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Subject: worth picking up for 2 players? rss

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chris ward
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Hi guys,

I find myself increasingly drawn to the idea of TI3, but in practice it would only ever see play as a 2 player game. I know there are some 2 player variants kicking around, but my question is this: is it worthwhile considering picking up TI3 if it willingly see play as a 2 player game even if it isn't the ideal format for the game

Thanks - chris
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Grant Holzhauer
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See this thread:

http://boardgamegeek.com/thread/1159521/multiple-race-teams

My wife and I are currently playing a 2-player, 4-team game, with only a few minor rule modifications. So far so good!
 
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Shane Larsen
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This should give you hope too:

Item for Geeklist "Surprisingly Good w/ 2"

I say go for it.
 
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Grant Holzhauer
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I didn't care too much for the more fleshed-out 2-player rules, as they neutered too much of the trading/alliances. Of course, we'll ultimately see our 4-race game turns out (only 1 round in so far).
 
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Andrew Rintoul
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No Its not worth picking up for 2 players.
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Dmitrijs Zulenkovs
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IMO it's not the best idea since:

1) You will not buy and bribe anyone to do the dirty job for you
2) Noone will forge an unexpected alliance\stub someone in the back\surprisingly break the agreement
3) Such fancy things as votes in the council for some nasty law, ruining the life of your enemy are not fun\don't work.

So you get no politics\diplomacy and other similar cool stuff at all, which makes the whole thing much less exciting. However if you don't like the mentioned things, it will work ok for you.
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Grant Holzhauer
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siruf wrote:
IMO it's not the best idea since:

1) You will not buy and bribe anyone to do the dirty job for you
2) Noone will forge an unexpected alliance\stub someone in the back\surprisingly break the agreement
3) Such fancy things as votes in the council for some nasty law, ruining the life of your enemy are not fun\don't work.

So you get no politics\diplomacy and other similar cool stuff at all, which makes the whole thing much less exciting. However if you don't like the mentioned things, it will work ok for you.


1. When controlling two races, you do have a "minion" to do your dirty work. You simply disallow them to freely give to trade goods.

2. This can absolutely happen. There are two players, and you can have a temporary trade alliance that is broken by war.

3. There are four races, do four voting bodies, and four representatives. I think it can still be tense.

Is it as grand as a true multiplayer game? No. Is it very good, and a gray way for those who can't to have a very close experience to it? Yes.
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Chris Campos
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My G/F and I enjoy playing this game as a 2 player game.

Cons:
-Much less dynamic player interaction without trade and wheeling and dealing during politics.
-Plays more like a wargame than a Space Statesmanship Simulator. (might actually be a pro for you, it is for me)
-Requires modification of the "out of the box" rules to work.

Pros:
-Plays MUCH faster without all the wheeling and dealing in politics. (we can finish a game in 1.5-2 hours)
-You can actually get it on the table without a PhD in Logistics or Divine Providence. Scheduling an 8-10 hour AP-fest with 5 other people makes it hard for a lot of people to actually get to play their copies of TI.

To make things more interesting we introduced some light tactical rules that we use to play out combat. When we do that it takes more like 3 hours to finish, but we still feel like it's worth it.

Anyway... if you want a good 2 player game that plays 2 players out of the box, you might consider Exodus: Proxima Centauri. Hideously ugly ship models aside I like it almost as much as I like TI.
 
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Forsman
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I have played a few games with 2 races, and 4 races... and much better two player games out their...

I would say PASS
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Magic Octopus
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The game is expensive. The setup time is long. But the 2-player game is awesome.

It is a wargame with variable player powers. Very tactical and can get intense.

Note that you can still play online even if you can't get a group together. I know at least one person who bought the game just for online play.
 
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Grant Holzhauer
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There ARE better two-player games. But TI3 is worth experiencing, regardless of how many people you can get to the table. I say that, and it only comes out once a year or so.
 
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bob mackenzie
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having played this game, it is not really a 2 player game nor was it intended to be played as a 2 player, you lose so many dynamics of the game its kinda sad. However i havent looked into any of the other posts around the variants.

if you played smart, it would turn into a war game since you know that if you cripple them you win since only 1 opponent.

End of the day.... its up to you guys, since we all have different views on the game.
 
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Scott Randolph
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cw67q wrote:
Hi guys,

I find myself increasingly drawn to the idea of TI3, but in practice it would only ever see play as a 2 player game. I know there are some 2 player variants kicking around, but my question is this: is it worthwhile considering picking up TI3 if it willingly see play as a 2 player game even if it isn't the ideal format for the game

Thanks - chris


No.

"(-1)"
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Michael Noakes
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If you're looking for a good 2-player space empire building game, why not look at Space Empires:4x? It contains many of the elements of TI3 that survive in one-on-one play: tech trees, empire building, fleet construction; and with the expansion you can also add flagships, ground combat, racial advantages, etc... The bluffing game with decoys and hidden units is pretty awesome as well.
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Brian Mc Cabe
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I wouldn't. I don't even like it much with only four; six is great and eight is best.

Brian
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Jonathan Challis
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Agreed. I've played it 2p to teach someone the core rules, and I've played it at all supported numbers. That said I would only ever bring t out for 6-8p.

For 2p I would much rather play something else. You can make it work, but you are now playing a sub-optimal game that doesn't really resemble TI3 any more...
 
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chris ward
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Thanks to everyone for yourinput, I'll take a look at all the leads suggested. It won'the an immediate purchase anyway.

My playing partner is my 12 year old, she usually is not attracted to science fiction, greatly preferring fantasy, but to my surprise she expressed an interest in this one recently. I think she may have etched some relevant videos on youtube, maybe dice tower episodes. I'm sure she could cope at least as well as myself with the complexity (she has been playing arkham horror since 8, descent road to legend since 9 and mage knight since 11). Game length is only a problem for scheduling purposes.



Cheers chris
 
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Grant Holzhauer
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Again, my wife and I play this game for the experience (we aren't big wargame-type players), and we have been enjoying our 2-player (4-race) game quite a bit. I still think it's worth owning (with the expansions) for this, as well as the hope that you'll occasionally get a bigger game on the table.

If you want a fantasy-themed epic game for two, I'd also look into War of the Ring.
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chris ward
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Hi Grant, we have War of the Ring,it is a firm favourite even though I neverget to be Sauron
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Michael Noakes
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This is what I love to read! I've just become a father, and though she's only 7 months right now, I've got high hopes of a gaming future with her. (Mage Knight at 11!)

cw67q wrote:
Thanks to everyone for yourinput, I'll take a look at all the leads suggested. It won'the an immediate purchase anyway.

My playing partner is my 12 year old, she usually is not attracted to science fiction, greatly preferring fantasy, but to my surprise she expressed an interest in this one recently. I think she may have etched some relevant videos on youtube, maybe dice tower episodes. I'm sure she could cope at least as well as myself with the complexity (she has been playing arkham horror since 8, descent road to legend since 9 and mage knight since 11). Game length is only a problem for scheduling purposes.



Cheers chris
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Lance Harrop
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apatheticexecutioner wrote:
I wouldn't. I don't even like it much with only four; six is great and eight is best.

Brian


Have you ever done ten.

Not for the inexperienced or faint of heart.
 
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David Damerell
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I wouldn't even attempt TI3 with 2. It's going to be a straight fight to elimination, and there are much _much_ better 2-player wargames.
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Andreas Kaiser
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Go for it! There is always a chance of finding Player #3! I speak of experience. First we were 2 Players, now we are 5.
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