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Glass Road» Forums » Rules

Subject: Can someone please explain the solo variant of this game. rss

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Andrew Bellavie
Canada
Calgary
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How does the solo game differ from the regular game? How does your turn break down? Simple explanation please.
 
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Dirk Vahlenkamp
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Huerth
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Hi Andrew.

I suppose, the setup is clear.

1. For the first of 7 turns, you draw 3 cards.
2. Shuffel them, draw one of these , use one of the two actions.
3. If you have 2 cards left, reveal them, choose one, use both actions, discard the other. Set all these cards aside.
4. Shuffle the remaining cards, draw: 4 cards in round 2, 5 cards in round 3, 6 in round 4, 3 in round 5, 4 in round 6 and 5 in round 7, repeat the above from point 2 on.

After 7 rounds, determin your points.

EDIT: You choose from the remaining (or in round 1 from all) cards, wich one you want to play this round. Shuffle these and draw the one after the other till you have 2 left.


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Denise Lavely
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Pretty much what Dirk said, but let me add a little more detail.

First, you lay out the building tiles & spend several minutes staring at them, trying to find a decent combo

Then, you choose three cards from the deck, shuffle them, and draw one. Play one action on that card. Of the two remaining cards, look at both of them, choose one, and play BOTH of the actions on it. Discard the other card.

Draw more building tiles if you built a building.

Repeat, except this time you will choose four cards, draw two (one at a time), resolve their actions, and then when you are down to two cards, choose one of those two to take both actions.

Keep going, using 5, 6, 3, 4, 5 cards for each successive round.

There's also a lot of swearing at the buildings, or the card that you threw in your hand that you HOPED would not come up until after any one of the other cards had been played, and then it comes up first.

Hope that helps! It's really good solo, I've played it about a dozen times.
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Jens Kunst
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solidearth wrote:
How does the solo game differ from the regular game? How does your turn break down? Simple explanation please.

Are you looking for an answer how the game plays differently in a sense of 'feel' or did you simply mean the rules?
 
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Bella
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The other posters (and rulebook) have covered the rules for each turn quite well.

From an overall perspective...

A big part of the multi-player game is predicting what cards other players are going to play, so you can piggy-back off of them (and also minimizing others doing that from yours).

This element is of course missing from solo play. There's nothing wrong with that, it's just a very different game that happens to use the same components. They're both very interesting, challenging, and enjoyable. Playing solo can also familiarize you with the "engine-building" patterns, so you will be better prepared in that respect for group games...or to be the teacher.
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Andrew Bellavie
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Okay I understand now, thanks for the explanation.
 
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Jesper -
Netherlands
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For example, when you draw 5 cards. Are you allowed to play both actions of the remaining 3 cards?
 
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