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Ancient Terrible Things» Forums » Variants

Subject: Hidden Terrible Things tokens rss

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Jon Dennis
United States
Waterloo
Iowa
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My wife and I are loving the game! We added a house rule where the TT tokens are placed face down instead of face up. It makes it riskier to botch those early encounters in favor of loading up on tokens, and adds a little more mystery.

We've pulled a couple cards that check for the highest value TT token. It's easy enough to mix the tokens up again.
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Rob van Zyl
South Africa
cape town
Western Cape
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Glad to hear that you are both enjoying the game, Jon.
Though ATT plays up to 4 players, it is also particularly good as a 2-player.

Introducing hidden TT tokens does make it harder to plan the long game, whereby one is willing lose early Encounters in the interest of resource collection for the late game, but playing with hidden TT tokens would certainly give each Encounter a lot of tension.

Let us know how this variant works out.
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Roland Sanchez
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Texas
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macgowan wrote:
My wife and I are loving the game! We added a house rule where the TT tokens are placed face down instead of face up. It makes it riskier to botch those early encounters in favor of loading up on tokens, and adds a little more mystery.

We've pulled a couple cards that check for the highest value TT token. It's easy enough to mix the tokens up again.


Yeah I have to admit, when I first got the game and was examining the components, I had assumed in my mind that this is the way it was supposed to work. Then I read the rules before first play and discovered the truth. I think however, this will be my permanent variant.
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David Bancroft
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Elk Grove
California
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OOoo! I like this Variant! Nice idea.
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Roger Howell
United States
Lenexa
Kansas
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Cool idea, we might have to try this.

We also play with our point cards hidden (during our first game it was obvious who was going to win by the last couple of turns.) We like it much better with the mystery of not knowing at all how many points anybody has.
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Roland Sanchez
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Quote:
We like it much better with the mystery of not knowing at all how many points anybody has.


I agree. In a game where everything is 'mysterious' whistle, the points should be as well.
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