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Fleet: Arctic Bounty» Forums » General

Subject: Pre-constructed decks to minimize set-up time? Let's brainstorm! rss

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Juan Crespo
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I REALLY love Fleet! It is an amazing game packing a lot of strategy and tactical gameplay in a small package. I love it enough to come up with two unofficial variants last year (posted in the files section).

The thing is all the replayability added by the amazing expansion F:AB has an unexpected consequence: now I am literally paralyzed every time I consider playing Arctic Bounty! One issue is that it has TOO many good choices for set up! To the point that I get AP thinking of what licenses, dock cards and bay cards to add. Of course this is a good problem to have, but the main issue for me is that this modularity results in increased set up time that has to be taken into consideration now. The game would definitely hit the table a lot more if the decks didn't have to be sorted out after each game, unless you don't mind playing with the same combination all the time.

So in order to minimize set-up and putting-away time, I had the idea of keeping two preconstructed decks ready to go, so you don't need to sort out cards for your next game. This way you'll only need to rearrange them every now and then, when you get tired of them.

The thing is that Matt and Ben left us one standard license short of perfectly implementing this with F:AB. The nerve! I feel short-changed! whistle By necessity, one of the sets will either have to include 3 premium cards (including Canadian DFO) and 4 standard licenses, or a clever way of using the Charter Boats without breaking the game.

I wanted to share this idea with my fellow Geeks and come up with interesting complementary sets that can be taken out of the box ready to play, without having to sort cards and licenses.

So what do you guys think?

Edit: my first 2 combinations (numbers=coin values, a total of 11 and 10 coins in each starting hand)

Set#1

Pub
Canadian DFO 2
Crab 1
Salvage Yard

Char 2
Lobster 2
Tuna 3
Pacific oyster 1

Set# 2

Crew
Marina
Casino

Cod 1
Processing vessel 2
Swordfish 3
Shrimp 2
Salmon 2

Tried to keep a good combination of old and new licenses, with enough card drawing power in each set.
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Stian Kristiansen
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My solution to the sorting problem is simply to play with all licenses. The game will pretty much always end by running out of fish, but I do not see that as a problem. It has worked great in my games.
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The Inquisitive Meeple
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Why dont you make some Randomizers cards like you see in Trains for each card type? Then you can random pick from them, and that is your set up for that game.

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Juan Crespo
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My problem is not so much with the randomization per se, even if that's probably the impression that I gave before. It has to do more with having to re-sort back the boat and license decks AFTER playing the game. I know, I'm lazy like that.

But honestly speaking, reshuffling WELL all decks at set-up is not a trivial matter, and neither is sorting them back at the end. You can easily spend 5-10 mins at least shuffling the boat deck WELL and setting up the licenses. This time doubles if you don't bother sorting the boats and licenses after finishing a game. The time spent on this alone pushes the game farther from the borderline, meaty-filler category that Fleet belongs to, IMHO.

That's why I think it would be neat to come up with many combinations of two preconstructed, well-shuffled decks from which I can alternate when I want to squeeze in a quick game. That would keep my choices open, while saving A LOT of time at set up and breaking apart the game. I don't care if one of the sets is a little unbalanced.

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Juan Crespo
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I posted my first sets in the original post.
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Lutz
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First time we played we let each player chose licenses, then dock cards, we didn't play with bay cards... there was enough new stuff for one of the guys.

I was just going to take one of each license, shuffle them up and draw 5, but no one else seemed to like that idea.
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Daniel Halasz
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Setup time is extreme with the expansion.

I keep my cards sorted in a bigger box. The setup is about 10 minutes at the start and another 8-10 minutes at the end (sorting used cards). Do you have any trick or suggestion how I can reduce this?
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Captain Spaulding
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juanma99 wrote:


But honestly speaking, reshuffling WELL all decks at set-up is not a trivial matter, and neither is sorting them back at the end. You can easily spend 5-10 mins at least shuffling the boat deck WELL and setting up the licenses. This time doubles if you don't bother sorting the boats and licenses after finishing a game. The time spent on this alone pushes the game farther from the borderline, meaty-filler category that Fleet belongs to, IMHO.




Exactly. I like the variety that Fleet + Arctic Bounty has, but having to sort such a huge stack of cards after (or before) is a pain. Still, I don't think I'd want to limit it to just two static decks.
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Ryan Long
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grjsk wrote:
My solution to the sorting problem is simply to play with all licenses. The game will pretty much always end by running out of fish, but I do not see that as a problem. It has worked great in my games.


Tell me more! I want to play this game more often but I never bring it out because of setup and tear down time. I was thinking of just shoving everything in the deck and go nuts. Can you give more details and what issues you had if any?
 
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Matt Riddle
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rlong007 wrote:
grjsk wrote:
My solution to the sorting problem is simply to play with all licenses. The game will pretty much always end by running out of fish, but I do not see that as a problem. It has worked great in my games.


Tell me more! I want to play this game more often but I never bring it out because of setup and tear down time. I was thinking of just shoving everything in the deck and go nuts. Can you give more details and what issues you had if any?


This is similar to our Epic Fleet variant where you use everything from the attic bounty expansion rules

http://boardgamegeek.com/filepage/95956/fleet-arctic-bounty-...

 
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