To see the full review with pictures go to http://daisydoodledice.com/2014/05/02/pandemic/
Dangerous, life threatening diseases are running rampant throughout the world. It’s up to you and a your group of specialists to stop it.
In this game you will all work together. You all win, or you all lose.
I’m not going to go in to how to play the game. I think it’s enough to know it’s a co-op game, and you’re fighting horrible infections diseases all over the world. I am however, going to talk about the components and what I like and don't like about the game.
There are some great components. The 4 diseases are represented by translucent cubes. Wooden vials show whether or not you’ve cured, or eradicated a disease.Character cards give each player special abilities unique to their scientific expertise.
There’s also an infection deck, used to determine where the infection spreads, a player deck, used to travel, cure diseases, gain special events. It also includes the ever fun epidemic cards that increase the infections in the cities that are already infected. How many epidemic cards you put in the game will determine how difficult it is to win.
What I think
I’m a big fan of this game and I gave it a six out of six. I did that because it’s one of those games that we keep playing. It's a classic.
It’s a good game to both introduce people to deeper board games, and co-op games.
When Ryan first told me he wanted to get a cooperative game where everyone works together to win, I thought that was the stupidest idea ever. Since I’d never played one I couldn’t see how that could even be fun. If you can’t beat the heck out of someone, it’s just not worth my time, right? Well, I was wrong. Now, I have a lot of co-op games that I really enjoy. Mr. Brown, our oldest, almost always prefers to play a co-op.
On a not so happy note, it’s not perfect either. Once you play the base game a few times, you’ll likely want more. The expansions offer just that, but can be costly. I’ll talk more about what the expansions have to offer next week.
The other issue is that because you’re all working together, you can have players that dominate the game and play everyone’s turn for them, or players that suffer from analysis paralysis and take forever on their turn trying to decide what to do. I have a sister-in-law that doesn’t care for this game at all because in her opinion the people she played it with talked the game to death and she got bored. All things that could make the game not so enjoyable. What I’m trying to say is, be careful who you play the game with, get into the game by making suggestions, but let everyone make their own decisions on their turn, and it can be fun for everyone.