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Subject: "1001 Game Ideas" and a question. rss

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Luca Morini
Italy
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Hello everyone!
I am a Ph.D. student in education and communication, and while on an epic quest for a university able to give games their due respect, I had the luck to participate, at the University of Tampere, in a game idea workshop held by local researcher Annakaisa Kultima. The workshop was actually extremely interesting, as we came up with quite a lot of ideas, both for mechanics and themes (many of them very silly, but lots of fun). Tomorrow we will try to pick out the best and structure them a bit more.

Workshop aside, Kultima mantains quite interesting resources on her website, and the most comprehensive among them is this free book, "1001 Game Ideas": http://gamelab.uta.fi/gamespacetool/FILES/Tools/GuideBook_fo...

While originally geared towards "casual mobile games", it is now used as a universal resource by many finnish game designers and students. But I'd like to hear your thoughts on it: could something like this (in the most general sense) work in a big community like this? How could it be adapted for this different "environment"?

I warn you, I might want to inquire deeper into this issues...So be prepared for...Science! (and by Science I mean, of course, this: https://www.youtube.com/watch?v=BSUMBBFjxrY)
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Nick Hayes
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I printed the book at work today but haven't had much time to read it in depth. From the few pages I flipped through, this looks like a really neat resource. I particularly like the brainstorming methods outlined in the book.

I look forward to digging in and reading it in more detail in the coming weeks. But in the meantime I will say that even in its current state your book is valuable to this community.
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Luca Morini
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I'm glad to be contributing! And speaking of this (while using this post to bump the thread for more weekend visibility), should I post this in Game Articles, as it is indeed a not-so-short reading? Or should I post it in the "Designer's Resource" thread? As you can see I'm quite new here, and I still need to learn the ropes.
 
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Santiago Eximeno
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I really enjoy your book. It's an amazing tool to awake designer's creativity, an invaluable resource for designers. Thanks.

I want to use your ideas with my children. If we achieve some goals (an early definition for a game, for example) I'll say to you.

Thanks again for share it!
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Luca Morini
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And thank you for giving your feedback. As I am receiving few but quite enthousiastic responses, I am going to repost this in the "Article" subforum and to propose its inclusion in the "Game Designer Resources" thread. Hope I am not violating some rules. And, most importantly, I hope you will have a good time with your kids!
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Luca Morini
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Bumping these and telling a bit more of the story: the workshop is ongoing and shifted theme a bit, as we are currently prototyping some well known video games as board games, among which Portal (with a nice 2D "level editor" made of cardboard squares) and WoW (using Legos to simulate character builds). Still, the book is retaining its usefulness in coming up with mechanics and scenarios.
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Abraham Quicksilver
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Good link
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Steven Tu
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Great link, shared it with our local game dev group Thanks!

http://makegamessa.com/discussion/1952/book-1001-game-ideas#...
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