Here is a ruleset for a game I am currently developing, comments and critique is very much appreciated. I'm also unsure if this is too similar to the upcoming 40k game by FFGCard types
: There are 5 types of cardsCommand
cards are kept in a separate deck and are used during the battle step. A player can spend command points to play them from their hand. Each command card will usually tell you when you can play it.
A single Faction card represents a player’s faction. A faction card lists your Deployment points and Command points that you receive each turn, as well as an ability.Unit
cards are used to fight over locations. They have the following stats:Threat
: The combined threat of all your cards in your unit deck must be below a certain #ATK
: Amount of damage the unit inflicts when attackingHealth
: The amount of damage the unit can take before being destroyedRecruit cost
: The cost to play the unit from your reservesReserve cost
: The cost to play the unit from your BaseLocation cards
: The goal of the game is to score 3 out of 5 of the location cards. 5 of them are placed face-up on the board at the start of the game. Each location card has listed on it a battle condition, and a victory effect. Militia
cards are generic 1/1 units. Each player starts the game with a pile of them and whenever a militia card is slain it is returned to the pile.Setup:
- Put 5 location cards from the 10 card location deck into the middle of the board
- Each player shuffles their command deck and draws 3 cards
- Each player places their unit deck face up.
- Randomly determine which player has the initiative
- Put the Battle counter on the location card furthest to the left of the starting player.Turn sequence:
- Setup Phase
: Each player receives command/deployment points equal to their faction card’s listed amount.
- Deployment phase
: Starting with the player who has the intiative, players alternate deploying or recruiting units. When deploying a unit, pay its cost (deploy cost is used if the unit’s at base, recruit is if the unit’s in your unit deck) and put it at one of the location cards in the middle of the board. Once both players pass, the phase ends
- Battle Phase
: Battle commences at the location which has the battle counter. A battle involves the following steps:Tactics Step
: Starting with the player with the initiative, players alternate using the Tactics abilities of their units. Some require a unit to exhaust to use their tactics ability and won’t be able to inflict damage in the Assault Step. Assault Step
(I can’t decide between these three combat resolutions):
Total the ATK of your Ready units, distribute that much damage to your opponent’s units.
Total the ATK of your opponent’s Ready units, distribute that much damage among your units
Starting with the player who has the initiative, players alternate striking with their units. When a unit strikes, exhaust it and it inflicts its ATK damage to an opponent's unit. Resolution Step
: Any units with damage on them equal to their health are destroyed (this applies only for ideas 1&2, in idea 3 they are destroyed as soon as they take enough damage. Destroyed units cannot be recruited or deployed for the rest of the game). If both players still have units at the location, the player with the initiative must determine if they wish to Fight or Retreat, then the opponent must choose if they wish to Fight or Retreat. If a player Retreats, he or she puts all of their surviving units in the battle into their Base zone (where they can be reused again in subsequent turns). If both players choose to Fight, their surviving units Ready and a new round of combat begins.Winning a location
: When you win a location, take that location card and put it into your victory pile. Your units are then placed in your deployment zone. Put the battle counter on the location on the right.
If both players don’t have any more units at their location, the player with the initiative wins the location.
- End step
: The turn ends and initiative passes to the other player.
Some card pictures and art
(can be edited to include more stats/etc.)