Recommend
2 
 Thumb up
 Hide
7 Posts

Lords of Vegas» Forums » General

Subject: 2 player game problems rss

Your Tags: Add tags
Popular Tags: [View All]
(ɹnʎʞ)
Germany
flag msg tools
badge
Avatar
mbmbmbmbmb
Hallo fellow Lords,

I played Lords of Vegas for the very first time and in 2 player mode.

While I think it's not perfect - but still good - with 2 players (including the additional rules for 2 players), I see one problem: the game drags on after a while.

About halfway through the card deck we both ran out of dice. For the rest of the game the main part of strategy was where and when to sacrifice a die in order to re-place it in a new-build casino. Since this went on through the entire 2nd half of the game, something felt just wrong.

I was yet unable to play it with more people, but I guess/hope that this is not the normal case. And yes, I am aware that this game is best with 3 to 4 players. Still, I don't want to dismiss the option to play it with just 2.

Does anyone else have similar experiences in 2 player rounds ?

The only solution I can think of is shuffling the "Game Over" card more upwards inside the deck.

The normal rules for shuffling the Game Over card inside the deck are: cutting the deck (48 cards in total) in roughly 4 parts (~12 cards each stack), putting the Game Over card on top the last of the 4 stacks which means that ~36 cards are drawn (and ~12 left out) before the game ends.

My rough feeling for 2 players would be to draw ~28 cards before the game ends.

The new problem (while using the additional 2 player rules) I see here is: drawing a card from F block means drawing another card - possibly resulting in chain-reacting card draws of 2 or even more cards, which would thin out the deck pretty quickly (especially if the game already ends around the 28th turn).

I also thought about sorting out all F block cards, but this is not possible as this would drastically change the equal possibilities for drawing a card for each of the 5 casino types:

F1: Albion
F2: Tivoli
F3: Sphinx
F4: Sphinx
F5: Pioneer
F6: Vega
F7: Vega
F8: Pay the Strip
F9: Tivoli

...meaning that both Albion and Pioneer would have an edge over the other casinos and destabilize the game's balance.
The Strip would also significantly decrease in value (see above, F8), as there are only 1-4 possible "Pay the Strip" payouts in total (one on the Game Over card + 3 others, which could end up in the lower dead part of the deck).

My final conclusion trying to enhance the 2 player gameplay so far: get the F block back into the game while ignoring the special 2 player F block drawing rule and just shuffling the Game Over card about 4/7 into the deck (~28th card, 21 cards left out). This ultimately means decreasing the entire deck almost to half - I hope that the scoring track with its "breaks" is still compatible to this modification.

We'll see. Until then, feel free to post your experiences and share your own ideas/suggestions on how to improve the 2 player game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steve Duff
Canada
Ottawa
Ontario
flag msg tools
badge
Avatar
mbmbmbmbmb
Kyur wrote:
I played Lords of Vegas for the very first time and in 2 player mode.

While I think it's not perfect - but still good - with 2 players (including the additional rules for 2 players), I see one problem: the game drags on after a while.

About halfway through the card deck we both ran out of dice. For the rest of the game the main part of strategy was where and when to sacrifice a die in order to re-place it in a new-build casino. Since this went on through the entire 2nd half of the game, something felt just wrong.


Not sure what's happening, but that's not how our games turn out. If we get to relocating our dice, it's near the end of the game, not the middle. And many times we haven't even used them all.

Maybe we sprawl more than you, that paying double really eats up the cash.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kathleen Nugent
United States
Tamworth
New Hampshire
flag msg tools
Avatar
mbmbmbmbmb
I've played 2-player at least 30 times, probably more (I don't keep track of plays). We've always used the regular 2-player rule: skip the F block, draw again if you draw an F card.

I've also played quite often with 4 players. I don't notice much difference in when I run out of dice and have to start moving them around. And it seems to be at least 3/4 of the way through the game, never halfway through.

I like the way the rules tell you to arrange the deck. I wouldn't alter it if I were you. You've played only once; play a few more times before you decide to change the deck.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
quohog the great
United States
Tennessee
flag msg tools
Avatar
mbmbmbmbmb
its been a while since i've played 2 player but since i sprawl quite a bit i typically use up all my dice and have to relocate a few times. often times what happens is that sprawls get claimed later either by myself of my opponent.

Though i did have something odd happen in a 4 player game last week where i used all my dice and had to relocate twice.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brett Petersen
United States
Salt Lake City
Utah
flag msg tools
What are those!
badge
このていどだな、ね?
Avatar
mbmbmbmbmb
Close down lot E also and it should improve your two player game. When any closed lot is drawn play out the players and draw again until you get a non-closed lot to place into.

Another thing you can do is play with two colors. My wife and I pretend that we are Mob bosses with two different Caporegime (look it up) trying to prove their worth. Each turn you must choose which color to use on your turn for the normal placement. They are treated as the same team for pay out but treated separate for other actions e.g. scoring,reorganization etc.

Give it a try and let me know what you think.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Charles BAINTER
United States
Kettering
Ohio
flag msg tools
Avatar
mbmbmbmbmb
Or you could buy four or six dice of two colors
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
sven de beuckeleer
Belgium
Gentbrugge
BE
flag msg tools
mbmb
I don't see the problem. Relocating your dice is just a part of the game that forces you to decide when to move (do you wait for those last cards that might never come or do you try to take control of a new casino).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.