Op MI is played as event. The Japanese player only moves units to AA unoccupied non-one-hex-island-hexes. No battles are declared. Suppose one of the hex is within Allied AZOI and range of a HQ. What happen if the Allied player successfully rolls for SR and makes it a battle hex? Because this invalidate the condition of the event, does that mean the Japanese player cannot make such moves that can cause SR in a non-one-hex-island-hex?
It is in the rules, but the Offensive player only needs to comply with the event instructions and not Special Reactions. So, if a battle hex is generated via Special reaction, its a legal use of the event.