Luke Laurie
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On the League of Gamemakers blog site, I've posted part 1 of "How to Design a Worker Placement Game. The piece includes discussions of the concepts of worker placement, games a designer should play (based on a survey of designers), and discussions of how to develop innovations.



The piece includes contributions from Jamey Stegmaier(Viticulture, Tuscany, Euphoria), Brandon Tibbets(The Manhattan Project), Christian Strain(Asking for Trobils), and Daniel George (Treasure Mountain)

There is also a "Steal this idea" section with a list of possible innovations to include in your own worker placement games:

STEAL THESE INNOVATIONS:
I’m a gamer and a game designer. I have nothing to lose from sharing ideas with you in the hopes that great games might be made from them that I will get to play. After all, none of us has the time or the resources to develop our own ideas. So feel free to steal any of the ideas below, and feel free to share your own!

List:
Each turn you place one worker, then remove a different worker.
Different worker types can only use certain types of board spaces.
Different worker types use the same board spaces differently.
Each worker has a “clearance level” that allows it use a certain range of board spaces.
Combine worker placement with deck building.
Workers are ticking time bombs that explode after a duration.
Workers might betray you and change allegiance if treated badly.
Some board spaces have effects when workers do NOT occupy them.
Board spaces are never completely block-able, but require increasing resources to use depending on how many workers are already there.
The benefit of a given space is entirely subject to the positions of other workers.
Semi-cooperative traitor worker placement game.
At the end of each round, workers do battle based on their locations
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Bleicher
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Thank you SO much!
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Luke Laurie
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You are welcome. Glad to contribute to the community!
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Luke Laurie
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There's also a geek list of worker placement games that every designer should play over here:

Worker Placement Games Every Designer Should Play
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John Coveyou
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Awesome ideas! Thanks for posting!
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Luke Laurie
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Thank you John!
 
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