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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: New spoilers from the Rebel Transport expansion (my copy arrived!) rss

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Josh B
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Hey everyone - my copy of the Rebel Transport expansion has arrived from Barnes and Noble! Here are the new upgrade cards that have not yet been spoiled by FFG

R4-D6 (Unique)
Cost: 1
Type: Astromech
When you are hit by an attack and there are at least 3 uncanceled [Regular Hit] results, you may choose and cancel those results until there are 2 remaining. For each result canceled in this way, receive 1 stress token.

R5-P9 (Unique)
Cost: 3
Type: Astromech
At the end of the Combat phase, you may spend 1 of your focus tokens to recover 1 shield (up to your shield value).

WED-15 Repair Droid
Cost: 2
Type: Crew
Huge Ship only
Action: Spend 1 energy to discard 1 of your facedown Damage cards, or spend 3 energy to discard 1 of your faceup Damage cards.

Carlist Rieekan (Unique)
Cost: 3
Type: Crew
Huge Ship only; Rebel only
At the start of the Activation phase, you may discard this card to treat each friendly ship's pilot skill value as "12" until the end of the phase.

Jan Dodonna
Cost: 6
Type: Crew
Huge ship only; Rebel only
When another friendly ship at Range 1 is attacking, it may change 1 of its [Regular Hit] results to a [Critical Hit].

Expanded Cargo Hold
Cost: 1
Type: Cargo
GR-75 only
Once per round, when you would be dealt a faceup Damage card, you may draw that card from either the fore or aft Damage deck.

Backup Shield Generator
Cost: 3
Type: Cargo
Limited
At the end of each round, you may spend 1 energy to recover 1 shield (up to your shield value).

Engine Booster
Cost: 3
Type: Cargo
Limited
Immediately before you reveal your maneuver dial, you may spend 1 energy to execute a white [1 Forward] maneuver. You cannot use this ability if you would overlap another ship.

EM Emitter
Cost: 3
Type: Cargo
Limited
When you obstruct an attack, the defender rolls 3 additional defense dice (instead of 1).

Shield Projector
Cost: 4
Type: Cargo
When an enemy ship becomes the active ship during the Combat phase, you may spend 3 energy to force that ship to attack you, if possible, until the end of the phase.

Quantum Storm (Unique)
Cost: 4
Type: Title
Energy: +1
GR-75 only
At the start of the End phase, if you have 1 or fewer energy tokens, gain 1 energy token.

Dutyfree (Unique)
Cost: 2
Type: Title
Energy: +0 (not a typo)
GR-75 only
When performing a jam action, you may choose an enemy ship at range 1-3 (instead of at Range 1-2).

Combat Retrofit
Cost: 10
Type: Modification
GR75 only; Huge Ship only
Increase your hull value by 2 and your shield value by 1.

Tibanna Gas Supplies
Cost: 4
Type: Cargo
Limited
Energy: You may discard this card to gain 3 energy.

Frequency Jammer
Cost: 4
Type: Cargo
Limited
When you perform a jam action, choose 1 enemy ship that does not have a stress token and is not at Range 1 of the jammed ship. The chosen ship receives 1 stress token.



Damage decks - revealed!

Fore (10 cards; all are Ship type damage)

Hull Breach x2
Place 1 of your Upgrade cards under this card. You cannot use that Upgrade card while this card is faceup. Energy: Spend 2 energy to flip this card facedown.

Broadcast Malfunction
You cannot perform the jam action. Action: Roll 1 attack die. On a [Regular Hit] result, flip this card facedown.

Secondary Drive Failure
You must spend 1 energy to perform any action.

Damaged Stabilizers x2
When you execute a bank maneuver, suffer 1 damage. If you draw a Damage card, draw it from the Fore Damage deck. Action: Roll 1 attack die. On a [Regular Hit] result, flip this card facedown.

Direct Hit x4
This card counts as 2 damage against your hull.


Aft (10 cards; all are Ship type damage)

Command Pod Casualties x2
Assign 1 stress token to 1 friendly small or large ship. Then your opponent may assign 1 stress token to 1 of your small or large ships. Then flip this card facedown.

Reactor Leak x3
When you execute a maneuver, reduce the amount of energy you gain by 1 (to a minimum of 0).

Projector Power Failure
You cannot perform the reinforce action unless you have at least 3 energy.

Reactor Cowl Rupture
When you perform a recover action, you cannot recover more than 2 shields. You must still spend all of your energy.

Engine Damage x3
When you execute a maneuver, if the speed of that maneuver plus the number of faceup “Engine Damage” cards you have equals or exceeds 5, you must skip your “Perform Action” step this round.



Questions welcome but please pardon any slow responses!
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Josh B
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For those interested, the maneuver dial on the transport itself (all white):


1 Forward - 3 Energy

1 Bank - 2 Energy

2 Forward - 2 Energy

2 Bank - 1 Energy

3 Forward - 1 Energy

4 Forward - no Energy
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Ron D
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GlobeTrotting wrote:

Carlist Rieekan (Unique)
Cost: 3
Type: Crew
Huge Ship only; Rebel only
At the end of the Activation phase, you may discard this card to treat each friendly ship's pilot skill value as "12" until the end of the phase.

Is this a typo? If not, I don't think I'm getting what this card is supposed to do.

Thanks for the spoilers!
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Josh B
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Dr Lucky wrote:
GlobeTrotting wrote:

Carlist Rieekan (Unique)
Cost: 3
Type: Crew
Huge Ship only; Rebel only
At the end of the Activation phase, you may discard this card to treat each friendly ship's pilot skill value as "12" until the end of the phase.

Is this a typo? If not, I don't think I'm getting what this card is supposed to do.

Thanks for the spoilers!

Good catch! It's at the "start"
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J Chav
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Hello Recon Specialist on an E-wing...

Might be better then R2-D2.
 
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Stilgar Fremenleader
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Cool, thanks for posting!

*refreshes Miniature Market order obsessively*
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Allen T
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I was thinking R5-P9 on Luke with shield upgrade and DtF.
He (generally) doesn't have to spend focus on defence, so at the expense of some offence by saving your focus on attack you gain the same shield restoration as with R2D2 for fewer points and without requiring green manuvers.
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Jeff Dunford
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Danath wrote:
Hello Recon Specialist on an E-wing...

Might be better then R2-D2.

Too bad the E-wing doesn't have a crew slot.

(But you can still do cool things if Garven or Kyle is around)
 
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Jesse Catron
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The first transport is away!!
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Read the rulebook, plan for all contingencies, and…read the rulebook again.
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Congratulations! I know folks have been waiting on this one for awhile!

BTW, can anyone tell me what the physical dimensions of the model are when it's all put together?
 
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J Chav
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iNano78 wrote:
Danath wrote:
Hello Recon Specialist on an E-wing...

Might be better then R2-D2.

Too bad the E-wing doesn't have a crew slot.

(But you can still do cool things if Garven or Kyle is around)

Not yet. I thought it was spoiled in the Rebel Aces, a Title that allows E's and B's to add crew.

On http://geordanr.github.io/xwing/ it is showing but I'm wondering if the B/E is because they couldn't make out what letter it is. Likely just Bs.
 
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Moritz MacBenic
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Danath wrote:
iNano78 wrote:
Danath wrote:
Hello Recon Specialist on an E-wing...

Might be better then R2-D2.

Too bad the E-wing doesn't have a crew slot.

(But you can still do cool things if Garven or Kyle is around)

Not yet. I thought it was spoiled in the Rebel Aces, a Title that allows E's and B's to add crew.

On http://geordanr.github.io/xwing/ it is showing but I'm wondering if the B/E is because they couldn't make out what letter it is. Likely just Bs.

Sorry to disappoint ye m'lad. The title refers to the twoseater variant of the B-Wing only. It is called the B-Wing/E. Yes with a slash. No the E-Wing won't get a crew member upgrade. Sorry.

I'd love to see this X-Wing Variant here though:


Though this X-Wing Variant never had an astomech. If you ask where this is from, it's from "Crimson Empire" the comic book. Was used as a bomber/fighter hybrid.
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Jeff Dunford
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Danath wrote:
iNano78 wrote:
Danath wrote:
Hello Recon Specialist on an E-wing...

Might be better then R2-D2.

Too bad the E-wing doesn't have a crew slot.

(But you can still do cool things if Garven or Kyle is around)

Not yet. I thought it was spoiled in the Rebel Aces, a Title that allows E's and B's to add crew.

On http://geordanr.github.io/xwing/ it is showing but I'm wondering if the B/E is because they couldn't make out what letter it is. Likely just Bs.

I don't know what you're talking about (that link takes me to "Yet Another Squad Builder" and I don't see anything about crew upgrade slots on E-wings, and no title to add, etc), but the E-wing is a one-man fighter + astromech, so I don't think it will ever have a crew slot.

It does make sense to have a crew slot on a B-wing, since it's supposed to have a gunner.

I'd be pretty shocked if they ever put both an astromech slot and a crew slot on the same ship. R2-D2 (mech) + Chewbacca (crew) seems really strong, as does R5-P9 (mech) + Recon Specialist (crew), etc.
 
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J Chav
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Ah so it's a B-wing/E Not confusing at all.
 
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Ron D
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Danath wrote:
iNano78 wrote:
Danath wrote:
Hello Recon Specialist on an E-wing...

Might be better then R2-D2.

Too bad the E-wing doesn't have a crew slot.

(But you can still do cool things if Garven or Kyle is around)

Not yet. I thought it was spoiled in the Rebel Aces, a Title that allows E's and B's to add crew.

On http://geordanr.github.io/xwing/ it is showing but I'm wondering if the B/E is because they couldn't make out what letter it is. Likely just Bs.

Yeah, that's just the name of the B-Wing model with crew - B-Wing/E. Also, if you look carefully at the Rebel Aces preview, it looks more likely to be a modification than a title.
 
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Josh B
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For those interested:

The ISBN is
978-1-61661-674-8

I haven't taken the model out of the box yet (I'm at work!) but from holding up a ruler against it, I estimate that it's approximately 8.5 inches long, 1.5 inches tall and (this is the hardest to measure without removing it) 2.5 inches wide.
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Josh B
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Also, for those who care and were concerned about this back in the day, there are indeed 4 ship tokens for the X-Wing (two with Rookie backs, 2 with Red backs), so you can field all 4 unique X-Wings at once. You only get 1 of the Rookie card and 1 of the Red card, though.
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Robert M.
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GlobeTrotting wrote:
I haven't taken the model out of the box yet (I'm at work!)...

You, sir, need to seriously re-examine your priorities!
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Dennis de Vries
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I'm curious: is there only 1 card of every upgrade (I presume that there will be only 1 of each unique upgrade), or are there also some 'multiples'?
 
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J Chav
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I'm hoping two fletchettes
 
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Josh B
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Menghini wrote:
I'm curious: is there only 1 card of every upgrade (I presume that there will be only 1 of each unique upgrade), or are there also some 'multiples'?

Three copies of the torpedoes, everything else you only get one copy of
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Allen T
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GlobeTrotting wrote:
Also, for those who care and were concerned about this back in the day, there are indeed 4 ship tokens for the X-Wing (two with Rookie backs, 2 with Red backs), so you can field all 4 unique X-Wings at once. You only get 1 of the Rookie card and 1 of the Red card, though.

Which, of cource, would have been IMPOSSIBLE on Imperial Aces... (grumble grumble)
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Ron D
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monkeykins wrote:
GlobeTrotting wrote:
Also, for those who care and were concerned about this back in the day, there are indeed 4 ship tokens for the X-Wing (two with Rookie backs, 2 with Red backs), so you can field all 4 unique X-Wings at once. You only get 1 of the Rookie card and 1 of the Red card, though.

Which, of cource, would have been IMPOSSIBLE on Imperial Aces... (grumble grumble)

That is EXACTLY what they did with the tokens in Imperial Aces - 4 tokens, all four unique pilots got their own tokens, with two copies of two different generic pilots on the backs. If there is a difference, it is that Imperial Aces also gave us doubles of the two generic cards.
 
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J Chav
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GlobeTrotting wrote:
Menghini wrote:
I'm curious: is there only 1 card of every upgrade (I presume that there will be only 1 of each unique upgrade), or are there also some 'multiples'?

Three copies of the torpedoes, everything else you only get one copy of

This alone may have sold me on the Transport...

Everything else is cherries on top.
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Eric B.
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monkeykins wrote:
GlobeTrotting wrote:
Also, for those who care and were concerned about this back in the day, there are indeed 4 ship tokens for the X-Wing (two with Rookie backs, 2 with Red backs), so you can field all 4 unique X-Wings at once. You only get 1 of the Rookie card and 1 of the Red card, though.

Which, of cource, would have been IMPOSSIBLE on Imperial Aces... (grumble grumble)


But they did do this with Imp Aces. Don't you get 2x Royal Guard and 2x Saber bases, meaning all four uniques on their own cardboard? I guess I didn't play super close attention when I unboxed mine, but since you get two Royal Guard cards and two Saber Squadron cards I'm almost sure you get two Royal Guard/Saber bases??
 
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