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The American Civil War» Forums » Rules

Subject: Yanks & Rebs: A&A1861 rss

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Joe G
United States
indianapolis
Indiana
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Rules simplification for my students in their history class:

1 production: city values/10 (north@12,south@8)

2 pieces: cavalry cost-1 1/2, move 2, fire 1 (d6)
Infantry cost-1, move 1, fire 1,2 (d6)
Artillery cost-2, move 1, fire 1,2,3 (d6)
Leader cost-2, move 2, fire +1
Fort cost-3, fire -1
Fortress cost-3(upgrades fort), fire -2
Railroad cost-1
Naval cost-1
Intervention cost-1
Combined arms:cav,inf,art,ldr-+1
5 pieces fire per round per side, retreats possible but enemy gets parting shot
Each ldr rallies a dead unit if 1 (d6)

3 railroads:pieces can move along rails, no combat
each point transports one piece (north@7,south@4)
Richmond & Washington are connected
4 major river: can cross only if one controls both sides or city

5 navies: each point transports one piece, starts in port, -1 amph atk
River movt, but must stop @ enemy fort/fortress (north@4,south@0)
Only one side can use navies, positive/negative sliding scale

6 turns: turn1(spr),s moves/atk, n moves/atk, t2(sum), t3(fall), yr end(buy)
7 supply: at year end each army (>4 pieces) must be adj to friend city or RR
if out of supply lose 1-2 units (d6:even/odd)
8 setup: same as basic game but add south:1 ldr Memphis, 2 ldr Richmond,
Fortresses @ all sea cities, forts @ Ricmond, W TN, & DC
9 victory: own 8 opposing cities
10 intervention: only one side +, positive/negative sliding scale
2d6 if =7 pieces, no int. rolls
11 Eman. Proc.: if north kills >= 7 s.pieces, then no more Int. rolls
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Dan Long
United States
Tacoma
Washington
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Looks interesting...been trying to get my game group (mainly Axis & Allies) to play this since it's the Sesquicentennial of the Civil War.
 
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