I was a little disappointed in Paolo's Batman game, which I felt needed too many house rules in order to get the game completed in a manageable timeframe (the theme fit the gameplay and both were excellent, except it needed a lot more playtesting to balance the resources). Dogs of War looks much more balanced after watching the 50 min gameplay video. I like the tug of war combat. I initially feared it would be just another war game due to the games title, but it is more worker placement and negotiation which I prefer to combat tactics for gameplay.
I can't thank you enough for that headline comment. I've weaned myself off of KS because of some frustrating long waits and failures, then saw this, and doubted whether I could really stay away. And then I saw your thread and comments, and the words 'worker placement' and I breathed a sigh of relief. So I can relax again now and hope someone takes this rather excellent thematic idea and does something more adventurous with it.