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Space Cadets» Forums » Variants

Subject: 7 player variant? rss

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Theron Seckington
United States
St. Louis
Missouri
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I have a game night coming up this weekend and after our last...truncated mission I think I have a good handle on things.

However, I've got 7 potential players at the moment and I still really want to give Space Cadets a go. It's just that fun! I know I'd like to modify the 6 Player Recommended Setup on page 5 of the rules.

My thought is to create a seventh position, a "Regional Executive Delegate Supervising Human Resources & Technology," or REDSHRT, who will have the following responsibilities:

1. They run the Jump drive and the Blink technology.
2. They must always be handed at least one Core Breach card.
3. They, not the Captain, have the experimental technology cards to hand out.

I'm worried this isn't quite enough to do so I'm considering moving Damage Control to Engineering so the setup falls out like:

Player One: Captain/Tractor
Player Two: Engineering/Damage
Player 3: Weapons
Player 4: Helm
Player 5: Sensors
Player 6: Shield
Player 7: REDSHRT/Jump

I'm eager to hear the community's thoughts!
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Geoffrey Engelstein
United States
Bridgewater
New Jersey
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When we have seven we usually give Tractor and Jump to the extra person.

Captain can just be Captain.

I've also had folks that wanted to split the weapons duty, because they have someone who wants to put the puzzles together, but isn't ready for the pressure of taking the shots.

Have fun!
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Theron Seckington
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And a designer handled my question personally. This is the best community.
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