So I'm looking into a few builds for 150 games that include the transport, will not be doing full Epic games till the Tantive in released.
I ran the Transport like this, I'm just summarizing the upgrade card texts:
EM Emitter, Ships shooting through this ships roll 3 extra agility instead of 1. 3 pts
WED-15 Repair droid: Action spend 1 energy yo discard 1 face down damage or 3 energy to discard a face up damage. 2 pts
Engine Booster: spend 1 energy to perform a 1 forward before you show dial. 3 pts
Bright Hope: When you reinforce, you get 2 evades for each attack instead of 1. 5 pts
Combat Retrofit: plus 2 hull and plus 1 shield. 10 pts
Jan Doddonna: When a friendly ship at range one attacks, change one hit to a crit. 6 pts
Costs 59 pts, but it feels like a tank. between reenforcing, healing shields and damage, i have yet to have and damage applied to it. It does 0 damage, unless it hits you. helps boost attacks and hinders maneuverable ships with Jam. I flew it with Slicer tools and Frequency Jammer and that helps, but didn't control moment as much.
I do fee Bright Hope tile is almost a auto include, with its plus 2 energy and the 2 evades when it reenforces.
Green, PTL, Assault Missiles x2
Dagger FCS x2
Chew, PTL, Nien Numb
all my ships bar 1 y wing & 1 x wing (i need more)
trying it friday night i think its a good mix