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Subject: Punchboard errors rss

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Steve B
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Ever had any really crazy punchboard errors? Not just a counter slightly mis-cut, or a token missing, but just a complete mess.

Today we sat and learned the rules for Glass Road, Uwe's other big game of 2013. Great! Rules learned, lets play!

Turns out every single token is completely messed up - it's like they got the punchboards in the wrong order then just cut them. Unlike the normal "damn this is so annoying" reaction, I just had to laugh - if it's gonna go wrong, might as well go all out!





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chris leko
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That's awesome!

I've never seen something out of order like that!
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Dan
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Yeah... I see what you did there.
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*puts up hands*

You win. Crazy!
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Tom Razo
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It was probably one of the first games to roll off the press following the Chinese New Year... whistle
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Josh Parks
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Oh wow, it have some off center boards before but never anything even close to this. That's actually kinda neat.
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Chris Robbins
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Collector's item!

Do make contact to ask for replacements. They should be happy to oblige if it hasn't been completely cleared out.
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Josh Chen
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This is amazing. I wonder how this can happen! whistle
 
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Len Yacullo
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The only issue I've ever had was last year when I bought Alhambra - the large "storage" tiles, where you park the tiles you can't use yet, were all printed at 90 degrees from what they should have been.
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Will

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porkchop_tw wrote:
This is amazing. I wonder how this can happen! whistle


It does give us a hint that the assembly line they use apparently does the printing & punching of the 2 sheets together instead of keeping the pieces separated until collation at the end. A jam can cause a miscount which then throws the punch off from the print.
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Chris Robbins
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Broadstorm wrote:
porkchop_tw wrote:
This is amazing. I wonder how this can happen! whistle


It does give us a hint that the assembly line they use apparently does the printing & punching of the 2 sheets together instead of keeping the pieces separated until collation at the end. A jam can cause a miscount which then throws the punch off from the print.


I would be surprised it's that sophisticated. A printing press used for one off jobs will print the same thing many times. A die cutter will be set up for one pattern and fed with the previously printed sheets. This is possibly an error in stacking the printed sheets. The third image (with foliage of two different widths) is simply turned the wrong way. It is a wonder to get three errors in one box, but there may be quite a few more with the same or two or one error.
 
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Will

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bltzlfsk wrote:
Broadstorm wrote:
porkchop_tw wrote:
This is amazing. I wonder how this can happen! whistle


It does give us a hint that the assembly line they use apparently does the printing & punching of the 2 sheets together instead of keeping the pieces separated until collation at the end. A jam can cause a miscount which then throws the punch off from the print.


I would be surprised it's that sophisticated. A printing press used for one off jobs will print the same thing many times. A die cutter will be set up for one pattern and fed with the previously printed sheets. This is possibly an error in stacking the printed sheets. The third image (with foliage of two different widths) is simply turned the wrong way. It is a wonder to get three errors in one box, but there may be quite a few more with the same or two or one error.


If the printed sheets are somehow loaded side by side to all be punched at the same time for collation, then it is possible that some sheets got taken out, causing the next in line to be lined up incorrectly so each went down the wrong "lane" in the puncher. I am not really familiar with exactly what this stuff looks like, but I have seen comparable errors in print jobs. I do see that the third one seems to simply be rotated which is a different issue than the first 2. I have seen that before in jobs that were printed on letterhead stock.
 
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Chris Robbins
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You're still overthinking it. There is not some "Glass Road" game factory. They print 5,000 or 50,000 or whatever and set up for something else. Die cutters are set up with razor thin metal that frequently needs sharpening or replacing. They do not simply stamp out whatever is imagined by the game designer, and they are not kept in a library for future print runs. Printers print. Cutters cut. Collaters collate (people, by hand.) The collating may take place in a game company warehouse, after they receive a shipment of printed empty boxes, rules from another printer, boards from yet another printer, dice, miniatures, etc. from potentially all over the world. And the miss-cut sheets may have been "corrected" by the collaters trying to set things right by making sure each box had one of each proper image without knowing anything about the game or punching out the pieces.

The most likely machine the game company itself owns is the shrink wrapper. Everything else hinges on human beings doing the right thing over and over. I trust you know how dependable that is.
 
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Duke Of Lizards
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bltzlfsk wrote:
You're still overthinking it. There is not some "Glass Road" game factory. They print 5,000 or 50,000 or whatever and set up for something else. Die cutters are set up with razor thin metal that frequently needs sharpening or replacing. They do not simply stamp out whatever is imagined by the game designer, and they are not kept in a library for future print runs. Printers print. Cutters cut. Collaters collate (people, by hand.) The collating may take place in a game company warehouse, after they receive a shipment of printed empty boxes, rules from another printer, boards from yet another printer, dice, miniatures, etc. from potentially all over the world. And the miss-cut sheets may have been "corrected" by the collaters trying to set things right by making sure each box had one of each proper image without knowing anything about the game or punching out the pieces.

The most likely machine the game company itself owns is the shrink wrapper. Everything else hinges on human beings doing the right thing over and over. I trust you know how dependable that is.


Not always...

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