Recommend
1 
 Thumb up
 Hide
8 Posts

BoardGameGeek» Forums » Board Game Design » Board Game Design

Subject: Lazy Mad Scientists rss

Your Tags: Add tags
Popular Tags: [View All]
Michael
United States
Lincoln
NE: NEBRASKA
flag msg tools
badge
Avatar
mbmbmbmbmb
I've been working on a new game called Lazy Mad Scientist and was looking for any thoughts on it.

Each turn each player creates a monster with three cards, a top, a middle, and a bottom. Laid together, the cards form a full creature. For instance a creature could have a chicken head, robot body, and octopus legs. The top cards have an Intelligence value, mid cards have a Strength value, and bottom cards have a Speed value.

Before each player decides which cards to play, several mission cards are laid out. The mission cards require Intelligence, Speed, Strength or some combination of the three. Which ever creation has the highest value for the requirement takes the mission card and the victory points that go along with it.

At the end of ten rounds the player with the highest victory points wins.

The game works on blind auctions and resource management. The cards you use one turn are passed to the next player, so if you are spending a high card, you have to make sure you get more from it then he does. Some of the mission cards have variable victory points, making them more valuable to some players than others.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Daniel Fish
United States
Cleveland
Ohio
flag msg tools
Avatar
mbmbmb
Sounds interesting. Do the auctions happen before or after missions are revealed? What currency is used in auctions / how does one get it? How do you deal with multiple requirements for missions when deciding who wins it? Are monster creations kept from round to round? can they be disassembled? Can you attack one monster with another? That might be interesting, although you'd have to be clever to ensure that does not become the sole focus of the game.

To make the game more interesting, some monster parts might have multiple/variable properties. For instance, tentacles might have a low speed but add a bonus to strength. Or a giant brain might have very high intelligence but negative modifiers to strength and speed. Or a fish tail might be very slow for normal missions but very fast for underwater missions. Or you could have bonus cards that act as an optional fourth card to add to monsters, like a missile launcher or a force field or a special ability like the monster can complete multiple missions in one round.

What makes these scientists so lazy? they seem like they're pretty busy!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John Breckenridge
United States
Richmond
Rhode Island
flag msg tools
Avatar
mbmbmbmbmb
it looks like luck plays a greater role than any strategy. If the cards you get passed from last round happen to match the mission for this round, you'll score.

It might be more interesting if the attributes weren't always in the same body section, like a T-rex might have strength in its head and a hummingbird might have speed in its body, and maybe those octopus legs from the example contain some intelligence.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
walter vaes
Belgium
Houthalen-Helchteren
flag msg tools
something like this?

https://www.kickstarter.com/projects/1975008436/creatures-th...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Paul Nicholas
Australia
flag msg tools
designer
publisher
mbmbmb
Or this - https://www.kickstarter.com/projects/456398278/robots-on-the...

But seriously. I don't know if your vague description didn't do the game justice, but it sounds like it would be just blind luck if you happen to have the combination required for a certain mission. Do players have any say in the cards they receive? Because if it's just blind drawing, doesn't seem like there's much room for active choices/strategy.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael
United States
Lincoln
NE: NEBRASKA
flag msg tools
badge
Avatar
mbmbmbmbmb
Mission cards are revealed before, otherwise, yes it would be blind luck. They always have a hand to choose from, a minimum of 64 creature options per turn.
Passing the cards assures a player can't win by drawing better cards.
In a mission requiring both STR and SPD players compare the sum of those two attributes.


With regards to that creature game...shit
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Daniel Fish
United States
Cleveland
Ohio
flag msg tools
Avatar
mbmbmb
mrninjit wrote:
Or this - https://www.kickstarter.com/projects/456398278/robots-on-the...

But seriously. I don't know if your vague description didn't do the game justice, but it sounds like it would be just blind luck if you happen to have the combination required for a certain mission. Do players have any say in the cards they receive? Because if it's just blind drawing, doesn't seem like there's much room for active choices/strategy.



He said blind auction, not blind draw - so you don't just draw monster parts, you bid on them... after you've already seen the missions available, allowing you to valuate the available monster parts for auction.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Daniel Fish
United States
Cleveland
Ohio
flag msg tools
Avatar
mbmbmb
mylittlepwny wrote:

With regards to that creature game...shit


Yeah... that creature game looks pretty damn similar. Plus I'd say it is actually more fun to make your creatures fight each other than to have them complete missions. The only saving grace is that this Creatures game is a little more simplistic, with only one attribute - strength - and no auctions, just blind card draws.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.