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Zombicide» Forums » Rules

Subject: Solo play question rss

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John Oless
United States
Pennsylvania
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Never played the game and just ordered PO & TCM. As I'll always be playing solo, I'm intrigued by the idea of just using one survivor against the zombies (sort of an Omega Man type scenario). Playing by the standard game rules, is this possible? Would the game be too easy or too hard to play? Is it better to design your own rules to make this idea feasible?
 
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William Hoyt
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East Liverpool
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Playing solo... 1 survivor style. Most of the scenarios are geared towards a 4 survivor minimum. You would need to lower the number of Spawn Zones to 2 or so. And I think, maybe just run smaller maps, it will probably get boring though or completely overwhelming... being that survivor only gets 1 turn a round, instead of multiple survivor turns per round.

I'm sure it's do-able. Try designing a scenario, play-test then submit it.


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jono12 wrote:
Never played the game and just ordered PO & TCM. As I'll always be playing solo, I'm intrigued by the idea of just using one survivor against the zombies (sort of an Omega Man type scenario). Playing by the standard game rules, is this possible? Would the game be too easy or too hard to play? Is it better to design your own rules to make this idea feasible?


Strictly rules as written, you cannot do this. Most of the missions are 4-6 survivors, usually with 6 recommended to stand a chance. So to do what you want to do, you're going to have to house rule.

Off the top of my head, instead of using 6 survivors with 1 turn each, and then the zombie turn, you could just allow your single survivor 6 turns in a row before activating zombies. If that proves too easy or (more likely) too difficult, since groups can split up and a single survivor can't, you can always adjust the number of turns up or down.
 
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Barry Hood
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Hmm, it's a tricky proposition, most of the fun (and tension) in the game comes from the horde. One lone guy couldn't survive long against the horde, and if you scale down the number of zombies it will probably be too easy to avoid them.

I guess you could always experiment with some house rules to make the survivor a bit more capable - more action points, a larger inventory, starts with a dog, that kind of thing. But then you might just feel OP, which I don't think is what you want either.

You could probably build some specific scenarios to let you do what you're suggesting, but I don't think there's an easy rule of thumb you could apply across the existing sets/scenarios to give that same experience.
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John Oless
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Good thoughts and suggestions, I'm going to experiment. I think I can make it work. Thanks all!
 
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Scott Hill
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jono12 wrote:
Good thoughts and suggestions, I'm going to experiment. I think I can make it work. Thanks all!

Let us know what you come up with!

This kind of thing is something I've thought about working into a scenario.

I would want minimal changes to the core-rules, though.
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John Oless
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Agreed. I don't want to alter any of the standard rules, so we'll see how it goes. Just got my games delivered today!
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