Reil
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Werewolf and any of its variants. This is almost strictly a social game, though. Where it sits on complexity varies depending on the exact variation and role-mix, but it's probably closer to the simpler side.
 
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Karl
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Battlestar Galactica: The Board Game would be an obvious example

There are of course lots of games with a hidden traitor, especially Werewolf/Mafia ones and their offsprings. Changing teams is somewhat rare however
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Ron Laufer
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Saboteur and one of the variants in Ca$h 'n Gun$
 
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In Red November players have the option of abandoning their fellow gnomes in the submarine, in which case they will only win if the submarine does not make it.
 
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Dan Regs
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Archipelago has a possible traitor (the separatist is a random objective card that a player may not get in any given game).
 
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Scott Rogers
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Star Trek the VCR game lets a player abandon ship and win if the remaining players fail.
 
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Scott Rogers wrote:
Star Trek the VCR game lets a player abandon ship and win if the remaining players fail.


Kind of miss these kinds of games - especially since boardgames in general seem to have gotten much better since, I don't know, 2000? Seems like a timed board game where events happen at particular times is a mechanic that would be swell to have back in the hands of a good designer.

With a Blu-Ray/DVD you could have multiple scenarios or random chapter selection going on.

Maybe I just haven't been paying attention though.

Anyway, back to the original posters question you pretty much named all the ones I am familiar with. Sorry.
 
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Ron Laufer
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LabGnome wrote:
Kind of miss these kinds of games - especially since boardgames in general seem to have gotten much better since, I don't know, 2000? Seems like a timed board game where events happen at particular times is a mechanic that would be swell to have back in the hands of a good designer.
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Dungeon Run: http://www.boardgamegeek.com/boardgame/66424/dungeon-run
 
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Aaron Morgan
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Slasher: The Final Cut starts with an unknown killer, but as players are attacked and start to point fingers, one of them assumes the role of the killer.
 
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Room 25 has guards.. which are only known to the actual guards chosen at random at the start of the game, but its a deception things until they choose to reveal themselves or commit a play that pegs them as a guard.


 
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EnderWizard
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Telnets wrote:
Room 25 has guards.. which are only known to the actual guards chosen at random at the start of the game, but its a deception things until they choose to reveal themselves or commit a play that pegs them as a guard.


I'm going to second Room 25. I really like this one!
 
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