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Subject: A Magic Realm Tutorial – The Book of Learning rss

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Jay Richardson
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A comprehensive tutorial for Magic Realm is now available (see the file page link below).

Magic Realm has long had the reputation of being difficult, or even impossible, to learn. The poor quality of the 1st and 2nd edition rulebooks contributed to this situation, but even with the excellent fan-produced 3rd edition rulebook Magic Realm remains a challenging ruleset for beginners to tackle on their own.

There are many reasons why Magic Realm is difficult to learn. It is a complex game that is also remarkably unique. Many of the mechanisms and procedures used in Magic Realm are not used by any other boardgame, and the gameplay itself is quite different from that of any other roleplaying game, so even experienced gamers will have few points of reference to help them understand how the game works.

Games as complex as Magic Realm need a rulebook that can quickly and unambiguously answer questions about how the game is played, but they also need a separate document that can serve as a tutorial to assist new players in learning the game. The requirements of a tutorial are quite different from that of a rulebook; if a rulebook attempts to be both a rules reference and a tutorial, the result is usually a terrible rulebook that fails at both tasks.

The goal of the Magic Realm Tutorial Project was to create a single comprehensive tutorial document for Magic Realm beginners, one that would take a beginner from first principles all the way through the game's most complex encounters. The result of this project is the Book of Learning, a comprehensive, fully illustrated tutorial that can also serve as an introduction to Magic Realm for people who are merely curious about the game.

This 282 page book contains 17 chapters and an Appendix.

The Book of Learning can be downloaded here:

http://www.boardgamegeek.com/filepage/79698/the-magic-realm-...

Note: an older thread, discussing the early development of the tutorial and containing many proofreading reports, can be found at the link below:

http://www.boardgamegeek.com/thread/814884/the-magic-realm-t...
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Michael Bechard
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Wow. Very impressive work, and I've only skimmed the first 18 pages! This is just what a dedicated newbie needs to really get a feel for not just how to play the game, but for the potential this little gem of a game really has. Bravo, can't wait to read it more.
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Jeffery Bass
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What's this? Why, it's the Hiller Flying Platform! It flew in 1955.
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Congratulations on finishing the project, a truly outstanding effort of enormous benefit to the game playing community, and even more impressive because it was done pro bono for everyone's benefit. You are to be heartily thanked. Well done!
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Matt Becker
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What a "Tremendous" gift for the Magic Realm fan base! Thank you, Jay.
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Davido
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Magesterial does not even begin to describe this effort, literally years (dare we say decades) in the making. Bravo!
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WORELOF PENDRAGON
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Thank you oh mighty Magic Realm God.I shall sacrifice my first born kitten to your greatness!
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Jay Richardson
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Book of Learning v1 Errata List

This is the current list of errata for the v1 file. I will update this list as required. If you find an error, check here to see if someone else has already reported it.

The number of errors is disappointing, but so far they have thankfully all been very minor. I will eventually release a v2 file that will incorporate all of this errata.

p. 15
The are no Day spells
There are no Day spells

p. 91
The are two keys
There are two keys

p. 93
place Berserker's Attention chit on R7's Serpent

p. 101
result from the casting the spell.
result from casting the spell.

p. 106
rounds were nothing happened
rounds where nothing happened

p. 141
which he do because
which he can do because

p. 159
faster than the his Great Axe,
faster than his Great Axe,

p. 159
suffers 10 wounds
suffers 9 wounds

p. 171
The Octopus then takes his turn,
The Octopus then takes its turn,

p. 177
the protection they offer to their riders.
the protection it offers to its rider.

p. 180
she'll probably never use it.
she'll probably never use them.

p. 187
absorbed monsters cannot use walking the woods

p. 188
The familiar records M BL3 – S – S – S
The familiar records M BL3 – P – P – P

p. 188
White magic and Black magic is present
White magic and Black magic are present

p. 190
The familiar records M CG2 – M CG2 – S – S
The familiar records M CG2 – M CG2 – P – P

p. 190
absorbed monsters cannot use walking the woods

p. 195
so many spells to chose from
so many spells to choose from

p. 208
The Elven Grace spell does NOT alter the time numbers of Fight chits... only Move chits.

p. 212
Blazing Light being as nearly useless
Blazing Light as being nearly useless

p. 213
Wizard's Fiery Blast will be much help.
Wizard's Fiery Blast would be much help.

p. 223
Witch King to use Magic Sight Table
Witch King to use the Magic Sight Table

p. 224
on the Magic Site Table
on the Magic Sight Table

p. 224
Company has for sale
Company had for sale

p. 225
and sucessfully hides.
and successfully hides.

p. 230
Note that, in order to block
Note that in order to block

p. 232
(dagger, monsters' tooth/claw)
(dagger, monster tooth/claw)

p. 232
which has very simple relationship
which has a very simple relationship

p. 233
"Used the Round"
"Used this Round"

p. 243
there was only a 14% chance
there was only a 11% chance

p. 245
or higher, an 86% chance).
or higher, an 89% chance).

p. 246
by any character if they can catch him when all of his
by any character if he is caught when all of his

p. 255
neither the Fiery Blast or the Goblins would have prevented the Pilgrim from being able to cast it.
neither the Fiery Blast nor the Goblins could have prevented the Pilgrim from casting it.

p. 257
Mace becomes Alerted.
Mace becomes alerted.

p. 257
Goblin that is attacking
Goblin that was attacking

p. 259
None of the hired natives are a defender on their own sheet
None of the hired natives are defenders on their own sheets

p. 261
move last para of Attacks/Maneuvers to Selecting Targets

p. 261
each undercuts and kills his Goblin.
each undercut and killed a Goblin.

p. 266
However, this is number
However, this number

p. 266
remember that you have deduct
remember that you have to deduct

p. 267
Curse for Ashes or
Curse of Ashes or

p. 271
on varous aspects
on various aspects

p. 274
spell varieites
spell varieties
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Mark O'Reilly
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Brilliant stuff..now I can track down a copy
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BrentS
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Well done, Jay, and congratulations on completing this enormously daunting project. I'm sure this will be a great asset to all players learning the game.

Brent.
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Over 50 Gamer
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Between this Hurculean effort and the incredible amount of work you've put into the ASLSK tutorials, you truly are one of BGG's most valuable contributors. Thank you for your dedication.
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Mark Ashton
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Have you been geek of the week yet? Because you certainly deserve it.
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Hector Flores
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Fantastic work Jay & all who helped him on this effort. Two thumbs way up.
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Derek H
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Would be really great if this was available in .epub format; so I can download and peruse at length on my ebook reader. Thanks!!
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Ryan Dusek
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gamesbook wrote:
Would be really great if this was available in .epub format; so I can download and peruse at length on my ebook reader. Thanks!!


You could try calibre to convert it to epub. I would but I am at work right now.
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Mark W
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Amazing effort, Jay. Thank you!
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R. Beef
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Aloha Jay - well I told myself that when you finished the tutorial I would dust off my Karim remake and venture forth.

I'm happy to say the adventure started last night with the White Knight - very enjoyable and good times!

Mahalo for that doing a great job!

Kick Ass!!

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Jay Richardson
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Derek H wrote:
Would be really great if this was available in .epub format; so I can download and peruse at length on my ebook reader. Thanks!!

Sorry, I can't help you with this. I'd have to update my copy of Adobe InDesign CS2 (which I used to layout this book) to a newer version that supports the epub format... but I can't afford to do that, and I doubt that I have a computer that could even run the newer version if I was able to upgrade.

Ryan Dusek wrote:
You could try calibre to convert it to epub. I would but I am at work right now.

After checking the notes on converting a PDF to epub on calibre's web site – and knowing how this PDF is structured – I suspect that a calibre conversion would be a nearly unusable mess. They really emphasize that PDF is a terrible format to convert from.
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Matt G
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Wow, this is a masterpiece of technical writing!
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David Arlington
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This is truly an amazing wonderful work!

Dave
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Kevin Erskine
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I agree this is amazing!

I got the game on ebay earlier in the year and saw this thread. So I decided to wait to learn. Now I have no excuses anymore.

incredible!
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Derek H
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richfam wrote:
Derek H wrote:
Would be really great if this was available in .epub format; so I can download and peruse at length on my ebook reader. Thanks!!

Sorry, I can't help you with this. I'd have to update my copy of Adobe InDesign CS2 (which I used to layout this book) to a newer version that supports the epub format... but I can't afford to do that, and I doubt that I have a computer that could even run the newer version if I was able to upgrade.

Is it not worth trying to crowd-source that here at the 'geek. I can't believe that there is not one gamer in our midst without that capability?!
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Scott West
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A brilliant job Jay! I've read through the last sections twice already and it has greatly enhanced my understanding of the game. I am trying now to get a physical copy. I want to share this with my daughter.

This just shows how the love of a game shines through. For a game, with rules derided for their complexity, it just shows how much we have forgotten the path breaking ways of previous designers.

Imagine if this game were published this year? Would the reviewers at Essen have any understanding of the deep complexity involved in putting this design together?

It makes me sad to see what became of AH and all of the brilliant ideas they allowed to flourish.
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Troy Winfrey
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I'm going to say Tremendous with a sharpness star.

I picked up MR sometime in 1980, IIRC, and was baffled by it for many years, only gradually learning to love its complexity. This is without doubt the finest attempt to subdue the ruleset that I've ever seen. Congratulations everyone.

And I'm currently guiding a pair of newbs through Realmspeak...in a little bit we're going to crank up one of my cardboard copies and actually take 'er out for a spin...this game may rise again someday...
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Jeff Petraska
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This tutorial has been worth the 35-year wait! It's fantastic!
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WORELOF PENDRAGON
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Jay truly is the Yoda of Magic Realm.He has put out so much over the years to help the M.R. noob.I think we owe him a thanks and some geek gold!Jay you are the White Knight!!

LOLZ!
His slogan could be."The wicked shall be taught a lesson!"
Get it taught a lesson +1 LOLZ!
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