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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: New Death Star Turbolaser Stats - your thoughts rss

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Tim King
Canada
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I was wondering, based on the information from the turbolaser card with the Tantive IV, what kind of stats would you give a Death Star turbolaser turret?



 
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Mark Henderson
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I'm not sure the Death Star's weaponry is even relevant to this game.

In the original Star Wars, the whole reason Darth Vader decided to take on Red Squadron is because the battle station had trouble targeted such small, fast craft. (It was primarily designed to destroy entire worlds, after all.)
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Jeff Dunford
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MarcusAurelius wrote:
I'm not sure the Death Star's weaponry is even relevant to this game.

In the original Star Wars, the whole reason Darth Vader decided to take on Red Squadron is because the battle station had trouble targeted such small, fast craft. (It was primarily designed to destroy entire worlds, after all.)


Seems consistent with the "double its agility value" on Single Turbolasers. That is, the Turbolasers will have a hard time hitting anything with Agility 3+, but a pretty easy time with Agility 0-1, which tend to be large and/or more sluggish ships (e.g. YT-1300, Lambda Shuttle, other Huge ships, B-wing, Y-wing). Agility 2 is about average (e.g. 4 attack against 4 defense, which is gives a slight edge towards the attacker).

For fun, casual "Trench Run" scenarios, maybe give the Death Star turrets a range of 1-3 (and maybe a firing arc that is "trench only"?) with 3 attack and the same text as Single Turbolasers.
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