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Subject: Australia rss

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Bruce Linsey
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At least in 2-player Risk, Australia is key. Hold it, and you'll likely win. Has anyone tried reducing the reward to 1 army instead of 2 for Australia? Seems to me that that might even things out, again, in a 2-player game.
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Moshe Callen
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The myth of Australia wins is greatly exaggerated.
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Australia never seemed to make much difference when playing 2 or 3-player games when I was younger. The 2 armies are nice, but only lead to Asia, which is still damn near impossible to hold even with 1 opponent.

If you think it's unbalancing, I'd try that alternate setup with a 3rd neutral player. (Was that in the original rulebook? It seems like it would have to be since I played it pre-internet, but that rulebook is so small...)
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Chad McCoy
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I rarely ever lose a game of Risk (Risk Legacy doesn't count), and I always start in Australia. Even the PS2 computer is rarely victorious, and it has nothing to do with the continent bonus there. I would do it if the bonus were zero.
 
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Christian Kalk
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The key to winning with Australia in a 2-player is to HOLD in Siam or Indonesia, then battle elsewhere. You don't get far against a skilled opponent expanding from Australia, but if Aus. is the only held continent, those extra 2 armies should allow you to keep your opponent from consolidating anything. Hold Brazil and N. Africa against him, and thr gamewill likely be yours.

That said, 2-player is so volatile that tactical decisions throughout the game will tend to have more effect than where you start.
 
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Bruce Linsey
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KamikazeJohnson wrote:
The key to winning with Australia in a 2-player is to HOLD in Siam or Indonesia, then battle elsewhere.

Exactly. And it's so powerful that that's why I suggest that Australia maybe should be worth 1 army instead of 2.
 
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Moshe Callen
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Yes, that's a powerful strategic position but it's not all powerful. I've taken Siam in such a scenario too many times in my experience to say anything other than it will be all-powerful if another player leaves it alone too long.
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