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Star Trek: Attack Wing» Forums » Strategy

Subject: Voyager Pack Combos! rss

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H. Tucker Cobey
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I have this feeling that Chakotay is going to be the new Weyoun of silly combos. For example: Chakotay + Li Nalas + The Doctor allows you to use the ability of a Crew upgrade that needs to be disabled every single turn.
 
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Jonathan Bruce
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Kind of expensive in terms of slots and points...

I think Tom-Sulu is the biggest winner and perhaps Torres-any ship.

Strangely chekov will be a mainstay on Voyager with all the aux tokens flying her way.
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Michael S
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tsuyoshikentsu wrote:
I have this feeling that Chakotay is going to be the new Weyoun of silly combos. For example: Chakotay + Li Nalas + The Doctor allows you to use the ability of a Crew upgrade that needs to be disabled every single turn.


Why "silly"?
 
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charles skrobis
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Because now I can use Janeway for a double scan action, and use spock and Valtane at the same time.

The real trick is to get goofy with it and try stuff like Chakotay to use 7 of 9, and then Hairy Kim or some such, and then discard McCoy to free action the doctor to remove all the disable tokens from the crew.
 
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Erin OConnor
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DonMegel wrote:
Kind of expensive in terms of slots and points...

I think Tom-Sulu is the biggest winner and perhaps Torres-any ship.

Strangely chekov will be a mainstay on Voyager with all the aux tokens flying her way.


Not to mention that you can get an additional agility from a flag ship.

2 ship, 1 flagship, 1 Tom, 2 Sulu. (6 agility on a non-cloaking ship) Heck, Jam cloaking on there for shits and giggles for 10 agility dice.

With Janeway you can net 2 evade tokens (much like Data, without the side effects) OR you can take 2 Battle stations to modify attack (OR defense) dice with.

With a 6 forward maneuver I could also see using shield repair crew (Scotty, Harry, Konmel etc. ) as a very effective way to charge in, strike, and then run away to repair. Not many other ships can keep up.

 
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Trueflight Silverwing
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Echo2Omega wrote:
DonMegel wrote:
Kind of expensive in terms of slots and points...

I think Tom-Sulu is the biggest winner and perhaps Torres-any ship.

Strangely chekov will be a mainstay on Voyager with all the aux tokens flying her way.


Not to mention that you can get an additional agility from a flag ship.

2 ship, 1 flagship, 1 Tom, 2 Sulu. (6 agility on a non-cloaking ship) Heck, Jam cloaking on there for shits and giggles for 10 agility dice.

With Janeway you can net 2 evade tokens (much like Data, without the side effects) OR you can take 2 Battle stations to modify attack (OR defense) dice with.

With a 6 forward maneuver I could also see using shield repair crew (Scotty, Harry, Konmel etc. ) as a very effective way to charge in, strike, and then run away to repair. Not many other ships can keep up.



Toss Tetrion Emissions on there for 14 defense dice and Gul Evek to let you reroll all of them...
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Roy Stephens
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Ender02 wrote:
Echo2Omega wrote:
DonMegel wrote:
Kind of expensive in terms of slots and points...

I think Tom-Sulu is the biggest winner and perhaps Torres-any ship.

Strangely chekov will be a mainstay on Voyager with all the aux tokens flying her way.


Not to mention that you can get an additional agility from a flag ship.

2 ship, 1 flagship, 1 Tom, 2 Sulu. (6 agility on a non-cloaking ship) Heck, Jam cloaking on there for shits and giggles for 10 agility dice.

With Janeway you can net 2 evade tokens (much like Data, without the side effects) OR you can take 2 Battle stations to modify attack (OR defense) dice with.

With a 6 forward maneuver I could also see using shield repair crew (Scotty, Harry, Konmel etc. ) as a very effective way to charge in, strike, and then run away to repair. Not many other ships can keep up.



Toss Tetrion Emissions on there for 14 defense dice and Gul Evek to let you reroll all of them...


Gul Evek would replace Janeway, so, 12.
 
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