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Star Wars: X-Wing Miniatures Game» Forums » Strategy

Subject: Transport Escorts rss

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Tim Pitsch
United States
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So I'm looking into a few builds for 150 games that include the transport, will not be doing full Epic games till the Tantive in released.

I ran the Transport like this, I'm just summarizing the upgrade card texts:

Transport 30pts

EM Emitter, Ships shooting through this ships roll 3 extra agility instead of 1. 3 pts

WED-15 Repair droid: Action spend 1 energy yo discard 1 face down damage or 3 energy to discard a face up damage. 2 pts

Engine Booster: spend 1 energy to perform a 1 forward before you show dial. 3 pts

Bright Hope: When you reinforce, you get 2 evades for each attack instead of 1. 5 pts

Combat Retrofit: plus 2 hull and plus 1 shield. 10 pts

Jan Doddonna: When a friendly ship at range one attacks, change one hit to a crit. 6 pts

Costs 59 pts, but it feels like a tank. between reenforcing, healing shields and damage, i have yet to have and damage applied to it. It does 0 damage, unless it hits you. helps boost attacks and hinders maneuverable ships with Jam. I flew it with Slicer tools and Frequency Jammer and that helps, but didn't control moment as much.

I do fee Bright Hope tile is almost a auto include, with its plus 2 energy and the 2 evades when it reenforces.


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Ian Williams
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Transport with
Toryn Farr
Comms Booster
Ionization Reactor
Slicer Tools
Combat Retrofit
Bright Hope

Green, PTL, Assault Missiles x2

Wes Janson

Tarn Mison

Dutch, Ion

Dagger FCS x2

Chew, PTL, Nien Numb

300 Pts

all my ships bar 1 y wing & 1 x wing (i need more)
trying it friday night i think its a good mix
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