Augusto E. Rodrigues
I want to share some concerns i had during the making of the automated quests about the nature of treasure tables.
Right now treasure tables offer common items from rolls 1 to 6 and a locked chests gives a bonus to the table allowing you to reach values from 7 above, considered rare items.
The problem with this method is that per se it allows you to have very little options of special items on the quest if you want to keep common items appearing on locked chests. In any case the maximum of unique items is 5 in any case due to how the locked chest bonus works.
For example, if i want 5 rare items on the quest, my table needs to cover:
(1-6) common items
(8-12) Rare Items.
If i want Item 12 to be able to appear, my locked chest bonus needs to be +6 wich automatically causes common items not to appear (wich may be bad if you are in desperate need of potions!.
On the automated quests, to allow more number of treasures without reducing the chance of common items to appear I did the following.
Treasure table is like follows:
(1-3) - Common items that do not influence the outcome of quests (Gold, gems, etc...)
(4-6) - Potions, antidotes and the like that might be lifesavers and you don´t want to stop finding.
(7+) - Great Treasure! (Roll on the great treasure table)
When i fix the unlocked chest modifier to +3. I know all locked chest will contain a 50% chance of useful supplies and 50% of great items.
However, I´m no longer limited to 5 rare items because the Great Treasure table is not dependant of the common treasure table and you can have as many results as you want (I try to keep the chances of a great key in 20%-33% on the great treasure table, so for 2 or 3 treasures, 1 key).
So the Great Treasure can be something like>
What do you think?
(By the way, i´m not dead, i just moved and don´t have internets at the new home, as soon as i get it back i will upload the v2.0 of "Kobold Kwarri" and the new quest i´m working on: "Midnight Crypt Run")
I understand what you are saying. I had noticed that some of the items I would desire were actually moving out of reach as I progressed. It's great that you've taken it into account.
Don't think I have any other direct feedback at this point, but I do look forward to your updated version and your new quest.
Thanks for your work on this.