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Battlestar Galactica: The Board Game» Forums » Rules

Subject: Vipers rss

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Chris Bobby
United Kingdom
Edinburgh
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We played our first game the other day and it wasn't entirely clear how the unmanned vipers work. When you activate filers does that mean you have to choose between launching, moving and firing? Do unmanned vipers shoot with the same accuracy as a human pilot? And finally, would an unrevealed cylon be able to activate vipers to attack the civilian fleet?
 
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Krawhitham B
New Zealand
Napier
Hawkes Bay
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Activating an unmanned viper means either launching, moving or firing. Rulebook page 25.

Unmanned vipers shoot the same as manned vipers. Consult the chart on the back of the rulebook.

Unrevealed cylons are treated as human for all purposes. Even if it is blatantly obvious that the player is a cylon, they can do any human action. This can result in some very evil actions, including shooting civilians (this kind of action is often referred to as a soft reveal).
 
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David Goldfarb
United States
Houston
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When you activate an unmanned Viper once, you can either move it (launching it counts as a move) or attack a Cylon ship with it. An unmanned Viper can be activated more than once in a turn, so if you have one action in Command, you can launch a Viper and then immediately attack a ship in sector 5 or 6. Unmanned Vipers do shoot just as well as piloted ones -- the advantage of a piloted Viper is that the "Evasive Maneuvers" card is more effective. (Also a pilot in a Viper can use cards such as "Maximum Firepower" or "Run Interference", of course.)

Vipers cannot attack civilians.
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David Goldfarb wrote:
When you activate an unmanned Viper once, you can either move it (launching it counts as a move) or attack a Cylon ship with it. An unmanned Viper can be activated more than once in a turn, so if you have one action in Command, you can launch a Viper and then immediately attack a ship in sector 5 or 6. Unmanned Vipers do shoot just as well as piloted ones -- the advantage of a piloted Viper is that the "Evasive Maneuvers" card is more effective. (Also a pilot in a Viper can use cards such as "Maximum Firepower" or "Run Interference", of course.)
Note that Run Interference is a skill card from Pegasus exp.

David Goldfarb wrote:
Vipers cannot attack civilians.
Agreed. It is NOT listed on the chart. However, you can try other things that are legit, like using command to move vipers out of position, using Communications to move civvies into harms way, or playing Evasive Manuevers after a raider misses an attack on a viper.

Odd how no one's asked about picking a fight with other characters.
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Pasi Ojala
Finland
Tampere
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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ackmondual wrote:
Odd how no one's asked about picking a fight with other characters.

In the base game your options are a bit limited - you can be a tell-tale and use Admiral's Quarters.

For letting out some steam you need to stay In the Ring.

If you're really pissed off you need to be Cally.
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Robert Stewart
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When you activate Command, you:

1) Pick an unmanned Viper, either already in space, or in the reserves, and have it do one of the following:
- Launch (only if it's in the reserves) into one of the launch sectors below Galactica
- Move (only if it's in space) into a neighbouring sector
- Attack a Cylon ship in the same sector

2) Pick an unmanned Viper, possibly the same one to do one of:
- Launch
- Move
- Attack

The Cylon Fleet Module from Exodus adds a fourth option: Escort (return a Civilian in the same sector to the reserves).

When piloting a Viper, you can use an action to move or attack (or escort if that option's in play).

Other ways of activating unmanned Vipers work similarly to Command - for each activation, you pick an unmanned Viper and perform one of the three/four options with it. You could pick the same Viper repeatedly, or use each activation on a different one, or any other combination so long as you don't exceed the stated number of activations.
 
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