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King of Tokyo: Power Up!» Forums » Variants

Subject: Queen Sardinha Evolutions rss

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Sin Sam
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http://benjaminraynal.com/2013/01/13/541/
Queen Sardinha is a gigamonster drawn by one of King of Tokyo's lead artists, Benjamin Raynal. Though she does not seem to be an official promotional gigamonster, Queen Sardinha was rendered in the primary King of Tokyo style, and was clearly meant to at least allude to King of Tokyo. Anyway, here are some evolutions if you can get her into your game. Her species is probably Mutant. General gameplay theme is Positioning and movement. I wanted evolution play to feel unique and interesting for the fish, since otherwise a giant fish might be kinda dull. No gifts because my Space Penguin and Alpha Zombie already have them and some of my home games become very gift-heavy. As always, let me know what you like or don't like about the Evolutions.

Flop and Thrash
PERMANENT EVOLUTION
When you gain any [VICTORY POINT] from card effects or resolving dice while in Tokyo City, gain one extra [VICTORY POINT] at the end of your turn.

Pollution Rich Waters
PERMANENT EVOLUTION
When you start your turn in Tokyo Bay, gain one [ENERGY]. KEEP card cost is reduced by 1 [to a minimum of 1] while in Tokyo Bay.
When there are fewer than five monsters remaining, you can choose to substitute Tokyo Bay for Tokyo City when you successfully take control of Tokyo.
Spoiler (click to reveal)
If you happen to occupy Tokyo Bay and another monster occupies Tokyo City when the game drops from 5 players to 4, (or 3 to 2 if you have this card and Room Enough for the Both of Us) roll a die. On a 1, 2, or 3, Tokyo City is abandoned instead of Tokyo Bay.
Note that this evolution does NOT allow you and another player to occupy Tokyo at the same time in 2-4 player games. It is just a caveat that lets you sit in Tokyo Bay INSTEAD of Tokyo City so that the primary effects of the card aren't rendered useless in 2-4 player games.


Queen's Escort Shoal
PERMANENT EVOLUTION
If you take damage outside of Tokyo, roll a die. On a [HEART ROLL] you take 1 less damage point. On a [CLAW ROLL] the monster whose turn it is takes 1 damage.

Room Enough for the Both of Us
PERMANENT EVOLUTION
In a game with fewer than 5 monsters remaining, when you attack Tokyo you can choose to treat Tokyo Bay as if you were playing were a 5-6 player game. You and another can both occupy Tokyo simultaneously as long as you are in Tokyo Bay. Discard this Evolution when only 2 monsters remain, and draw another Evolution from your deck or Evolution discard pile to replace it.
Spoiler (click to reveal)
This card gives you the choice to ignore the rule that eliminates Tokyo Bay in games with < 5 people. The choice happens when you are attacking, you CANNOT chose to acknowledge the rule while you are in tokyo bay as a way to flee tokyo without being attacked. Because it is a choice, this card is tremendously powerful board-control card in 3-4 player games.


Slippery
TEMPORARY EVOLUTION
Discard this Evolution at the end of any turn while you are in Tokyo to flee Tokyo.

Destroy a Commercial Fishing Boat
TEMPORARY EVOLUTION
Discard this Evolution to gain 2 [VICTORY POINT]

Fishy Business
TEMPORARY EVOLUTION
Discard this Evolution after the start of your turn but before you roll dice to trade positions with another monster.
Spoiler (click to reveal)
Trade Tokyo Bay for Tokyo City, trade inside of Tokyo with Outside of Tokyo. If you really want you can make players trade places at the table to counter/maximize Fire Breathing. Monsters moving into tokyo from outside still get their normal 1 star for entering tokyo.


Gone to Lisbon
TEMPORARY EVOLUTION
Discard this Evolution on your turn when you are not in Tokyo. Avoid all damage until the start of your next turn.
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