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Star Trek: Attack Wing» Forums » General

Subject: Borg Firing Arc rss

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Clayton Lilly
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Would the borg firing arc be considered forward arc? Or would upgrades that specify "forward" or "rear" be inapplicable... ie- undeployable. I'm looking at the Counter Attack talent and Antimatter Mines in particular.
 
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Joel Stair
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Andrew Parks FAQ page 144

Following all of your excellent feedback, Chris and I have agreed that there is a need for a more concrete definition of a 360º firing arc. So after much discussion, this is the wording we plan to add to the FAQ later today.

A ship with a 360º firing arc has neither a forward firing arc nor a rear firing arc. Therefore, any ability which indicates the presence of a forward or rear firing arc does not apply to such a ship.

For example, a Borg Sphere could not fire any existing Photon Torpedoes or make use of Counter Attack. Nor could it make use of the Nuclear Warhead or the Ferengi EM Pulse (since it does not have a forward firing arc to direct the ability outside of). This also means that an opposing ship with Captain Valdore would not roll +1 attack die against the Borg Sphere.

We acknowledge that this revises earlier discussions of both DS9 and Captain Valdore, but our goal is to make sure that the game remains balanced in the face of captains flying around in geometric shapes that defy the ordinary concept of space warfare.
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Clayton Lilly
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Thank you very much!
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Jesse Catron
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dstair2002 wrote:
Andrew Parks FAQ page 144

Following all of your excellent feedback, Chris and I have agreed that there is a need for a more concrete definition of a 360º firing arc. So after much discussion, this is the wording we plan to add to the FAQ later today.

A ship with a 360º firing arc has neither a forward firing arc nor a rear firing arc. Therefore, any ability which indicates the presence of a forward or rear firing arc does not apply to such a ship.

For example, a Borg Sphere could not fire any existing Photon Torpedoes or make use of Counter Attack. Nor could it make use of the Nuclear Warhead or the Ferengi EM Pulse (since it does not have a forward firing arc to direct the ability outside of). This also means that an opposing ship with Captain Valdore would not roll +1 attack die against the Borg Sphere.

We acknowledge that this revises earlier discussions of both DS9 and Captain Valdore, but our goal is to make sure that the game remains balanced in the face of captains flying around in geometric shapes that defy the ordinary concept of space warfare.


I appreciate them clarifying the ruling on a 360 arc and while it makes sense from a rules perspective, it seems very thematically odd that a civilization built on assimilating other race's technology is limited in what they can use more than the other factions. Too bad they didn't have the forethought to put in a primary arc on the Borg ship tokens (akin to Millennium Falcon in X-wing).
 
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Will Holsclaw
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drktron wrote:
dstair2002 wrote:
Andrew Parks FAQ page 144

Following all of your excellent feedback, Chris and I have agreed that there is a need for a more concrete definition of a 360º firing arc. So after much discussion, this is the wording we plan to add to the FAQ later today.

A ship with a 360º firing arc has neither a forward firing arc nor a rear firing arc. Therefore, any ability which indicates the presence of a forward or rear firing arc does not apply to such a ship.

For example, a Borg Sphere could not fire any existing Photon Torpedoes or make use of Counter Attack. Nor could it make use of the Nuclear Warhead or the Ferengi EM Pulse (since it does not have a forward firing arc to direct the ability outside of). This also means that an opposing ship with Captain Valdore would not roll +1 attack die against the Borg Sphere.

We acknowledge that this revises earlier discussions of both DS9 and Captain Valdore, but our goal is to make sure that the game remains balanced in the face of captains flying around in geometric shapes that defy the ordinary concept of space warfare.


I appreciate them clarifying the ruling on a 360 arc and while it makes sense from a rules perspective, it seems very thematically odd that a civilization built on assimilating other race's technology is limited in what they can use more than the other factions. Too bad they didn't have the forethought to put in a primary arc on the Borg ship tokens (akin to Millennium Falcon in X-wing).


Thematically, you might be right. But then, thematically, the Borg should be near invincible, and frankly I think they're more invincible than they should be already in-game. I won't shed any tears over them losing the ability to Counter Attack.
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Jim Yager
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This is a STAR TREK game, and, I feel there should be a balance between what is seen on the show/movies and game play. If you don't do this, then, the game is NOT really a Star Trek game. On the show the Borg won't attack first, they wait until you attack them. They will assimulate and probe your technology, but, they won't attack until they perceive a threat. The Borg are very strong and very difficult to destroy, not impossible. That should be reflected in the game play.
 
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Michael Taylor
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jmy1701 wrote:
This is a STAR TREK game, and, I feel there should be a balance between what is seen on the show/movies and game play. If you don't do this, then, the game is NOT really a Star Trek game. On the show the Borg won't attack first, they wait until you attack them. They will assimulate and probe your technology, but, they won't attack until they perceive a threat. The Borg are very strong and very difficult to destroy, not impossible. That should be reflected in the game play.


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