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Subject: Collated list of issues & errors rss

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Ben Coleman
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As I expect we'll see more & more questions as people start getting their copies, I'll try make a collated list of the known/reported issues with the printed rules and tokens here. Most of this is just a replication of what has been posted on the DGP forums. I'll do my best to keep this updated, and collect and condense all the info I can find.

For the latest errata docs and corrected tokens, please check the DPG website for downloads here http://www.devil-pig-games.com/en/downloads/

Updated: 30th April

Base Game
Rulebook
* Page 4, Setup: Text refers to "Forces Present" chapter in scenarios, however no such section exists, this should be "Composition of the Armies"

Scenarios Book
* Page 2 and throughout - The Bonus Tactic token with a 10 permanent VP (10 in red) is no longer part of the game, any references to it should be ignored

* Page 3, Godsend: Gives the German Player an SDKFZ 254/1 as reinforcement. In the base box there is only a SDKFZ 251/1

* First two scenarios refer to removing the "Make it or break it!" card before play, this card was renamed "Don't Stop!"

* Page 15: French text used in deployment diagrams

* Page 4, Saving Private Rex: American player needs 8VP for a major victory, not 10VP

* Page 5, Plain Carnage: Neither player can win in the first turn

Tokens / Units
* US Rifle Platoon 8th Division: 'Lt Jones' is on the recruitment tile but doesn't exist, 'Lt Parks' should be used

* US Vehicles: Recruitment tokens for Willys .50 Cal, M5 Stuart and Greyhound have different cost on reverse of token. 5 points less in each case. Front of token assumed to be correct. Corrected tokens PDF download

* US Field Command, J. Marvin: Unit token has "flip over when hit" symbols on both sides, making him un-killable

* I. Battalion Panzergrenadiere RGT.902: 'OBLT Hauser' is on the recruitment tile but doesn't exist, 'OLT Helfer' should be used

* German Hero Ludwig: This unit should not have +4 against heavy vehicles, this should be 'X'. Corrected tokens PDF download

* German motorbike unit Zündapp: Token has concealed on reverse, but no 'Conceal' ability. Confirmation from DPG: This is correct, Zündapp be only be deployed concealed


German Army Box
Tokens / Units
* Sturmpioniere sheet: Two of the 'Magnetic Mine' tokens, and two of the 'Demolition Charge' tokens have their backs swapped. Corrected tokens PDF download

* II. Battalion Panzergrenadiere RGT.901: 'OB Hauser' is on the recruitment tile but is a mistake, recruitment tile should refer to 'Von Haeften'. In addition & confusingly 'Von Haeften' has an error with a wounded 'OB Hauser' on the back. Awaiting confirmation from DPG on this

* Mechanisierte option: Recruitment token shows SDKFZ 254/1 but unit tokens are SDKFZ 251/1

* Divisonsstab, G.Braun unit token: Has incorrect "flip over" icons, making him unkillable, should be a skull & flip to conceal

* Sturmpioniere Assault Group recruitment option: Incorrect breakpoint on reverse


Commonwealth & British
Rulesheet
* Knife ability: Text states +1 bonus on Assault, but tokens have +2. Tokens have the correct bonus

Tokens / Units
* Walter Pipkin Hero: Low resolution, pixelated graphic printed by mistake. Corrected tokens PDF download

* Universal Carrier recruitment option token: Should be 30 points not 35. Has name 'Staghound' on the reverse, however the 3 VP awarded is assumed correct. Corrected tokens PDF download

* Universal Carrier unit tokens: Some units were printed with a transport value of 1, it should be 2. Corrected tokens PDF download

* Equipment options 'Smoke x3' & 'Airstrike +1': These tokens have their back's swapped

* Field Command Captain Colin Maud, recruitment tile: Has no VP on reverse

* East Yorkshire Regiment sheet: Recruitment option tokens for 'Hardboiled' and 'Ammo Belt' have swapped backs. Corrected tokens PDF download

* Vickers unit: Has the "tripod" icon with a line through it on both sides. Should only be on the "deployed side".

DUST Mini Expansion
Tokens / Units
* 'Recon Boys' has damaged 'Fire Team' on the back. 'SGT BBQ' has damaged 'SGT Recon Boys' on the back. 'SGT Recon Boys' has damaged 'Sergeant' on the back - In all 3 cases the stats, abilities and unit graphic are correct, only the name is wrong

* Laser Werfer & Laser Gewehr: These units have their token backs swapped. See fixed Kickstarter tokens

* Units Devil's Own: Should have the skull symbol in the bottom right and not be flipped over when damaged. See fixed Kickstarter tokens

* Unterofizier: One of the unit 2 tokens has misprinted symbols, the other unit token has the correct symbols.


Other Expansions & Units
Tokens / Units
* Miller's Rangers, Recon Unit: Combat bonuses are incorrect. Fixed Kickstarter tokens

* Miller's Rangers: Hero tokens for Jackson and Doc have their backs swapped. However VP awarded is the same

* Miller's Rangers sheet: number of equipment tokens does not match the 'Gears' recruitment option. There's not enough 'Sticky Bombs' and too many 'Grenades' and 'Ammo' tokens. Confirmed by DPG as not an error

* Millers Rangers: All concealed tokens use a different concealed side art from other concealed tokens

* GE Panzergrenadiere: Gears recruitment option: Missing "x3" from token

* Lord Lovat's Commandos: Bill Millin hero token has incorrect artwork on reverse

* Lovats Commandos: Support team's wounded side have misprinted/overprinted icons

* Achtung Cthulhu: 'Eldritch Ichor' option token has 'Suppurator' on the reverse.

* River Tile set: One building is missing windows & door arrows


Miscellaneous Typos & Minor Mistakes
* Page 12 of rulebook, Section on Hardboiled character trait: Refers to "Solid" tokens, presumably a previous name for the "Hardboiled" trait. ERROR WITH PDF RULES ONLY

* The D-Day Expansion, German sheet: The Ammo Belt recruitment option says "Hammo belt"

* Extra Hedgerow Sheet (REF58004): Terrain symbols on three of the hedgerow elements are mirrored

* Panzer-Aufklärung: Muller doesn't have a Star on the concealed side like some other units have

* Recruitment tile for the Panzer II Luchs says "lunchs"

* One defensive position in base set lacks a sign for "no passage of light armor"

* D-day booklet page 2: "The must stop on the space" should be "THEY must stop.

* D-day booklet back: In the table '200 point game', 1 "goup" should be 1 GROUP

* Commonwealth Initiative card: Has the word "ordre" in the top left corner, should be "order"
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Scott Everts
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This is extremely helpful, thanks for doing this!
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Phil McDonald
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Have 5gg

I think I will be referring to this thread a lot.
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JR Wr
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Any word on if there will be an official fix pack?

Not thrilled about having printed stickers on such nice components.
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Ben Coleman
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ropya wrote:
Any word on if there will be an official fix pack?

Not thrilled about having printed stickers on such nice components.


No news, I hope later printings will be fixed, but I guess we're a long way off from another print run.
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Scott Everts
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There's mention on the forums by Clem they are thinking about a fix pack.

Here's the full message-
Quote:
clem [Moderator]

DUST counter errors? Posted on [19/04/2014] à 10:31

Yes we'ee Thinking on a way to replace missed tokens. But it will not be before Fès months

Not sure what Fès means. Google says it's a city in Morocco!
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Ben Coleman
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ScottE wrote:
Not sure what Fès means. Google says it's a city in Morocco!


I saw that too, good that they are thinking of releasing proper fixed tokens. I get the impression they are very busy post kickstarter ramping up for the retail release. I guess it's a "few" months
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Tim
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The rules for the scenarios Godsend and Saving Private Rex! say to remove the card "Make it or break it!" from the deck. However, there is no such card in the deck. Any idea whether it got renamed or taken out of the game?
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clem seurat
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iPad autocorrect : it's "few".
For the moment we are at less than 3% of wrong tokens. We will do something to replace them. We're working on a way to.
For dust laser gewer ans laser werfer there's Another solution. Peel off the first paper layer gently of the flat side ( the other one is slightly rounded) and use white glue, not guilt... blush
It's easy and works perfectly.

Make it or break it card : i'm not at the office so i don't have any copy of the game at home (for the moment). I've to check the name. But it's the card that allows vehicles to pass through difficult passages (blue arrow with white cross)
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Ben Coleman
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picoloclem wrote:
Make it or break it card : i'm not at the office so i don't have any copy of the game at home (for the moment). I've to check the name. But it's the card that allows vehicles to pass through difficult passages (blue arrow with white cross)


Thanks Clem.
Looking through the cards, it seems like the only card matching your description is called "Dont' Stop!"
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Tim
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Thank you! This is actually what we were thinking since it was the only card left in the deck referring to vehicles.
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John Wiser
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I am not happy about this however as long as their is a fix in the works and it is sent out to those who purchased the game to make right the copies as they should be (and yes, we should not be charged) then I will be happy.

I am sorry but I am very detailed person and I paid for a completed and finished product. Please do not put out misprinted material and expect us to be OK with it (on that note I do not think they are doing this as they have commented they are looking into correcting these errors.). With that being said look at what CMON did with their Wave 2 character sheets. While mistakes are understandable, not fixing said mistakes is nothing short of an insult.

After all the delays we are still seeing some big errors that slipped pass. They say it is all in the details and I believe they are correct. Please correct these mistakes and not make those who backed your dream the "test subjects" (along with those who purchase your first print run.).
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Ben Coleman
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I'll just add, my reason for creating this thread was to have clarity and to prevent lots of repeated questions, not to criticise.

I played a test game last night and it was really good fun, and none of these mistakes detracted from the game one bit, or will stop anyone playing.

Yes it's a shame it's not perfect, but at least DPG are aware of the issues and looking at resolving them. Maybe having all the issues catalogued in one place will help them fix things quicker
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Niclas Willberg
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I totally agree with John. I'm really pedantic about my game components and having several misprinted tokens is really a huge downer for me (I know, first world problems.. ). I also don't have access to a printer that would do the art justice.

However, I'm really happy to hear that they are planning to make a "fix pack" that fixes all the issues.

There's quite a few problems in the rulebook as well, like referring to tokens that aren't in the game etc. But this doesn't bother me too much since I almost always have a pdf reader (phone) on me. And hopefully they keep on updating the rulebook online so we get the problems fixed.

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clem seurat
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Creating this fix pack does make sens and we're working on it. The trouble is we are too few to do it without help. That's why we thank the comlunity for what they're doing. We have to wait a little bit more to gather all the listed mistakes. Once that part's done we will produce a fix pack and a rules booklet
Now that we are working in better conditions we are able to avoid mistakes for the upcoming products.
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John Wiser
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picoloclem wrote:
Creating this fix pack does make sens and we're working on it. The trouble is we are too few to do it without help. That's why we thank the comlunity for what they're doing. We have to wait a little bit more to gather all the listed mistakes. Once that part's done we will produce a fix pack and a rules booklet
Now that we are working in better conditions we are able to avoid mistakes for the upcoming products.


Thank you, Clem. Very happy something will be done about said mistakes.
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clemens kremer
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one more small error on one of the dust units:
the unteroffizier has icons printed on top of other icons (skills) on one of his sides (looks like the order was reversed from top to bottom but bith icons were printed)...
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David Siskin
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picoloclem wrote:
Creating this fix pack does make sens and we're working on it. The trouble is we are too few to do it without help. That's why we thank the comlunity for what they're doing. We have to wait a little bit more to gather all the listed mistakes. Once that part's done we will produce a fix pack and a rules booklet
Now that we are working in better conditions we are able to avoid mistakes for the upcoming products.


Clem, this is good.

With wargames, since it's such a small community, it is standard for errors to get into the first printing and then, as the folks around the world play the game, those errors become identified. The better publishers will fix those errors and not punish the early adopters. Happy customers continue to be customers.
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clemens kremer
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It makes double sense for the DUST stuff since it was KS exclusive and there will never be a 2nd printing to fix the errors...
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JR Wr
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picoloclem wrote:
Creating this fix pack does make sens and we're working on it. The trouble is we are too few to do it without help. That's why we thank the comlunity for what they're doing. We have to wait a little bit more to gather all the listed mistakes. Once that part's done we will produce a fix pack and a rules booklet
Now that we are working in better conditions we are able to avoid mistakes for the upcoming products.


Thank you very much for
A, admitting there actually are issues
B, working with the community to make sure all are found
C, being willing to fix them, and starting a process to do so.

Thank you, this makes supporting your project all the sweeter.
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JR Wr
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ckremer2 wrote:
It makes double sense for the DUST stuff since it was KS exclusive and there will never be a 2nd printing to fix the errors...


Couldn't agree more.
Especially for those of us who paid extra for extra copies.
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Wojtek Kamusella
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BRITISH:

Recruitment tiles:
Universal Carrier -> Staghound on reverse
2x Air Strike +1 -> Smoke on reverse
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Angelus Seniores
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i noticed a discrepancy between the commonwealth rules sheet regarding the knife tokens of lord lovat's commandoes.
the rules mention it adds +1 to an assault but the tokens show +2

another one, on the german reinforcements sheet, the recruitment tile of the panzergrenadiere's armored vehicles sdkfz 251/1 is showing sdkfz 254/1 instead
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Ben Coleman
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Wallensteinwojtek and Angelsenior - thanks, I've included your errors in the list
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Benjamin Schoenheiter
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Shouldn't it be Lt. Parks not Lt. Paris? At least that's what is says in my punch boards.
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