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Subject: Consequences of being wiped out during campaign? rss

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Richard Ham
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If all the mice are captured during a chapter in a campaign, the rules say it's up to you whether you want to attempt the chapter again or simply move on to the next one.

What about items found on your failed attempt that were in your pack when you were captured, or new abilities you learned during that chapter? Do you keep them, regardless of whether you choose to start over or skip ahead?
 
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Casper Rysgaard
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I would say that you should pretend that the failed attemp never happened, items and abilities are gone.
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Dan Likos
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If you can remember what items/abilities each mouse kept at the start of the chapter, I would restart using those items only.
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Paul S
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I always make a note of chapter-start items and skills, and return to that point if we fail the chapter.

Edit: usually the "note" is a quick pic or 2 with a mobile!
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Ray Greenley
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Similar to the above suggestions, I treat the break between each chapter as a sort of 'save point'. If I fail in a chapter, I just revert back to the 'save point' and start the chapter again with the exact same setup as I did the previous time. The minor exception is that I may swap in a different mouse to try and change it up a bit, but nothing lost and nothing gained in the failed attempt.
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Richard Ham
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Yup, all of that would be my presumption as well, but does anyone know if the true intent of the designer has ever been communicated?
 
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James
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I suppose it depends on if your preferences. I like playing where death has a more severe consequence, in that each dead mouse must discard a random item. The more often you die, the more difficult it gets.
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Ken Marley
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rahdo wrote:
Yup, all of that would be my presumption as well, but does anyone know if the true intent of the designer has ever been communicated?


Jerry is one of the most active designers on the geek. If he hasn't answered this yet, which I think he has, he will soon.

I will try to find something.
 
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Jerry Hawthorne
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I suggest you return to the status your mice were at just before starting the failed chapter.
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Ken Marley
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Jeez, 7 minutes Jerry, you are slipping
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Richard Ham
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nobeerblues wrote:
I suggest you return to the status your mice were at just before starting the failed chapter.


Awesome, thanks Jerry
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grahamj wrote:
I suppose it depends on if your preferences. I like playing where death has a more severe consequence, in that each dead mouse must discard a random item. The more often you die, the more difficult it gets.

How many items do your mice typically have that aren't part of their starting equipment?
 
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Paul S
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darthnice wrote:
grahamj wrote:
I suppose it depends on if your preferences. I like playing where death has a more severe consequence, in that each dead mouse must discard a random item. The more often you die, the more difficult it gets.

How many items do your mice typically have that aren't part of their starting equipment?


They are limited to carrying forward just one item, no?
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Beloch wrote:
darthnice wrote:
grahamj wrote:
I suppose it depends on if your preferences. I like playing where death has a more severe consequence, in that each dead mouse must discard a random item. The more often you die, the more difficult it gets.

How many items do your mice typically have that aren't part of their starting equipment?


They are limited to carrying forward just one item, no?


That's where I'm going...
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Paul S
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D'oh. Sorry! blush
 
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