Recommend
3 
 Thumb up
 Hide
6 Posts

Duel of the Giants: Eastern Front» Forums » Rules

Subject: Hiding between hexes... rss

Your Tags: Add tags
Popular Tags: [View All]
Armand
United States
Los Angeles
California
flag msg tools
badge
Avatar
mbmbmbmbmb
I'm trying to get the rules down prior to my first game.

I make a point of never houseruling a game until I have played the rules as written.

However...

The "same row" rule, which allows hiding between hexes, is one of the nuttiest things I've ever heard. Aside from having no possible basis in reality, the whole point of a hex map is to make range continuous without getting into the diagonal/orthogonal problems of a grid.

So, my question:

Would it really screw things up to throw out that rule and use normal range calculations for a hex map?

Because honestly, I don't know if I can say that rule to my wargamer buddies with a straight face...

thanks

edit: crap, should have posted in 'variants'...
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
karel vlasak
Czech Republic
Prague
Unspecified
flag msg tools
badge
Avatar
mbmbmb
Yes, in this game you can only shoot in the direction of the neighbouring hexes. So, you can "hide between hexes" as you say.
It is completely out of reality but this is in fact rather abstract game just dressed up as a war game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Armand
United States
Los Angeles
California
flag msg tools
badge
Avatar
mbmbmbmbmb
I've only played once, but I can answer my own question.

Since hiding between hexes is completely idiotic on every level, from theme to game design (why would you use a hex map if you're going to ignore the main design advantage of a hex map?) we ignored it.

The game works just fine. I would not recommend to anyone that they follow the rules as written.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
karel vlasak
Czech Republic
Prague
Unspecified
flag msg tools
badge
Avatar
mbmbmb
Yeah, but you are playing a different game,then. Why not, if you wish, but in this game, the tanks behave like bishop or castle in chess, rather than like in reality...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Matecha
United States
Florence
New Jersey
flag msg tools
badge
Avatar
mbmbmbmbmb
I explain it as blind spots in the attacker's FOV.
They can only see out of 6 viewports in the tank.

I'm not happy with their rule but at least I can give it a slight reason.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Filip "Rastula" Nowakowski
Poland
Poznań
flag msg tools
Avatar
mbmbmbmbmb
Fallow wrote:
I explain it as blind spots in the attacker's FOV.
They can only see out of 6 viewports in the tank.

I'm not happy with their rule but at least I can give it a slight reason.



That is a good explanation, limited view of the tank crew is a fact.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.