Recommend
2 
 Thumb up
 Hide
4 Posts

Magic Realm» Forums » Rules

Subject: Prowling monsters block unhidden characters prior to turn? rss

Your Tags: Add tags
Popular Tags: [View All]
Andy K.
United States
Sacramento
California
flag msg tools
badge
Way-whu-nuh-now?!
Avatar
mbmbmbmbmb
I'm looking at the 3.1 ed rules, specifically the section on Blocking (7.12).

Situation: The Dwarf has ended his turn unhidden on the previous day. On the current day the Amazon takes her turn before the Dwarf and ends her turn in the same clearing as the Dwarf. At the end of her turn monsters are summoned to the clearing. Is the Dwarf now blocked and loses his turn?

The rules seem to say "Yes, the Dwarf is blocked." But I kind of want the rules to say "No" and allow the Dwarf to move away or attempt to hide before being blocked.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steve Schacher

Spring
Texas
msg tools
mbmbmb
Yes, the Dwarf is blocked. If you are unhidden at the end of the day, one risky tactic to try to protect yourself is to run away during combat. You will be between clearings so won't be blocked, but you need to make sure that you can move to an open clearing on your first phase.

Steve
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matt Becker
United States
Florissant
Missouri
flag msg tools
badge
Part savage, part savant, with a dash of satanic seasoning
Avatar
mbmbmbmb
ACK ACK wrote:
I'm looking at the 3.1 ed rules, specifically the section on Blocking (7.12).

Situation: The Dwarf has ended his turn unhidden on the previous day. On the current day the Amazon takes her turn before the Dwarf and ends her turn in the same clearing as the Dwarf. At the end of her turn monsters are summoned to the clearing. Is the Dwarf now blocked and loses his turn?

The rules seem to say "Yes, the Dwarf is blocked." But I kind of want the rules to say "No" and allow the Dwarf to move away or attempt to hide before being blocked.

The Dwarf is blocked. This is one of the dangers of exploring the realm while other heroes lurk about.

Quote:
7.12.3 a. When an individual ends his turn, all monsters that move
or appear on the map automatically block all of the unhidden
individuals in the clearings that they move to.

7.12.4
If an individual blocks or is blocked before the end of his
turn, the rest of his turn is cancelled and it ends instantly. If he
blocks or is blocked before he takes his turn, he does not get a
turn that day (and does not attract prowling monsters).
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Troy Winfrey
United States
Atlanta
Georgia
flag msg tools
badge
Avatar
mbmbmbmbmb
If the answer sucks, it's probably the right one in this game

MR is a very tight game. It's NOT about adventuring. It's really an obstacle race with some horrendous (carnivorous...) obstacles. Chances are, you want to be hidden all. the. time. Doing so, though, burns a precious phase every turn, and may not even work. This really ratchets up the tension, as does the constant possibility of getting hosed by some other player.

The Block rule is in fact probably the single most important feature of the game (followed closely by writing moves/having to specify them beforehand). The game doesn't get played enough for this to become general knowledge, but using the intricacies of the characters against each other offers truly brilliant opportunities. Move Amazon into a clearing with a slower character. Lure a monster. Vaporize Dwarf's turn, then run away while the clumsy Dwarf gets chomped. Rinse and repeat as necessary.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.