Travis Morton
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Brackenridge
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I am all but set on 2 PTL Intercetors with a Firespray for muscle.

Current ideas are:
Fel + PTL =30
RGT + PTL + Shield =29
Kath + 3pts =41

I thought PTL so Kath could turtle, focus+TL, or any other combo.

Originally it was Bounty Huntwr +HLC, but then the higher PS would fit the two flankers better I thought.

Other Kath options:
Recon - seems solid and overall good
Rebel Captive - punishes early attacks at Kath
Marksmanship - combo with Kath, but seems too narrow
Ion Cannon - cpuld act as board control or set up flankers
Merc Copilot - allows a slow crawl that also sets up board control

Would another configuration be better? Perhaps a different Firespray with other loadout?

Is Fel better than a second Royal Guard? Or would Targeting Computer be a better add to Fel and alter the Shield on the Guard?

Thank you for any help; I am over-analysising.

Also, I am not expecting Swarms, but our last event was B- and X- in the majority.
 
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Soren B.
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I have played Firespray + 2 INTs quite a bit and have had some success.

For me the trick was to keep the Interceptors alive. I used PTL + Stealth device. Whenever I expected to get shot at (and could not get out of arc) I would do a Focus + Evade. If only one or two enemy ships are shooting at you that gives you 4 evade dice (before counting any R3 bonus) and a good chance of modifying with your focus. Add in the Evade token and you have ships that are really tough to break. Several of my matches have seen the Interceptors go through unharmed even though they were shot at several times.

Trouble is that when Stealth goes you are down to a 2 Hull ship. Some prefer to spend their points on a Hull Upgrade instead but I usually have the good fortune of having effective Stealth Devices

And oh, I usually go with Krassis Trellix + HLC and Recon Specialist.

Using this setup I have taken down a Lambda shuttle on the first firing round. Two R1 INTs and a HLC against 1 agility really brings the pain.
 
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Travis Morton
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That uses a pair of Sabers then? Don't kmow if punting the PS advantage, that seems to be the new contested area, is worth it.

I like HLC, but 46pts for an HLC with Recon and reroll is really putting a big bullseye on Krassis
 
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Allen T
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Grand Rapids
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You could try swapping Fel for Turr, using Krassis + Cluster + seismic?
Or two RGT+PtL, with Kath+rebel captive?

Actually, you don't have a lot of time to playtest new squads, I'd go with the one you feel most comfortable with.
 
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Jeff Dunford
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Kemptville
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I've always liked:

Krassis Trelix + HLC
Soontir Fel + PtL
Turr Phennir + Vet Instincts

However, I understand if you don't like putting so many points into your Firspray. You could just use a Bounty Hunter, with or without RecSpec, and try to squeeze in a TIE Fighter...
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Christian Ebeling
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I am thinking about a Firespray + 2 Interceptors list myself for a while now. I love both ships and I think the Firespray is a good way to distract your opponent from your Interceptors – or they ignore it and you have a Firespray for the endgame.

I decided to fly Royal Guards for their pilot skill. I really want my interceptors to move after most of the PS 1,2,4 pilots (AP, Rookie/Blue, Dagger).

These are my favourite Lists for all available Firespray pilots:

1. Krassis + HLC + Assault Missiles + Seismic Charges (50)
Royal Guard + PTL (25) x2

I like having an Assault Missile as a Swarm counter and Krassis can use his re-rolls.
Alternatively Cluster Missiles instead of Assault and switching Seismic Charges for Rebel captive. Probably the better variant when you are not expecting swarms but agulity 1 ships.

2. Kath (Slave-1) + Adv. Proton Torpedo + Deadeye + Recon Specialist + Seismic Charges (50)
Royal Guard + PTL (25) x2

Here I like the torpedo to (hopefully) get rid of big ships like the Falcon, Shuttle or Firespray as fast as possible.

3. Boba + Exp. Handling + Navigator + Seismic Charges + Engine (50)
Royal Guard + PTL (25) x2

This is just all about maneuvering out of your opponents arcs (and hoping he has no turrets).

4. Bounty Hunter + HLC (40)
Royal Guard + PTL + Title + Stealth + Targeting Computer (30) x2

The Interceptors pack a little more punch and durability in this one.


Since I would really like to fly to two “fully” upgraded Royal Guard Interceptors I was also thinking about replacing the Firespray with the Shuttle:

5. Kagi + Ion Cannon + Rebel Captive + Intelligence Agent (36)
Royal Guard + PTL + Title + Hull + Shield Upgrade (32) x2

Kagi draws fire while dishing out stress and ion tokens to make life even easier for the Interceptors. For a more offensive Shuttle:
Yorr + FCS + Gunner + Weapons Engineer + Engine Upgrade (38) and Targeting Computer instead of Hull Upgrade on the Interceptors (31x2). And Yorr can take the stress from the Interceptors while using FCS and Gunner to be less dependent on actions.
 
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Jeff Wilder

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California
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I like the basic concept, but I'd go:

Jax + PTL (29)
RGT + PTL (25)
Kath + Marks + Gunner (46)

If you're going to take Kath, you need to leverage her ability. (And her ability with ships as mobile as Interceptors is very good.) That means Marksmanship and Gunner.

Although AGI-2 doesn't suck, by any means, it's also not "turtle" material. If you're thinking defensively, you should take Fett. If you're thinking offensively, take Kath ... but use Kath offensively.

And 876 is not a bad PS-bid. I really like the ideas behind the squad. (After getting my ass handed to me, in my last tourney, flying Interceptors and rolling 60-percent Green blanks, I wouldn't fly it. But I like it.)
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Toby Wittwer
Netherlands
Vlaardingen
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A player here has had decent success with a list using
Krassis+HLC
Soontir+PtL+Stealth
Second Interceptor

as core, with a number of variations (Alpha Squadron, Saber squadron, with or without Stealth, Anti-Pursuit lasers on Krassis). This was pre-aces, though, I know he's now experimenting with Lt. Lorrir.
 
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Travis Morton
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I had seen a slick list thsy really presents 3 choices to shoot at, and 0 to ignoe.

Royal+TargetComp+PTL+Shield=31 ×2
Bounty Hunter + Gunner=38

The real problem about losing HLC is you lessen your killing ability against high shield opponents. But, this is most compensated with Gunner to aid versus Empire. This unfortunately means your Rebel game is more Cat & Mouse, so I need to evaluate more.

The classic 996 Trellix, Fel, and Phennir is a distinct fallback if I cannot iron it out. I just worry that no PTL on Turr weakens him to the expected AdvSen B-'s.

Advice on Kath is very appreciated, and its validity makes my building harder.

There was an idea to present a almost even point split with:

Fel+PTL+shield=34
Bounty Hunter+option (3-4 points)=36-37
RGT+PTL+shield=29

If the above, Flight Instructor, RecSpec, Captive, or something else?
I assume Captive to make all choices against the list .



 
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Travis Morton
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prokto wrote:

3. Boba + Exp. Handling + Navigator + Seismic Charges + Engine (50)
Royal Guard + PTL (25) x2

4. Bounty Hunter + HLC (40)
Royal Guard + PTL + Title + Stealth + Targeting Computer (30) x2

For a more offensive Shuttle:
Yorr + FCS + Gunner + Weapons Engineer + Engine Upgrade (38) and Targeting Computer instead of Hull Upgrade on the Interceptors (31x2). And Yorr can take the stress from the Interceptors while using FCS and Gunner to be less dependent on actions.


Solid ideas I am considering. Boba is prob no since I am untested with him.
 
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Mark Montreuil
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Ottawa
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Be careful depending on Squints, they hit hard but they can die very quickly, and the point cost reduces the number of empire ships you can field. I would try flying your list against some friends running some of the popular lists to see how well you will do.

Mark M.
 
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