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Subject: Solo variant? rss

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Allen Chang
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We sort of had this on the back of our minds but haven't put too much thought into this. Our attention and play-test sessions focused on making sure we have a polished 2 to 4 player game first.

That said, I can think of a way to accommodate for solo play. The game rewards efficient play. As a single player, the board and Exchange is in full control of the player, the challenge would be to fulfil a specific city pattern and Influence score within an allotted number of turns;

We'll have to think more on this one, but I think it's possible.
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